08-03-2012, 05:03 PM | #11 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: [DF] Planes vs Dimensions
I've played around with an idea like this, only with a (slight) twist: Planes "overlap" dimensions, and are the way you can travel between dimensions. E.g., the plane of Hell touches the dimensions of Fahr and Nier; therefore, the only way to travel from Nier to Fahr is to go to Hell and back. Naturally, different planes overlap different dimensions...
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08-03-2012, 06:28 PM | #12 | ||||
Join Date: Nov 2006
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Re: [DF] Planes vs Dimensions
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In the material world dimension of humanity, Elder Things are moving about all the time but they are out of phase much like a neutrino is and rarely interact with the material world dimension. But when the stars are right they can manifest powerfully... Quote:
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08-03-2012, 10:13 PM | #13 | |||
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Planes vs Dimensions
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Albeit I'm aware that you are making your own setup, very distanced of myth —and folklore as well—, allowing a good number of weird elements. Quote:
In any case, to my mind, if you want to speak of something related to orders of reality according to traditional myth, Realms, Domains or Worlds are more suitable terms than "planes". Think for example about the Otherworld, the Spirit Worlds, the Afterworlds, the Netherworld . . . Also, the term "plane" so often employed by occultists and scientists conveys a sort of superposition between different ontological realms, obscuring the fact of their limited but mutual interpenetration.
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08-04-2012, 02:54 PM | #14 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [DF] Planes vs Dimensions
I understand that the popular conscience has often confused these terms, but words have meanings, and its useful to use the actual meaning of words, rather than half-understood versions of them.
A plane is a flat, two dimensional surface. A dimension is a direction, or rather, a scope of possible directions. Specifically, the number of coordinates needed to define something's location. If we were to design a gaming map, to determine our characters location, we'd need to know his X and his Y (that is, how far "up" he is from a given point, and how far "to the right or left" he is from that given point). If we wanted to make it three dimensional, we'd also define their altitude: Flyers could get "above" our heroes, and diggers could get "below." Because our heroes are primarily two dimensional (they're three dimensional, but we don't consider their third dimension much in most gaming situations), you can think of diggers and flyers as on different planes. There's the "ground" plane and the "underground" plane and the "sky" plane. They are "above" and "below," and because above and below work differently (There's very little obstacles "above" but if you stop flying, you'll fall to a lower plane) and in the underground plane, there's stuff everywhere and you need some means to dig through it). Note also that our heroes don't have a real meaningful way of interacting with the sky or underground planes other than, perhaps, some special means (bows and arrows for the sky-plane, shovels for the underground plane). You'll note, that these "planes" are really just approximations. You can do deeper and deeper and higher and higher. bit the point is, as you travel along a dimensional axis, your geography might change. Go far enough alone a line from Paris, and you might end up in London. Make sense? So along comes the 1920s or so, and hypercubism and discussion of alternate dimensions (as in a 4th spatial dimension) are all the rage. I've read that picasso's cubism was, in fact, and attempt to describe how three-D objects would look from a 4-d perspective on a 2-d medium, hence its craziness. H.P. Lovecraft was writing around the same time, and used hyperdimensionality among his monsters, this notion that while we can't really perceive or interact with the fourth dimension, they can, and thus much of their weirdness is merely the result of their ability to interact with us in a way we can't really comprehend (a theme common in his works). If you want an example of this, read Flatland. It carefully describes what life would be like in a 2-dimensional world and how a 3 dimensional being would interact with it. Imagine looking down at a piece of paper (through which you could pass) filled with living circles and squares. You're "above" or "below" them, a concept they simply don't have, and this lets you do weird things. You can extend a finger in there, so it seems, from their perspective, that a circle just came into existence out of nowhere. You can lift your finger and drop it elsewhere, which looks like teleporting. You can extend serveral fingers into this world, and that would make it seem like you were several beings at once, acting by some unified hive-mind. And you can even reach inside things, like poke people in their innards, or look and see what's in a safe. It's easy and perfectly natural for you, but seems terribly mysterious to them. So this hyperdimensional critter in our world would travel on the usual x (forward and backward), y (left and right) and z (up and down), but it would also travel along another axis, say, "Wibbly and Quibbly." It can move "quibbliwise" and then it seems to have vanished. In a more quibbliward direction, walls and such that were there in our "plane" might not exist, so it can "step around" walls via another direction and teleport through them. It can even take half a step Wibbliwise and have half of its body in our plane. Sometimes, we call this "going to another dimension," but , in fact, it was always on that dimension, and we're on that dimension too, we just can't interact meanginfully with it (our coordinate in that dimension is always, say, 1). So really, it's just taking advantage of dimensions we cannot, much like a flying bird is taking advantage of a dimension we cannot. The parallel earth's of Infinite Earths have a sort of alternate dimension, what the game calls "Quantum." The "farther" you are away from your home point, the more your quantum has changed. That's a dimensional coordinate right there. But clearly, each world is a kind of plane, a whole world with different rules, people and things. What people in Infinite Earths have learned to do is move along a different dimensional axis that allows them to access alternate planes, aka alternate earths. So that's your difference: Planes are "places," alternate worlds that you reach by traveling via a different "dimension" than the usual three we play with. This is neither magical nor sci-fi. A mage who uses portals to travel to other worlds is as much traveling along another dimension as the people in Infinite Earths are with their Parachronic devices. You might have sci-fi planes and fantasy planes, but you reach both via the same dimension (or you might have 5 dimensions to play with, but then you start hurting my head)
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08-04-2012, 03:08 PM | #15 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [DF] Planes vs Dimensions
But of course it can't be a true spatial dimension. Or things like shoelaces wouldn't stay tied. They would just flop through eachother through one of the other dimensions.
