05-27-2013, 09:50 AM | #1 |
Join Date: May 2013
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3872 Orcs Running Away
So, on a 1 or a 2, I die, but on any other number, I lose that many levels.
Does that mean that it is impossible to run away (on a 5 or 6, I simply lose 5 or 6 levels)? Or, do I roll, and I can run on a 5 or a 6, but on a 3 or a 4 I would lose that many levels? |
05-27-2013, 10:05 AM | #2 |
Join Date: Oct 2012
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Re: 3872 Orcs Running Away
You roll a die to Run Away.
If you fail that Run Away roll you then roll again to determine the extent of the Bad Stuff.
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Current wins via Divine Intervention - 3 Future site of Griffon Gaming |
05-27-2013, 10:05 AM | #3 |
Join Date: May 2013
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Re: 3872 Orcs Running Away
Gotcha, that makes sense.
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05-27-2013, 10:07 AM | #4 |
Join Date: May 2013
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Re: 3872 Orcs Running Away
Actually, I should ask one more question...
If I failed to run away but WASN'T KILLED by the Orcs, thus forcing me to roll the 2nd time, and I was cursed by the Chicken on my Head, I guess the Chicken would help me by causing me to lose less levels, wouldn't it? |
05-27-2013, 10:09 AM | #5 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: 3872 Orcs Running Away
And, a little closer to death. Assume that a 1 is still a 1, even with the -1, so your chances of dying are 50%. . .
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05-27-2013, 10:09 AM | #6 |
Join Date: Oct 2012
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Re: 3872 Orcs Running Away
I would assume, since the Chicken says that all rolls are reduced by 1 that on a roll of 1-3 you'd die, 4 you lose 3 levels, 5 is 4 levels, and 6 is 5 levels.
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Current wins via Divine Intervention - 3 Future site of Griffon Gaming |
05-27-2013, 01:59 PM | #7 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: 3872 Orcs Running Away
No one has to assume anything, because I am officially saying:
* You do not roll again. If you succeed in Running Away, you do not suffer the Bad Stuff; if you fail, use the number you rolled. * On any number 2 or less, you die. On any number 3 or higher *that is a failing roll*, you lose that many levels.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-27-2013, 02:22 PM | #8 |
Join Date: Jan 2008
Location: Brazil
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Re: 3872 Orcs Running Away
Really? Wow, the card should be FAQed and errated, then, because that is not clear on the card at all.
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Igor Toscano MiB: #1602 |
05-27-2013, 03:01 PM | #9 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: 3872 Orcs Running Away
I will double-check the card when I'm not sitting in an airport on my 17th hour of being awake and getting ready to board the last leg home, but that's the most logical answer as I see it right now.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
05-27-2013, 03:11 PM | #10 |
Join Date: Feb 2012
Location: Sydney, Australia
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Re: 3872 Orcs Running Away
I strongly agree with bonetm. The Bad Stuff tells you to "roll a die", not to use your failed Run Away roll. There are other cards like this (Snails on Speed, Bipolar Bear), and there are even other cards that say some other player rolls a die (Wraith in Munchkin Bites! for one).
I see while writing this that you already agreed to look this up, so I'll wait for your decision, before further arguing the point, though. I'm not sure I fully understand this one. How would the Orcs kill you on your first roll? The first roll simply determines if you escape or not. The second roll is the only one where the Orcs can kill you (assuming Andrew ends up agreeing with bonetm and I). |
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