Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-13-2016, 10:04 AM   #21
dripton
 
Join Date: Mar 2008
Location: Northern Virginia, USA
Default Re: A really big hex map

Bruno, how did your group handle moving PC tokens on the shared map on the big TV? Multiple computers, or one computer with multiple mice, or pass-the-mouse, or giving verbal instructions to whoever has the mouse?
dripton is offline   Reply With Quote
Old 11-13-2016, 01:59 PM   #22
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: A really big hex map

Quote:
Originally Posted by dripton View Post
Bruno, how did your group handle moving PC tokens on the shared map on the big TV? Multiple computers, or one computer with multiple mice, or pass-the-mouse, or giving verbal instructions to whoever has the mouse?
A combination of multiple computers, pass-the-mouse, and giving instructions to whoever had the mouse, depending on the players level of laziness.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 11-13-2016, 03:36 PM   #23
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: A really big hex map

Went with mega map and battle map.

It breaks both my rule of not spending money and collecting stuff, but even if I just as expected use them at least three times a year it will be less than $1 a game over the length of time I expect to have them.
lachimba is offline   Reply With Quote
Old 11-14-2016, 03:11 AM   #24
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: A really big hex map

Quote:
Originally Posted by lachimba View Post
Will this make the mega map fray because at all because the edge is cut? it seems like the right thing to do as I can cut right along the last square on length and width and that should fit snugly.
Well, I have a vinyl battle map cut in half that I lug around to places a few times a year and in 4 or so years so far there have been no problems but YMMV.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Old 11-14-2016, 09:28 AM   #25
Joe
 
Join Date: Aug 2004
Default Re: A really big hex map

For years, we used a few A3 sheets of hex paper that had been laminated. Whenever we needed a really huge battlemap, we just laid them down side by side. It worked well.

If you stick with multiple smaller-sized maps, there's no need for an oversized printer or laminator - you can just print them out and laminate them at the local print shop. They also travel and store more easily than a single big map.

Of course, eventually I started to want something prettier- so this week, I came up with this.

(Sorry to link to my blog, but I happen to have just posted these new battlemaps, and they seem relevant to the discussion.)
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer
Joe is offline   Reply With Quote
Old 11-14-2016, 10:32 AM   #26
sjard
Stick in the Mud
 
sjard's Avatar
 
Join Date: Aug 2004
Location: Rural Utah
Default Re: A really big hex map

I'm waiting for the GNL game mats kickstarter to ship.
__________________
MIB #1457
sjard is offline   Reply With Quote
Old 11-14-2016, 10:33 AM   #27
tshiggins
 
tshiggins's Avatar
 
Join Date: Aug 2004
Location: Denver, Colorado
Default Re: A really big hex map

Quote:
Originally Posted by Joe View Post
For years, we used a few A3 sheets of hex paper that had been laminated. Whenever we needed a really huge battlemap, we just laid them down side by side. It worked well.

If you stick with multiple smaller-sized maps, there's no need for an oversized printer or laminator - you can just print them out and laminate them at the local print shop. They also travel and store more easily than a single big map.

Of course, eventually I started to want something prettier- so this week, I came up with this.

(Sorry to link to my blog, but I happen to have just posted these new battlemaps, and they seem relevant to the discussion.)
Wow. Those are pretty cool. What did you make them out of? It almost looks like clay, of some sort. Is it papier–mâché?
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
tshiggins is offline   Reply With Quote
Old 11-14-2016, 11:37 AM   #28
Joe
 
Join Date: Aug 2004
Default Re: A really big hex map

Quote:
Originally Posted by tshiggins View Post
Wow. Those are pretty cool. What did you make them out of? It almost looks like clay, of some sort. Is it papier–mâché?
Foamcore. The previous ones were clay, with me painstakingly making each individual hex by hand - but that was labor intensive!

Actually, now that I think about it, I've told a lie: each board has two layers; a foamcore layer for the top, and "Gatorboard" layer for the bottom. "Gatorboard" is a kind of treated foamcore used in sign-making - it's a lot tougher and more rigid than normal foamcore; I used it to give the whole thing some solidity, and because it doesn't warp when glue, paint etc are applied.

I put a lot of matte varnish on the top, too, to protect it in play - foamcore can be fragile, otherwise - but with a lot of PVA glue, paint, and varnish, I think they'll probably hold up pretty well.
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer
Joe is offline   Reply With Quote
Old 11-14-2016, 11:51 AM   #29
Joseph Paul
Custom User Title
 
Joseph Paul's Avatar
 
Join Date: Oct 2007
Location: Indianapolis, IN
Default Re: A really big hex map

These are in the process of being brought to market.

http://www.gamenightlife.com/category-s/100.htm

Tiles printed with squares or (most importantly for GURPS) hexes.

Magnets in the edges to keep them together and they will allow you to use a table to best advantage - IE use the number of tiles that the table can hold rather than having a map that is too large or small for the table. Any shape of table...

Draw/write on them with anything and clean it right off. Leave a drawing of a starship/village/secret lair on for use at the next month's worth (or more) of game nights. Use one or more with a different scale when things get BIG i.e. the party is spread out and each hex on that map equals a whole tile (or a megahex of tiles! :P) on the tactical scale.

Done for the night? Stack them in a back pack and go home.

Currently the project is funded and in the process of getting master samples for production - http://gamenightlife.blogspot.com/ for updates.

(Full disclosure - not a part of GNL but I did contribute to the Kickstarter - to my mind these are just cool and fit my needs as a GM)
__________________
Joseph Paul
Joseph Paul is offline   Reply With Quote
Old 11-14-2016, 12:55 PM   #30
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: A really big hex map

Quote:
Originally Posted by sjard View Post
I'm waiting for the GNL game mats kickstarter to ship.
Had I just not spent money on a chessex map that looks like a really good option.
lachimba is offline   Reply With Quote
Reply

Tags
a1 paper, battle map, gurps, maps

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.