08-26-2018, 08:51 AM | #1 |
Join Date: Feb 2016
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Is TK better than Super-ST
I was wondering if people thought that TK was better than Super-ST? For 400 CP, a super could have TK 100 (requires concentration, range 10 yards, no FP cost) or Super-ST 10 (no concentration, range C, 1 FP per attack). Since Super-TK requires Super-Effort (+400%) and Super-Damage (+900%), it would cost around 560 CP to have Super-TK 10 (which is less effective than TK 100 unless you add other enhancements).
I think that TK 100 is slightly inferior to Super-ST 10, though it does benefit from some advantages. What do you think? Would you rather give a super TK 100 or Super-ST 10? |
08-26-2018, 02:38 PM | #2 | |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Is TK better than Super-ST
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Would Super ST be able to do Jumping distances based on ST? |
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08-26-2018, 03:20 PM | #3 |
Join Date: Feb 2016
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Re: Is TK better than Super-ST
Sorry, you are right about the cost, and you would need TK 120 to actually be equivalent. A character could take TK 120 (Reduced Range /10, -30%) [420] to get most of the benefits of ST 20 [100] plus Super-ST 10 [400]. You could need to purchase HP 20 [40] to get the same resistance to damage, slam, etc, but you could justify that as an internal TK structural field. The main differences becomes the ability to use extra effort with TK 120 and the ability to apply ST without Concentrating with ST 20 plus Super-ST 10.
You make a good point about flight though, as the character with TK 120 could fly at 240 mph as long as they concentrated. In fact, with TK 120, you could move a small car (2880 lbs; a 1993 5-door Geo Metro with four people and luggage) at 240 mph without difficulty (around three times as fast as the car could have actually gone with that much weight). Of course, someone is going to wonder about a flying Geo Metro, but that is what the rest of the team is for. |
08-26-2018, 03:28 PM | #4 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Is TK better than Super-ST
Work out the impact damage, it could wipe out the entire team if the Psi forgets their abilities. Although it would look very Harry Potter in a flying car.
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08-27-2018, 05:53 AM | #6 |
Join Date: Feb 2016
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Re: Is TK better than Super-ST
Hm, TK 120 (Reduced Range /10, -30%; Reflexive, +40%) [660] would be 160 points more the ST 20 plus Super-ST 10. In that case, I think that ST 20 plus Super-ST 10 is better, as the TK super would need to spend 40 CP to get HP+20 while the ST super would only have to spend 100 CP to get Flight and Enhanced Move 3 (Air). With a difference of 100 CP, the ST super can purchase more than enough traits to give him or her a clear advantage.
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08-27-2018, 06:09 AM | #7 | |
Join Date: Sep 2007
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Re: Is TK better than Super-ST
Just add one level of Reduced Time at +20% rather than +40% for Reflexive. Reflexive isn't required to remove a concentration requirement. The only benefit it has for an active ability like TK is simply to act as one level of Reduced Time -- and one level of Reduced Time alone applied to any 1-second-activation ability makes it a free action.
The only reason to pay the extra for Reflexive would be for automatic activation, if you can convince your GM that TK is somehow used as a defense or a sense. Quote:
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08-27-2018, 08:53 AM | #8 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Is TK better than Super-ST
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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08-27-2018, 11:18 AM | #9 | ||||||
Join Date: Sep 2007
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Re: Is TK better than Super-ST
A good question. I don't know of a formal definition of "attack power" in Basic. Context usually makes it Affliction, Binding, and Innate Attack; see references below. But of course that repeated enumeration may not be exhaustive.
The glossary in Powers gives a straight-up definition: Quote:
As always, it's a GM call, but I personally wouldn't get bent out of shape if a GM ruled that TK was an attack abiilty. More references below, for the sake of pedantry and future forum searches. Extra Attack has in its description: Quote:
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The Power Parry rules like our usual trio while listing the possibilities: Quote:
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The text doesn't actually mention a maneuver when it talks about direct TK strikes. If we want to get really picky, the description of TK says the character is taking a Concentrate Maneuver, then goes on to say "your TK may then perform one standard Maneuver as if it were a disembodied pair of hands". The good rules-lawyer will argue that this means the character isn't "attacking" by the Basic Maneuver definition, but the TK is, as if those disembodied hands were an actual other character in play that get a Maneuver only when their controlling player Concentrates. |
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08-27-2018, 11:59 AM | #10 |
Join Date: Feb 2016
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Re: Is TK better than Super-ST
Reduced Time does not negate the need for concentration though, it just reduces the time to activate (TK already activates instantly as soon as you concentrate). TK does not function by having a turn of concentration and then act with TK next turn. Instead, TK functions by concentrating and acting with TK within the same turn (Characters, p. 92).
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