01-09-2018, 04:46 PM | #1 |
Join Date: Dec 2015
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help with an attack turret ability
So, I had an idea for a character but i'm not sure how to implement it. Basically, I want them to be able to summon a pair of floating turrets that fire different Innate attacks. They won't be autonomous, just kinda extensions of the character.
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01-09-2018, 05:44 PM | #2 |
Join Date: Oct 2008
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Re: help with an attack turret ability
If they can be independently attacked by enemies you can model them as allies(summonable, minion, constantly available).
If not then they are likely innate attack(only with the extra attack)+extra attacks(one attack only). |
01-09-2018, 06:03 PM | #3 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: help with an attack turret ability
If they can just shoot Innate Attacks, then they probably are Innate Attacks. If, on the other hand, they can do more (provide cover, independently choose their own targets semi-tactically, move to trip or impede enemies, etc.), they're probably better built as Allies.
If they can only provide Innate Attacks, are they limited to firing from basically the character's position? Or can they move further away, to gain better angles to deal with cover or other situations? |
01-09-2018, 06:05 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: help with an attack turret ability
In general you usually want make things that are essentially attacks as Innate Attack, rather than Allies. Enhancements like Persistent, Mobile, and Homing are helpful here.
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01-09-2018, 06:08 PM | #5 |
Join Date: Sep 2007
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Re: help with an attack turret ability
Making the the turrets Allies also makes them autonomous. Good build if that's what you want, but it contradicts the OP. You could also buy a couple of levels of ATR and invent a "Turrets Only" modifier to make the turrets autonomous, but Ally is probably going to be easier and cheaper.
The simplest answer is just to shrug and say "fine, the IA comes from a floating turret". That's just a special effect, which are free, and you have to specify where an IA comes from anyway. So, I'd turn the question around, and ask the difference between these floating turrets and just firing a beam from your hand, or eye, or wherever? If, for instance, the turrets are supposed to be able to hit targets behind the caster, you might want 360 Vision. If the turrets each get to attack in one turn when the caster picks an Attack Maneuver, you need Extra Attack. If they can hit different targets in that one turn, Enhanced Tracking. And so on. To finish out the build, we'd need a more detailed description of you (the OP) want the turrets to do. What makes them "turrets", in mechanical terms? |
01-09-2018, 06:12 PM | #6 |
Join Date: Jul 2008
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Re: help with an attack turret ability
You're going to need more than just Innate Attack to make a weapon that can operate while the character does something else.
(Which is actually one of the Hard Problems in GURPS, as best I can tell.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-09-2018, 06:14 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: help with an attack turret ability
Any attack with Persistent, Mobile and Homing operates while the character does something else.
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01-09-2018, 06:19 PM | #8 | |
Join Date: Dec 2015
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Re: help with an attack turret ability
Quote:
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01-09-2018, 06:33 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: help with an attack turret ability
One issue with summonable Allies is that the assumption is that they might take time to get to you from wherever they are and also that if they are destroyed you lose the trait (or you can take the Conjured enhancement and have to make a reaction roll for them which in this case is probably nonsensical). They may also end up being too cheap, since Ally's low cost is based on the notion that another PC is both usually as good and also free. In this case that's not true, since you aren't actually likely to find a player for your turrets.
Last edited by sir_pudding; 01-09-2018 at 06:47 PM. |
01-09-2018, 06:38 PM | #10 |
Join Date: Jul 2008
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Re: help with an attack turret ability
But it acts like a shot, not a weapon, doesn't it? Is there some way you could build a turret out of those?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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