12-09-2017, 10:00 AM | #11 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS Fantasy: Portal Realms
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
12-09-2017, 10:04 AM | #12 |
Join Date: Jul 2008
|
Re: GURPS Fantasy: Portal Realms
While describing it as possession (no caps) seems perfectly fair, I don't see any benefit of involving or referencing the Possession rules cluster.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
12-09-2017, 10:31 AM | #13 | ||
Join Date: Jul 2009
Location: Berlin, Germany
|
Re: GURPS Fantasy: Portal Realms
Quote:
Quote:
In the 'classic' LitRPG that's because the protagonists are aware that they are in a simulated game (often stuck in a total-VR game to raise that stakes), but one trope in the Isekai stories is that the protagonist has a 'status screen', a 'help screen' and can buy advantages in the 'shop' in the new world. Either because the world itself works that way (e.g. everyone in that world has stats) or it is a special power of reincarnated people. Some things in this vein are easy to replicate in GURPS: Inventory/Item Box is Payload with Cosmic, but what e.g. about Appraisal/Identify? One example is The Wandering Inn: https://wanderinginn.wordpress.com/ |
||
12-09-2017, 10:33 AM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS Fantasy: Portal Realms
I find the split between traits you bring with you and traits you acquire from the host for Possession to be a useful set of mechanics.
__________________
Bill Stoddard I don't think we're in Oz any more. |
12-09-2017, 10:38 AM | #15 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: GURPS Fantasy: Portal Realms
Quote:
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
|
12-09-2017, 10:39 AM | #16 | |
Join Date: Jul 2008
|
Re: GURPS Fantasy: Portal Realms
Quote:
EDIT: In the examples of this subgenre I've seen the social traits - for good and ill - should probably be secret. In fact, Total Amnesia would, in some respects, be appropriate. Sure, you've got memories, but they're memories that have no bearing on the world you're now in. ...Except, of course, when they do because you're not the only point of crossworld contact.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 12-09-2017 at 10:44 AM. |
|
12-09-2017, 10:52 AM | #17 | ||
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS Fantasy: Portal Realms
Quote:
Quote:
That's really remote from my tastes, interests, and knowledge, I'm afraid. I don't play console rpgs at all, and in fact I haven't played any game that involves interacting with a computer since the time, many years ago, that I twice played Civilization till my eyes were physically raw, and then uninstalled it. I've never tried a Japanese game. I've read a little fiction where the protagonists find themselves in the world of a game, but it's mostly not a trope I like; the general aim seems to be to have the characters experience the gamelike features of the world, things like hit points and energy levels, as realities, whereas my preference is to have them be as invisible as possible and to have the game world have as much as possible of the feel of a real world, without artificialities. (Though I do remember the original Tron fondly—but I don't think you'd run it as "portal fantasy.")) But aside from that, it sounds as if this is not the same genre as portal fantasy, even though it borrows elements from it, just as superhero adventure isn't really science fiction, even though it often includes science fictional elements. In both cases I think you're looking at something that has become a genre of its own. And perhaps it works in the other direction; are isekai fans familiar with, say, Narnia or the Compleat Enchanter or Labyrinth? do they regard them as part of their genre? In particular, the whole concept that the protagonists can see their status or help screens would take a radically different set of mechanics that wouldn't have much use in classic portal fantasy. (Though that might make a useful focus for a Pyramid article, if some isekai fan wanted to write one!)
__________________
Bill Stoddard I don't think we're in Oz any more. |
||
12-09-2017, 10:55 AM | #18 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS Fantasy: Portal Realms
TV Tropes mentions it briefly in their Portal Fantasy entry, but they don't seem to define it.
__________________
Bill Stoddard I don't think we're in Oz any more. |
12-09-2017, 10:58 AM | #19 | |
Join Date: Aug 2004
|
Re: GURPS Fantasy: Portal Realms
Quote:
|
|
12-09-2017, 11:01 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS Fantasy: Portal Realms
Quote:
I remember a Poul Anderson short story—an early one, I think—where the hero is a mighty-thewed sword-swinging barbarian conquering an evil empire; but he's really a man from modern-day New York, whose mind was placed in the barbarian's body, so that his knowledge of organization and logistics and intelligence analysis could be applied to the other world's conflict. And he likes his life of heroic adventure. And then at the end it turns out that the barbarian warrior has decided that life in New York suits him: His new brain has a higher IQ, he has the excitement and challenges of running a business, he's happily married instead of having a series of short encounters with beautiful but unpleasant women, and he can fly any time he feels like spending a little money. So neither wants to go back—but both were expecting to. . . .
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
|
|