What's holding these three spatial dimensions apart from the others? Atomic fear? It keeps all normal matter together at a quantum level like a surface tension? When that skin is broken, MADNESS!
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08-04-2012, 04:02 PM | #16 | |||||
Join Date: Mar 2010
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Re: [DF] Planes vs Dimensions
:engages "lies to children" mode:
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However! There is nothing that prohibits the existence of additional directions of movement. If they do exist, then we only weakly interact with them (at most) (as far as we can determine at present) and there is no requirement for other stuff to strongly interact with those dimensions either. So, no, shoe laces would not necessarily come undone if additional dimensions exist simply because additional dimensions exist even if said dimensions were "true spacial dimensions". Quote:
Its' all a coordinate grid measured in planck units. Quote:
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:disengages "lies to children" mode: ------ On-Thread-Topic: Sounds neat. Needlessly complex, but still neat and it has a good bit of precedent in various other fictional settings. If I may make a suggestion? Change it so that the various psi users in setting can interact with the Elder Thing spaces without as many difficulties as non-psi have; with the more powerful psi being able to do so without any difficulty at all. |
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08-05-2012, 12:51 AM | #17 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [DF] Planes vs Dimensions
If true extra spatial dimensions exist, then they only interact with matter at the quantum level or gravity alone.
I was trying to imagine ones that allow a material being to exist and freely travel among at the macroscopic scale. That is something that definitely is not our reality. I postulated a kind of "stickiness" to keep our reality in existence but only as a localized phenomenon that has a feature that by always existing we don't notice. Like a deep sea fish doesn't know it's wet without anything to compare it to. It would also allow a more literal meaning to the phrase, "All hell breaking loose." A breakable "brane" to misquote Hawking.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-05-2012, 01:28 AM | #18 | |
Join Date: Nov 2006
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Re: [DF] Planes vs Dimensions
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08-05-2012, 02:55 AM | #19 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: [DF] Planes vs Dimensions
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That is one of the reasons for the "treshold guardian" (monster, spiritual master, god, angel, etc) being so strict enforcing "purification" measures and hard requirements —involving "leaving behind" any sort of identification with whatever corporeal or psychic elements regarding the self, for instance by means of unattachment, by attaining "the initiatory death of the very soul/psyche/former self/devil in oneself", by achieving the understanding or discernment about their ultimate lack of reality, etc. Often, when the passage from the corporeal or psychic to the spiritual domain seems to involve a sort of "sacrifice", like a mutilation (the lost tail of the rabbit, Frodo lacking one of his fingers), it can have the meaning of these non-spiritual elements that are necessarily left behind with such travel or passage. The only nictpick here is that Hell is not, by no means, spiritual in nature, but subcorporeal and psychic —I already mentioned the lower meaning of the psychic realm. Hence, Psi (psychic) abilities can be very well related with it —or them. Now, from this point of view, there is no difference between psionic or psychic abilities and 'magic' in its profane sense, which is deemed as well as entirely psychic in nature.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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08-05-2012, 05:09 AM | #20 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [DF] Planes vs Dimensions
The maddening effect of these extra-dimensional creatures and architecture works well with the Gurps background as a form of mental Oz radiation.
Psychics aren't really unusual. The just have innate Oz resistance so can interact without going bonkers.... immediately at least.
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cosmology, myth |
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