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Old 01-13-2015, 08:38 AM   #41
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

I don't have my books at hand, can you check how the Global Positioning Sorcery ritual works? I think it shows combining Bestows a Bonus and Altered traits

I think they are the same effect. Their making you a mentally more capable fighter, which by GURPS raw your supposed to do by raising multiple related things instead of just one single thing

By RAW rpm rules, point value isn't how you determine greater/lesser. By MH1 its 'plausible/believsble', time slowing down in crisis (or seeming to) seems a real thing, so its plausible enough to me

By TRPM its 'if you can get it with a UB, its lesser', I'd allow it without a UB as seems a classic choice for some fantasy character types, so I'd totally allow it with a UB
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Old 01-13-2015, 08:59 AM   #42
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

Note, the RAW pricing and what's Greater/Lesser essentially boils down to 'what's the DM think?'

This obviously varies dramatically based on the DM

I am a huge fan of Shining Force and my vision of centaurs totally has them wearing heavy armor and jousting with lances. I figure that any necessary levels of plausibility suppression needed for centaurs to exist to begin with handles anything needed for jousting to, I recall you thought they would break their spines and be generally not happening
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Old 06-09-2015, 08:26 PM   #43
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

Jaina got woken up in the middle of the night because somebody had blown something up in the Adventurer's Guild alchemy lab trying to make a healing potion. So our favorite Mageling Jaina tried to demonstrate how to make a healing potion. Somebody who shall remain nameless rolled very badly.

Pink Lust Fluff
Spell Effects: Greater Control Mind.
Inherent Modifiers: Altered Trait, Lecherousness (6) + Bestows A Penalty, Resist Me + Area Of Effect + Duration.
Greater Effects: 1 (×3).

Pink Lust Fluff - Conjures a great blast of Pink Fluff, that upon contact causes targets to have a very hard time constraining their passions.
This spell was developed due to a critical failure on Jaina trying to make a healing potion.

This Casting: Greater Control Mind (5) + Lesser Create Magic (6) + Altered Trait, Lecherousness (6) (6) + Bestows A Penalty, -2 to Resist Me (2) + Area Of Effect, 2 yards (0) + Duration, 3 hours (4). 69 energy (23×3).


Jaina and friends found some hooligans wearing masks antagonizing some town Militia members. Jaina and her friends had been going shopping, and her friend Claire lacked a polearm to fight with

Instant Pole
Spell Effects: Lesser Create Matter.
Inherent Modifiers: Subject Weight + Duration + Bestows A Bonus, Armoury - Make This Pole.
Greater Effects: 0 (×1).

Instant Pole - Conjures a polearm from nowhere, suitable for arming friends who happen to be lacking one.

This Casting: Lesser Create Matter (6) + Subject Weight, 10 lbs. (0) + Duration, 10 minutes (1) + Bestows A Bonus, +4 to Armoury - Make This Pole (8). 15 energy (15×1).

Poof! Claire was armed (created a duelling bill since was cheap)

Jaina the Mageling wanted to dispel these, but, since the DM didn't exactly have a spell made up for it, nor any desire to calculate energy value, we did it as a quick contest of Jaina's Path of Magic vs . . . something

Jaina and friends looted some spiffy cool armor off these guys, which they went and got properly tailored to fit them and all. When we got to the enemy lair though they had wards up

The wards were looking for the cool armor, which Jaina and friends had just gotten altered!

Factory Settings
Spell Effects: Lesser Transform Magic.
Inherent Modifiers: Subject Weight + Duration + Bestows A Penalty, Detect differences.
Greater Effects: 0 (×1).

Factory Settings - This masks any detection of magical signature changes on the item

This Casting: Lesser Transform Magic (8) + Subject Weight, 10 lbs. (0) + Duration, 6 hours (5) + Bestows A Penalty, -5 to Detect differences (16). 29 energy (29×1).
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Old 06-09-2015, 08:34 PM   #44
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

Jaina was going to cast a Melee Academy spell on Claire, but well, she had a Polearm, so, the spell got renamed as Pole Dancer (also Swashbuckler's Swallow for a potion of this spell for the party manasabre fencer)

Pole Dancer
Spell Effects: Lesser Strengthen Mind.
Inherent Modifiers: Bestows A Bonus, Fun with Polearm, and Performance Pole Dance + Duration.
Greater Effects: 0 (×1).

Pole Dancer - This variant on Melee Academy is designed to boost effectiveness with Polearms, adding +X to attack, damage and whatnot with the chosen polearm. It also adds to Performance (Pole Dance).

This Casting: Lesser Strengthen Mind (3) + Bestows A Bonus, +5 to Fun with Polearm, and Performance Pole Dance (32) + Duration, 3 hours (4). 39 energy (39×1).

Jaina might have tried to figure out how to do a good light spell, but another party member just flung a 6pt Continual Light so noone had to worry about it.

Some sundry attack spells got cast, and also a Dancing Sword spell on a nice shortsword Jaina looted off hooligans as party fought evil giant spiders

Poor Claire, who had not only been without a weapon earlier, and succumbed to the effects of Pink Lust Fluff, managed to keep falling for enemy illusions! She didn't even get to hit the spiders since she didn't see them.

