12-10-2017, 01:54 PM | #21 |
Join Date: May 2007
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Re: Weird Powers: The Hive Mother
For what it's worth, a quick google search suggests that American companies tend to allot their workers 8 sick days per year, out of roughly 260 working days. This would seem to imply that they assume their workers will be too sick to be helpful on the order of 3% of the time, quite close to the 4.6% unavailability implied by a 15 or less appearance roll. Perhaps we should move this to a new thread, though- it's not particularly relevant to the matter at hand.
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12-10-2017, 02:12 PM | #22 | |
Join Date: Mar 2014
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Re: Weird Powers: The Hive Mother
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12-10-2017, 02:51 PM | #23 |
Join Date: Feb 2016
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Re: Weird Powers: The Hive Mother
In other developed nations though, you can have up to five weeks of vacation time (some nations have up to ten work weeks of leave when you include holidays), so the frequency can be much lower than in the USA (as low as 210 days or 57.5% of the time). If you include normal work hours though, availability could be as low as 1680 hours out of 8760 hours or 19.2% of the time.
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12-10-2017, 02:56 PM | #24 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Weird Powers: The Hive Mother
In many American companies, your availability is merely a suggestion to bosses. You can be continually scheduled to work during those times, and failure to do so will be marked as "no call, no show".
Even with physical evidence, at will employment means that if they really want to, then you will get fired soon enough. It's happened to virtually every single service industry worker I know here. So please don't use official rules as evidence of what actually happens.
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12-10-2017, 03:43 PM | #25 | |
Join Date: May 2007
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Re: Weird Powers: The Hive Mother
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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12-10-2017, 03:55 PM | #26 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Weird Powers: The Hive Mother
Then at the very least you'd have to use things like HT, and how much one interacts with people to gauge how often they get sick.
I'm not sure vague species averages would really have much use. (Sorry for getting grumpy as this issue just popped up with someone I know, so it hit close to home. Not to mention that at this moment I'm sick too.)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-10-2017, 04:04 PM | #27 | |
Join Date: Mar 2014
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Re: Weird Powers: The Hive Mother
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Then there is also the fact that many Allies would have HT above average. |
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12-10-2017, 05:13 PM | #28 |
Join Date: May 2007
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Re: Weird Powers: The Hive Mother
In hopes of returning this thread to what promised to be a very interesting discussion of arbitrarily numerous allies before I brought this frequency of appearance thing up, I have set out the discussion of it in a new thread here
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
12-10-2017, 10:25 PM | #29 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Weird Powers: The Hive Mother
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12-10-2017, 11:46 PM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Weird Powers: The Hive Mother
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(b) If you have a reserve, that can be interpreted as "if I get this one killed, I can obtain a replacement with minimal delay." (c) If new Allies take time to be conceived, mature, and come into service, I would call this buying more levels of Allies as you gain experience. If they can be popped out fairly quickly, I would use the Favors version of Allies to produce an expendable Ally when you need one, in the spirit of Impulse Buys.
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