01-21-2017, 10:18 AM | #11 | |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
Quote:
Anyways, in today's postings we've got: Heaven's Fists - Player Intro, the player-side document for a planned Mass Combat one-shot.
__________________
Path of Houserules - a GURPS blog |
|
01-25-2017, 03:35 PM | #12 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
Today, we've got the Bravo Company Order of Battle, a force list for my PCs in the upcoming mass combat scenario "Heaven's Fists". They're a TL 10^ orbitally-dropped infantry unit, with 2 infantry platoons, a command detachment, and a CAS group.
__________________
Path of Houserules - a GURPS blog |
04-09-2017, 09:42 AM | #13 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
I haven't updated this thread even as I update the blog, so enjoy a double-whammy of catch-up posts, two attempts at making some weird abilities with Powers in the vein of Tarot Arcana.
Arcana Abilities: The Devil Arcana Abilities: The Hanged Man
__________________
Path of Houserules - a GURPS blog |
01-19-2018, 05:56 PM | #14 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
New year, new content. This stuff is relating to a scifi mecha campaign. I'm using modular mecha from Pyramid 3-51, with an expanded (and still in-progress) set of weapons options.
Deep Blue Kingdom Session 1 RecapSome other, older content as well (man I am bad about updating this thread). Sample Martial Art: 9 Implements Including stuff on a military superheroes adventure idea. Operation Pushback Heroes
__________________
Path of Houserules - a GURPS blog |
01-20-2018, 08:08 AM | #15 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Path of Houserules: GURPS content posts
Nice. Where are you getting stats for your non-mecha opposition?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-21-2018, 09:44 PM | #16 | |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
Quote:
Helicopters ended up with a 50 dDR and helicopter hit locations, a Gatling Rifle, Box Rocket Launcers, SL 14 for attacking and SL 12 for dodging. Tank destroyers had more armor and a Cannon, but lower skill levels as well. Didn't get them full statblocks.
__________________
Path of Houserules - a GURPS blog |
|
02-02-2018, 09:28 AM | #17 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
Double-sized update (for the thread) today:
Deep Blue Kingdom Recaps Session 3: Battle with Basic P.475 In which I encounter the gadgeteering rules for the first time Session 4: Cold As Ice The protagonists finally reach the northern border, and get into a scuffle.
__________________
Path of Houserules - a GURPS blog |
03-23-2018, 06:31 PM | #18 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
A pair of posts today on magic (there are others, I'll include them later)
Designing an Action Magic System Verb and Noun: Dividing The Universe These are the first two in what will probably become a longer feature on my own houserule-d up magic system, meant to emphasize action wizardry, flexibility, and ease of play.
__________________
Path of Houserules - a GURPS blog |
03-29-2018, 01:08 PM | #19 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
Further work on developing a magic system, this time I try looking at how Realm might work. Pretty well, it seems.
Crossroads Magic: Examining Realms
__________________
Path of Houserules - a GURPS blog |
04-05-2018, 12:58 PM | #20 |
Join Date: Jan 2012
|
Re: Path of Houserules: GURPS content posts
New week, new post! Here we've got magical modifiers for the new Crossroads Magic system.
Link I'm pretty happy with how this has turned out. Next time is going to be more stuff related to deep blue kingdom though (mecha or session recaps, or both)
__________________
Path of Houserules - a GURPS blog |
Tags |
blog, blogs |
Thread Tools | |
Display Modes | |
|
|