Piercing Will
Spell Effects: Lesser Strengthen Spirit.
Inherent Modifiers: Area Of Effect + Bestows A Bonus, Will vs Illusions + Duration.
Greater Effects: 0 (×1).

Piercing Will - Helps the recipients pierce illusions

This Casting: Lesser Strengthen Spirit (3) + Area Of Effect, 2 yards (0) + Bestows A Bonus, +5 to Will vs Illusions (16) + Duration, 3 hours (4). 23 energy (23×1).

Jaina and friends discovered a hole in the floor leading to a tunnel. One of said friends just hopped through the hole and discovered it was 5yds deep. Since Jaina wasn't about to try that sort of stunt and eat falling damage, a quick spell to move herself and Claire down (Claire is a catgirl so actually probably would have done fine . . . but since Claire has had such a bad run of things didn't want to risk it)

This Casting: Greater Control Body (5) + Subject Weight, 1,000 lbs. (4) + Range, 5 yds (2) + Speed, 5 yds/second (2). 39 energy (13×3).

Last edited by Kalzazz; 06-09-2015 at 09:54 PM.
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Old 06-10-2015, 10:37 PM   #45
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

Jaina and friends ran into some Drow, who were 30 yards away. Jaina had an assortment of Charms and such ready to zap monsters, but not 30yds away monsters, she had 6 charms with that high of range.

She used five of them.

In the process, one of her friends ate a crit hit and wound up deceased. Our favorite mageling is not able to pull off res spells though. But since Jaina is a Hydromancer (though she says shes a Battlemage), she tried this spell

Frozen Preservation
Spell Effects: Greater Strengthen Body.
Inherent Modifiers: Duration + Subject Weight.
Greater Effects: 1 (×3).

Frozen Preservation - This nicely freezes and prevents decays of a body

This Casting: Greater Strengthen Body (3) + Duration, 1 week (9) + Subject Weight, 300 lbs. (3). 45 energy (15×3).

Figuring we could find someone to res our friend later

And then we searched the drow and found a res scroll!
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Old 06-11-2015, 09:37 PM   #46
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

The drow seemed to have been hanging out near an Altar of Lolth they'd been using for antisocial human sacrifice. So it was decided to try and smash it, so Jaina wanted to hit it hard.

Frost Hammer
Spell Effects: Greater Create Matter.
Inherent Modifiers: Damage, External Crushing.
Greater Effects: 1 (×3).

Frost Hammer - A straight up missile spell involving a big hunk of ice

This Casting: Greater Create Matter (6) + Damage, External Crushing 40d+2 (50). 168 energy (56×3).

She cast that straight up so wasn't a charm, so she stood there for a couple minutes conjuring up a really big hunk of ice, then smacked the altar with it from about 2 yards away. It worked!

Then Jaina and friends found a portal and finally found the drake dogs! Which they proceeded to pummel (with the fire resistance potion from earlier being handy)

Soon we had a pile of drake dog corpses, which needed to be properly cleaned and the goodies extracted

Prepare Game
Spell Effects: Lesser Transform Body.
Inherent Modifiers: Bestows A Bonus, Butcher + Subject Weight.
Greater Effects: 0 (×1).

Prepare Game - Turns dead critters into nicely prepared dead critters, good for getting valuable organs etc (based off Prepare Game and Bewitched Basketry)

This Casting: Lesser Transform Body (8) + Bestows A Bonus, +5 to Butcher (16) + Subject Weight, 300 lbs. (3). 27 energy (27×1).

And of course, we wanted to take the bodies with us back to destination

Transport Spell
Spell Effects: Greater Control Matter + Lesser Control Magic.
Inherent Modifiers: Speed + Subject Weight + Duration.
Greater Effects: 1 (×3).

Transport Spell - Useful for luggage, dead bodies and who knows what else. This handy spell levitates and hauls along the designated target and obeys simple commands such as 'stay there' and 'follow me' etc. The Lesser Control Magic is for parsing the simple commands, it is cast straight up rather than as a charm.

This Casting: Greater Control Matter (5) + Lesser Control Magic (5) + Speed, 7 yds/second (3) + Subject Weight, 3,000 lbs. (5) + Duration, 12 hours (6). 72 energy (24×3).
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Old 06-12-2015, 06:48 AM   #47
Celti
 
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Location: USA, Arizona, Mesa
Default Re: [RPM] RPM in Game

Quote:
Originally Posted by Kalzazz View Post
Prepare Game
Spell Effects: Lesser Transform Body.
Inherent Modifiers: Bestows A Bonus, Butcher + Subject Weight.
Greater Effects: 0 (×1).

