11-28-2017, 10:50 AM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spells for creating weapons
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11-28-2017, 10:51 AM | #12 |
Join Date: Sep 2016
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Re: Spells for creating weapons
The campaign this is planned to be used in is fairly gritty, and I think the benefit of not having to buy/carry weapons far outweighs the cost.
I've gone for 1FP/$50 cost of weapon, with a 1/min maintenance cost, does that look right?
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On GITP as thedanster7000 |
11-28-2017, 11:00 AM | #13 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Spells for creating weapons
I'd go with a weight-based cost, rather than price, if you're aiming for realism. Weapon cost depends too heavily on a bunch of things that "just make it from ice" doesn't really care about, including intangibles like how prestigious the weapon is. I'd go with something like "1 energy/2 lbs. (or fraction thereof) of weight", so a large knife (1 lb.) costs 1 energy to create, while something really huge, like a halberd or maul (both 12 lbs) costs 6 energy. I'd still suggest allowing them to create higher-quality items with an energy surcharge - maybe 1 extra FP for Fine, and 2 for Very Fine?
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11-28-2017, 11:37 AM | #14 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Spells for creating weapons
Weight would make ice swords far easier to create than ice axes, while cost based would reverse that.
I like the idea of ice axes, so my bias should be obvious. Even with magic, I like the idea that not maintaining it won't make it disappear or insta-melt but revert it to normal but very hard cold ice.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
11-28-2017, 12:16 PM | #15 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Spells for creating weapons
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Maybe most of them would be more like ice kubatons but without grips or a ring. But you probably could have fought with them though they would have broken pretty quick.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 11-28-2017 at 12:22 PM. |
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11-29-2017, 07:49 AM | #16 |
Join Date: Apr 2017
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Re: Spells for creating weapons
What if you based FP cost on the highest damage bonus of the weapon (minimum 1)? So if a weapon can do either sw+2 or thr+1 damage, it costs 2 FP. Then half to maintain.
This isn't really "realistic," but basing the cost on what the character is practically getting out of it seems like the most balanced way. Weapon prices and weights are all over the place. |
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