11-08-2007, 08:49 AM | #31 | |
Join Date: Jan 2007
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Re: Murphy's Rules
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--K |
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11-08-2007, 09:13 AM | #32 |
Join Date: Jan 2005
Location: Freiburg i. Brsg., Germany
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Re: Murphy's Rules
Well, concerning the "killing the helpless high-level character"-mysterium I'd like to add that I think I read in the Player's Handbook 3.5 something like "sometimes a bolt to the head is just a bolt to the head" (isn't that somewhere in the "Coup de grace"-section?), encouraging the DM to step in on those occasions the rules are...well, let's just say not intuitive.
M.
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"In matters of grave importance, style, not sincerity, is the vital thing." (Oscar Wilde, "The Importance of Being Earnest" , act 3) |
11-08-2007, 01:31 PM | #33 | |
Join Date: May 2007
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Re: Murphy's Rules
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11-08-2007, 03:58 PM | #34 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Murphy's Rules
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11-08-2007, 06:39 PM | #35 | |
Join Date: Aug 2007
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Re: Murphy's Rules
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When you left the Navy or whatever) you got retirement benefits like cash or stuff (rolled randomly again) and voila! you were ready to play after you spent whatever money you had to buy the stuff you didn't get at retirement. Aboutt he only thing to be said for this except that it was sort of simulationist (after all, some people do die every year) was that it theoretically discouraged people from staying on their pre-game career path until they were kicked out because of age. Staying in your career was pretty much the only way to gain skills or anything else before the game started after all. Few people were dissuaded by the death roll. Rolling a new character took about 5 minutes, most of that scribbling down what you rolled randomly. The real danger was that you could get a crappy character and he'd survive. Fred Brackin |
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11-08-2007, 06:42 PM | #36 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Murphy's Rules
Or you'd get a really capable character who was an expert at something you had no desire to use. My very first character somehow ended up with level 5 in a combat skill . . . and he was meant to be a noncombatant. It struck me as unusually silly at the time. It was a result of his career being a relatively easy one to survive for many, many terms; there being a small chance of a combat skill level; and me surviving for some five terms and getting only that one stupid skill every time.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-08-2007, 07:48 PM | #37 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Murphy's Rules
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One of the cool things about Classic Traveller is that you end up with 4 or 5 characters that look as if they went down different pathways, different backstories to end up working together. So, you could end up with an 18 year old farm boy (who would have maximum physical attributes, but have very few skills) or a 50-year old retired general in the same party. Different backstories working together. -P.
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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11-08-2007, 08:20 PM | #38 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Murphy's Rules
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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11-09-2007, 04:13 AM | #39 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Murphy's Rules
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"Sorry, says close-combat expertise on the yellow slip."
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11-09-2007, 07:16 AM | #40 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Murphy's Rules
Warhammer (FB not 40K)
Large creatures get +1 to hit when shooting at them. You do not get +1 to hit large creatures when in close combat. Also a large unit, often wider than a large creature and also many ranks deep do not get a +1 to hit when shooting at them. |
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