Prepare Game - Turns dead critters into nicely prepared dead critters, good for getting valuable organs etc (based off Prepare Game and Bewitched Basketry)
If they're dead critters, isn't this Transform Matter?
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Old 06-12-2015, 07:03 AM   #48
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

Quite possible since their dead yeah
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Old 07-05-2015, 12:53 PM   #49
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Default Re: [RPM] RPM in Game

Jaina the Mageling and friends had gone after some orks who stole a statuette that was supposed to be for the Temple of Aphrodite

They found a bluff overlooking the ork lair, which was some 200 yards up and had shear walls. The ork lair had walls and walkways and such about it, and most of the party was more into melee combat, so we needed to get inside the lair to take the orks out.

Jaina came up with the idea we could conjure a giant ice ramp from the bluff down into the camp and we could slide epicly down into battle! This would be Lesser Create Matter on grand scale! Alas, while the DM ruled that Jaina _could_ do this, it was determined that Jaina _shouldn't_ do this, as slip and sliding down giant ice ramps is not actually a good idea.

So, Portal Time (I'm sure everyone has seen writeups for portals)

Before the portal, Jaina also distributed buffing spells (she got lucky and didn't critfail all over, to much). Then she had to use luck on the portal.
Once she was ready, her one friend cast Great Haste on herself to time finishing the spell with the opening of the portal, the party charged through and It Was On

Jaina promptly crit failed with a charm for half damage to the entire party, fortunately the party, well armored and buffed till they glowed didn't care

After we got back to town and finished vending the former orks possessions, we remembered maybe we were supposed to visit the Temple of Aphrodite. On the way there we found Evil Miasma and hooved tracks, and a torched guy. We thought demon summoning, and we wanted to track the demon down and bring the wallop before it did Bad Things.

At first I thought we would need to buff ourselves to be able to run it down before we FP loss ourselves senseless, so

Tireless March
Spell Effects: Lesser Strengthen Body.
Inherent Modifiers: Bestows A Bonus, Avoid FP Loss for moving + Altered Trait, Enhanced Move (Ground) 1/2 + Subject Weight + Duration.
Greater Effects: 0 (×1).

Tireless March - Allows the targets to quickly cover distance, protecting them from losing FP from doing so and boosting their land move by allowing them to push themselves harder.

This Casting: Lesser Strengthen Body (3) + Bestows A Bonus, +4 to Avoid FP Loss for moving (8) + Altered Trait, Enhanced Move (Ground) 1/2 (10) + Subject Weight, 300 lbs. (3) + Area Of Effect, 3 yards (2) + Duration, 10 minutes (1). 27 energy (27×1).

But it turned out we didn't need it, it hadn't gone very far, so this spell didn't get cast

When we fought the Demon one of Godogma's big house rules came into play, trying to dispel/stop a magical effect can be just a simple Quick Contest of Path of Magic, Strike of Negation, Dispel Magic vs skill or whatnot (with modifiers), so after the party had been doing the beatdown on the demon a bit and it kept trying to open portals Jaina shut it down.

The parties Cleric, under a 'buff till you glow' level Divine Might spell, and being a bruiser to begin with (and more experienced than Jaina) did most of the actual beatdown letting it eat cataclysmic damage from rapid strikes with her Dwarven Morningstar with enough magic on it to send it through the roof

In its efforts to escape it attacked poor Jaina, and she only barely managed to parry, her Crystal Tapped Battlestaff getting damaged in the process, poor Jaina being a squishy mageling of the first order could have gotten grim . . . however, she managed to nail it with her 4th or so attack spell of the fight and bring it down after it had taken flight to get out of Morningstar range

Was a messy fight, since the party had been running to catch the demon it was a messy meeting engagement where only one of us got a good buff up (Jaina might have thrown up a defensive spell round 1, that would have been good). Fortunately the Demon made some really dumb choices or it might have posed some danger to the party, and we got lucky.

The demon did have Karma / Destiny Points it used to negate _two_ natural 5s Jaina rolled on throwing her attack spells
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Old 11-13-2015, 07:34 PM   #50
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM] RPM in Game

Jaina the Mageling and friends ran into a couple groups of undead duking it out on a battlefield, some 30yds away and occupying an area some 15yds across

The undead didn't seem to notice the party, so we decided we could actually take the time to try and nuke them with a spell!

Jaina and one of her friends decided to team up (taking the penalty, and also, this isn't a Hydromancy spell so Jaina couldn't use her High Purpose . . . Jaina is thinking of leveling up from Hydromancer to Elementalist)

Double Dragon Blast
Spell Effects: Greater Create Energy.
Inherent Modifiers: Area Of Effect + Range + Speed + Damage, External Burning.
Greater Effects: 1 (×3).

Double Dragon Blast - This is a giant wheel of fiery death composed of two flames dragons, conjured onto the target area by two casters working in concert.

This Casting: Greater Create Energy (6) + Area Of Effect, 15 yards (10) + Range, 30 yds (7) + Speed, 30 yds/second (7) + Damage, External Burning 27d (32). 186 energy (62×3).


We still didn't have a particularly firm grasp of how External and Area Effect combine, so I'm not sure how we actually resolved it, the DM had me roll lots of dice and then the enemies all died, so it worked! I think some of them saved for half or such, but half still killed them

Last edited by Kalzazz; 11-15-2015 at 10:05 AM.
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