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Old 09-10-2018, 05:59 AM   #11
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Disadvantage of the Week: Extra Sleep, Insomniac and Light Sleeper

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Originally Posted by RogerBW View Post
Personally I always have trouble remembering which, out of Light Sleeper and Heavy Sleeper, is the disadvantageous one - in common parlance it would be the latter.
It's Deep Sleeper that's advantageous, and might be better named "Versatile Sleeper."
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Old 09-10-2018, 10:14 AM   #12
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Disadvantage of the Week: Extra Sleep, Insomniac and Light Sleeper

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Originally Posted by RogerBW View Post
In GURPS, consistent failure to get a full eight hours of sleep will eventually kill you unless you fail an unpenalised Will roll and aren't woken early.
...
That's simply an issue with how numerous and rather unrelated hazards are tied up in the single Fatigue stat.

But there is fatal familial insomnia, so it's not entirely absurd.
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Old 09-12-2018, 05:50 PM   #13
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Default Re: [Basic] Disadvantage of the Week: Extra Sleep, Insomniac and Light Sleeper

Some years back I proposed a "Catsleep" advantage which combines the beneficial effects of the Light Sleeper advantage and the Deep Sleeper disad.

Basically, it allows you to wake up as needed by making a simple Per (or Purr?) roll and after the action is over go back to sleep by making a simple Will roll.

I agree that GURPS doesn't do a good job of modeling the effects of severe sleep deprivation (e.g., hallucinations) or chronic lack of sleep.
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Old 09-12-2018, 06:14 PM   #14
Flyndaran
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Default Re: [Basic] Disadvantage of the Week: Extra Sleep, Insomniac and Light Sleeper

Deep Sleeper is supposed to be a perk not disadvantage.
Even if it were, Combat Reflexes completely negates the drawbacks.
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