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08-06-2017, 03:44 AM | #1 |
Join Date: Nov 2004
Location: New Mexico
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GCA Sorcery Data File - Sorcery Talent
I need some help using the GCA Data file for Sorcery
I have it loaded into GCA However when I search the Advantages, I cannot find the Sorcery Talent When I search the spells, I cannot find the Minor Healing spell. When I open the Data file they are both listed there. However the entry for Sorcery Talent seems incomplete; Sorcery Talent, 10/20,displaycost(10/20+),upto(4),mods(_Talents, _Power Talents, Paranormal),gives(+1 to SK:Innate Attack (Beam), +1 to SK:Innate Attack (Gaze), +1 to SK:Innate Attack (Breath), +1 to SK:Innate Attack (Projectile), +1 toTo answer some quick questions: -I have the Data files loaded in the proper order; Sorcery-I can see most other data from the Sorcery Data File like Sorcery Empowerment -I have the latest updates to GCA and the Data Files Any help here would be greatly appreciated
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KataH "Follow me if I advance! Kill me if I retreat! Avenge me if I die!" |
08-07-2017, 05:26 AM | #2 |
Join Date: Nov 2004
Location: New Mexico
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Re: GCA Sorcery Data File - Sorcery Talent
I found the error for the Advantage Sorcery Talent
The entry in the Data file has a couple of lien returns in the description As it appears in the Data file: Sorcery Talent, 10/20,displaycost(10/20+),upto(4),mods(_Talents, _Power Talents, Paranormal),gives(+1 to SK:Innate Attack (Beam), +1 to SK:Innate Attack (Gaze), +1 to SK:Innate Attack (Breath), +1 to SK:Innate Attack (Projectile), +1 toAs it needs to appear: Sorcery Talent, 10/20,displaycost(10/20+),upto(4),mods(_Talents, _Power Talents, Paranormal),gives(+1 to SK:Innate Attack (Beam), +1 to SK:Innate Attack (Gaze), +1 to SK:Innate Attack (Breath), +1 to SK:Innate Attack (Projectile), +1 toSK:Thaumatology),tl(),usernotes(),familiarities( ), cat(Paranormal, Mental, Talents - Powers, Paranormal Mental)As for the spell Minor Healing, it is in the Data file but I do not know what is wrong with it.
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KataH "Follow me if I advance! Kill me if I retreat! Avenge me if I die!" |
08-07-2017, 11:27 AM | #3 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA Sorcery Data File - Sorcery Talent
I don't know anything about Sorcery, or even where the Sorcery files you're using are from, but if you post the spell here inside a CODE block, I can see if there's anything that looks wrong to me.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
08-07-2017, 01:25 PM | #4 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GCA Sorcery Data File - Sorcery Talent
The files were recently uploaded to the GCA Repository and the data files do seem to include a couple significant errors. The Sorcery Talent includes a line break in the middle of the gives() tag where it shouldn't be, frex.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 08-07-2017 at 01:29 PM. |
08-08-2017, 05:51 PM | #5 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: GCA Sorcery Data File - Sorcery Talent
Thanks for pointing out the error in the tallent. It's now fixed.
Did you load Gurps Powers before the Sorcery files. That is required too. It includes several of the modifiers the spells use. Got the email pointing out the Talent problem and that you couldn't find some spells. They come up under advantages on my GCA. Could advantages not appearing result from the file being for the current GCA release and the user having an older version or might that result from the powers file not being loaded? BTW what other errors have been seen? Last edited by rkbrown419; 08-08-2017 at 05:52 PM. Reason: needed to respond to another point raised |
08-08-2017, 07:37 PM | #6 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GCA Sorcery Data File - Sorcery Talent
Quote:
Quote:
Looking things over quickly one thing you probably should do is add the "Alternative Ability" modifier to the modifier group for <Sorcery Spells>. I'm sorely tempted to say that Alternative Ability should be added as a default modifier to all spells, given my understanding of how Sorcery Spells work almost all spells will be given that price discount unless the player chooses to pay extra on his most expensive spell(s) to allow two (or more) to be on at the same time - in which case it's easier to remove one modifier than add a modifier multiple times. I also just noticed that adding the Alternative Ability modifier to one of the spells results in an incorrect point cost being added to the spell attribute, since that is based on the final cost of the "attribute." This can be corrected by changing the gives() tag of spells to the following: Code:
=+(me::points * @if(@hasmod(Alternative Ability) then 5 else 1)) to ST:XXXX
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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