08-11-2016, 03:41 AM | #91 | |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Terrifying GM Statements
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I have always assumed something similar, however I have always felt that (mostly for comedy value) it made more sense if its servants or apprentices doing the selling. The rule here is that selling the enchanters occasional banjax is a legitimate perk of the job- as long as you don't get caught. The enchanter still gets most of the money back either in apprentice fees or reduced care and feeding and establishes plausible deniability while he sells off his failures. |
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08-11-2016, 03:45 AM | #92 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Terrifying GM Statements
To the speedster in a street supers game when facing a fast feral demon:
So your speed is 12 point 0, right? Everybody but the player in question turned their heads and went "oooh".
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
08-11-2016, 04:32 AM | #93 |
Join Date: Sep 2014
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Re: Terrifying GM Statements
"His shots lands at gap in your body armor".
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
08-11-2016, 05:00 AM | #94 |
Join Date: Nov 2007
Location: Sydney
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Re: Terrifying GM Statements
CPR is real world ok with no supplies. Probably comes up less often in games than it does real life.
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08-11-2016, 08:13 AM | #95 |
Join Date: Jan 2010
Location: Brighton
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Re: Terrifying GM Statements
"just checking you said you took your gauntlets off to avoid the penalty didn't you?"
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08-11-2016, 10:47 AM | #96 | |
Join Date: Nov 2012
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Re: Terrifying GM Statements
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08-11-2016, 11:35 AM | #97 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Terrifying GM Statements
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08-11-2016, 01:11 PM | #98 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Terrifying GM Statements
I've encountered a model where magic had an intrinsic balance, and thus you had to enchant as much darkness as light, or debuff as buff. This would suggest there are vast caches of cursed items, made by enchanters as a cost of doing business, and unsellable.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-11-2016, 03:09 PM | #99 |
Join Date: Dec 2012
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Re: Terrifying GM Statements
I remember a line from the fanfiction harry potter and the natrual 20 where Milo was confused how one could have a whole shop filled with wands since the exp cost to make that many magical items would drain a epic level wizard to level 1 or something....
I guessing the exp cost is more or less a way in dungeon crawls to have character discouraged from making their own item as oppose to going inside a cave to find better stuff. |
08-11-2016, 03:41 PM | #100 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Terrifying GM Statements
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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Tags |
game master, horror, terrifying |
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