Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-26-2018, 11:24 PM   #31
JazzJedi
 
Join Date: Dec 2014
Default Re: Zweihänder with Quarterstaff (parry) bonus

Quote:
Originally Posted by Kromm View Post
A person could always decide that more weapons need a Parry stat different from 0. It probably wouldn't be that painful to track. You could decide the modifier is the sum of, say, these factors:
Reach: 0 for Reach C; +1 for Reach 1; +2 for Reach 2; and +3 for Reach 3+.
[More surface area means it's easier to intercept a blow.]
Balance: -1 if the weapon is unbalanced ("U" on its current Parry stat); 0 if balanced (no "U").
[Better balance means faster response to attacks.]
Hand-Guard: -1 if the weapon lacks one; 0 if it has one of any style (basket, cross, tsuba, whatever).
[Hand protection means close calls count as saves.]
Surface: -1 if limited (blows must be received on a strong point, on or near the hilt, on or near the head, or whatever); 0 if unlimited (blows can be received anywhere on the weapon except where the hands are).
[Using more of the surface area gives more options to defend.]
Support: 0 if one-handed; +1 if two-handed.
[A solidly grasped weapon is harder to push aside. This is 0/+1 instead of -1/0 because it's intended to balance against weapon-and-shield, where shields give a bonus.]
Flexibility: -1 if non-rigid; 0 if rigid.
[A rigid weapon is harder to push aside.]
The results would look like this:
  • Unbalanced one-handed flails such as the morningstar and nunchaku (reach 1, unbalanced, no hand-guard, unlimited surface, one-handed, non-rigid): -2.
  • Most knives (reach C, balanced, hand-guard, limited surface, one-handed, rigid): -1.
  • Unbalanced one-handed impact weapons such as the axe, mace, and pick (reach 1, unbalanced, no hand-guard, unlimited surface, one-handed, rigid): -1.
  • Unbalanced one-handed swords such as the dao, khopesh, and large falchion (reach 1, unbalanced, hand-guard, limited surface, one-handed, rigid): -1.
  • Balanced one-handed sticks such as the baton, jo, short staff, and short spear (reach 1, balanced, no hand-guard, unlimited surface, one-handed, rigid): 0.
  • Balanced one-handed swords such as the saber, shortsword, smallsword, and broadsword (reach 1, balanced, hand-guard, limited surface, one-handed, rigid): 0.
  • Bastard sword in one hand (reach 2, unbalanced, hand-guard, limited surface, one-handed, rigid): 0.
  • Hatchet and knobbed club (reach 1, balanced, no hand-guard, unlimited surface, one-handed, rigid): 0.
  • Two-handed flail (reach 2, unbalanced, no hand-guard, unlimited surface, two-handed, non-rigid): 0.
  • Kusari (reach 3+, unbalanced, no hand-guard, unlimited surface, two-handed, non-rigid): +1.
  • Rapiers and the longsword in one hand (reach 2, balanced, hand-guard, limited surface, one-handed, rigid): +1.
  • Unbalanced two-handed impact weapons such as the great axe, dueling polearm, maul, and warhammer (reach 2, unbalanced, no hand-guard, unlimited surface, two-handed, rigid): +1.
  • Balanced two-handed swords such as the bastard sword, greatsword, katana, and longsword (reach 2, balanced, hand-guard, limited surface, two-handed, rigid): +2.
  • Heavy spear (reach 3+, unbalanced, no hand-guard, unlimited surface, two-handed, rigid): +2.
  • Most full-length pikes and polearms (reach 3+, unbalanced, no hand-guard, unlimited surface, two-handed, rigid): +2.
  • Quarterstaffs and spears of typical length (reach 2, balanced, no hand-guard, unlimited surface, two-handed, rigid): +2.
I'm sure there would be "broken" weapons using this method, but it's a start. However, parry bonuses of +1 or +2 for two-handed weapons probably aren't broken; they're saying "you have +1 or +2 only to parry" where a shield-user has "you have +1 to +3 to dodge, parry, or block."
This is an excellent system!
JazzJedi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.