12-26-2017, 05:22 PM | #11 |
Join Date: May 2015
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Re: Technical Grappling in Dungeon Fantasy
Seems to me that many actions in Technical Grappling have nothing to do with the Martial Artist class, e.g. grabbing weapons, bear hug, Shoving People Around, choke, wrench, etc., though the GM would want to go through and choose what to allow or not.
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12-26-2017, 06:04 PM | #12 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Technical Grappling in Dungeon Fantasy
All of my judo focused martial artists spend a lot of their time shoving people around, putting them into locks, and wrenching their arms or necks after an Instant Power Blow. They don't choke people out very often, because neck grab->instant power blow->neck snap is faster than a choke hold.
It's all kind of niche, and the swashbuckler still does more damage faster, but I find a judo focused martial artist is more effective than a karate focused martial artist.
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12-26-2017, 06:20 PM | #13 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Technical Grappling in Dungeon Fantasy
Quote:
Quote:
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12-26-2017, 11:57 PM | #14 |
Join Date: May 2015
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Re: Technical Grappling in Dungeon Fantasy
But what are the Sweat, Clothing and Armor hand-hold modifiers for Shambling Mounds?
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12-27-2017, 09:00 AM | #15 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Technical Grappling in Dungeon Fantasy
Quote:
Factually/Mechanically, I'd say it's somewhere between being sweaty and oiled, which is Control Resistance 2 to 4; calling it CR 3 would split the difference and mean that it's basically immune to the average result of a 1d-1 or 1d grapple: you need to be strong or trained to grapple it. Thematically: I'm not sure that as a *general rule*, the tweaks for Sweat, Clothing, and Armor belong in a DFRPG game. I might just note specifically in the monster descriptions that "the shambling mound is very slippery, and ignores the first [2 to 4] points of control on any damage roll, and successful attempts to break free get +3 to control points rolled!"
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12-27-2017, 09:06 AM | #16 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Technical Grappling in Dungeon Fantasy
I know that at one point I had an ST 22 Coleopteran Barbarian whose primary combat skill was Wrestling (using Technical Grappling). That worked out really well.
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12-27-2017, 09:25 AM | #17 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Technical Grappling in Dungeon Fantasy
I remember that character. He was scary.
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