07-15-2023, 12:51 PM | #1 |
Join Date: Oct 2007
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Density Increase Affliction
Hey all, building a character who has the ability to increase density on a target, like the Gurps character "Dwarfstar" from 3rd edition
currently I'm trying to just do it as a form of transmutation, but I saw in another thread that "Power-Ups: Enhancements" has an enhancement for affliction called "density increase" I DO plan on on buying Enhancements myself (I had $60 dollar gift certificate for warehouse23 that went "missing" during the transfer to the new site, hoping they will correct it this week)....so I know you can't simply tell me all the rules for it here I think...but as a "placeholder" can anyone tell me how expensive of an enhancement is is at least? |
07-15-2023, 01:11 PM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Density Increase Affliction
It's there. It's approximately +5% for each x2 to x2.5 step: the table is awkward to summarise.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-15-2023, 01:12 PM | #3 | |
Join Date: Jul 2023
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Re: Density Increase Affliction
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07-15-2023, 01:19 PM | #4 |
Join Date: Jul 2023
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Re: Density Increase Affliction
If you do formulas, the cost for most things follows a roughly logarithmic progression similar to the one used in Know Your Own Strength and a few other rules variations.
If you want a scale where each step is a constant multiple of the one before, the formula is <this many times more powerful> = <maximum multiple>^(<some skill>/<max possible skill> In the density affliction cost case, the maximum multiple is x100, and since we're talking about a cost rather than a skill we change the wording slightly, max cost is 30% (or just 30). So, if you want to know what you get for 15%, <this many times more powerful> = 100^(15/30) = 10 Last edited by monstrous engineer; 07-15-2023 at 01:29 PM. Reason: posted before i was finished |
07-15-2023, 01:23 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Density Increase Affliction
You could also add Reduced Move (another modifier for Affliction in the same supplement).
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-15-2023, 01:25 PM | #6 |
Join Date: Oct 2007
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Re: Density Increase Affliction
hmm so sounds like the "nuisance effect" is really just useful for dropping people through fragile wood floors and the like. I was hoping for somethign like the origianl density increase...becoming also too heavy to move and possible increased DR vs. crushing attacks
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07-15-2023, 02:06 PM | #7 |
Join Date: Jul 2023
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Re: Density Increase Affliction
Why not just go with that? Use the same basic cost structure:
Cost: 0% to 30% density: 1x to 100x (log scale) DR: 0 to 50 (log scale) ST: -0 to -10 (log scale) |
07-15-2023, 02:33 PM | #8 |
Join Date: Oct 2007
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Re: Density Increase Affliction
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07-15-2023, 02:51 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Density Increase Affliction
Quote:
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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07-15-2023, 02:56 PM | #10 |
Join Date: Jul 2023
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Re: Density Increase Affliction
Ah, sorry, it's scale where each step increases the value by constant value (kind of like how compound interest works).
It's a really useful tool when doing anything with gurps and trying to balance costs and effects. I'll try to type up a better explanation tonight if you're interested. |
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