Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-10-2013, 02:54 AM   #18
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Slings, realistic physics, The Deadly Spring

Quote:
Originally Posted by Anthony View Post
Pretty much all ST-based weapons have questionable damage physics; bows just happen to be the easiest to analyze because the biomechanics don't matter, you can get the same results from a mechanical crank pulling the string.
I imagine that when you get down to the details even "universal" human features like how the joints articulate and where muscles attach might vary and screw with the end results.
My arm bones are exceptionally thick and don't allow full or hyper-extension. So I can never get good at holding bows pulled back.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
 

Tags
deadly spring, low-tech, pyramid 3/33, the deadly spring


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.