Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-14-2018, 06:20 PM   #1
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Creature/Animal creation

Hello everyone. I have yet another of my endless off the wall questions. This time, is there a book or rules set (preferably one that will work well in a fantasy campaign) that details creating creatures for the campaign? I'm looking to create the major and minor beasts, animals, and vermin that will live within an ecosystem, and I hope to find a good rules set that will help me create them in GURPS with decently balanced stats.
Tigrah2k is offline   Reply With Quote
Old 01-14-2018, 08:10 PM   #2
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Creature/Animal creation

There aren't rule books or really much advice for creating random creatures: just the sample animals in Campaigns.

I'm not sure what you mean by "balanced": are bears, bobcats, lions, and wolves balanced? Creatures are what they are.
__________________
Read my GURPS blog: http://noschoolgrognard.blogspot.com
mlangsdorf is offline   Reply With Quote
Old 01-14-2018, 08:21 PM   #3
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Re: Creature/Animal creation

Well... I was hoping for something like creature templates, or "type" lenses that could be used to ensure that each creature within a given biome role was reasonable.
Tigrah2k is offline   Reply With Quote
Old 01-14-2018, 08:29 PM   #4
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: Creature/Animal creation

I'd recommend checking out GURPS: Space's chapter on alien life. It has a lot of information about ecologies and the niches creatures fill.
Emerald Cat is offline   Reply With Quote
Old 01-14-2018, 08:50 PM   #5
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Re: Creature/Animal creation

Thanks Emerald Cat! I'll check that out as soon as I can.
Tigrah2k is offline   Reply With Quote
Old 01-14-2018, 09:03 PM   #6
sjard
Stick in the Mud
 
sjard's Avatar
 
Join Date: Aug 2004
Location: Rural Utah
Default Re: Creature/Animal creation

And the usual caveat, remember that points are for player characters, just assign the stats you need for anything else. You really can't balance things in GURPS the way you can in other systems.
__________________
MIB #1457
sjard is offline   Reply With Quote
Old 01-14-2018, 11:08 PM   #7
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Creature/Animal creation

Check out this site.
http://panoptesv.com/RPGs/animalia/animalia.html
Lot of animals built there.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 01-15-2018, 10:25 AM   #8
Tigrah2k
 
Join Date: Jul 2017
Location: Michigan
Default Re: Creature/Animal creation

Quote:
Originally Posted by Refplace View Post
Check out this site.
http://panoptesv.com/RPGs/animalia/animalia.html
Lot of animals built there.
That is cool! I kind of wish it included size modifier options, but otherwise it rocks!
Tigrah2k is offline   Reply With Quote
Old 01-15-2018, 10:56 AM   #9
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Creature/Animal creation

Quote:
Originally Posted by Tigrah2k View Post
That is cool! I kind of wish it included size modifier options, but otherwise it rocks!
For some realistic rules for scaling creatures up or down, check out Bio-Tech, "Size Modification", pp. 62-64. Note that those rules are based on the assumptions that a) you're genetically modifying creatures, and b) that it's humans you're modifying. The stat changes, particularly the IQ ones, might not be appropriate for a naturally-evolved or supernaturally-changed creature. But the modifiers to ST and weight will probably be pretty close.

If you want unrealistic size changes, but ones that match most people's expectations a bit better, my rule of thumb is to figure out the base creature's basic lift, multiply that by the change in scale, add 50%, then calculate ST and HP back from that, and give it DR equal to some fraction of its new HP: 1/20th if it's got skin about as resilient as a human, 1/10th if it's thicker or leathery, like most mammalian predators, and 1/5th if it's notably armored, like a crocodile.

So, for example, take a wolf. Using the timber wolf stats from the (excellent!) Animalia in GURPS page, it's got ST 9, which gives Basic Lift 16. A wolf scaled up to SM +6, 10 times the size, would have Basic Lift 240 (16 * 10 * 1.5). That works out to ST 35, and the same in HP, and it would have DR 4.

I think this matches more closely what people would expect a wolf ten times the size to do, both in how much damage it can take, and how much it can deal out. Using the rules in Bio-Tech, you'd expect a 10X wolf to have ST 99, which would just take forever to take down, and would do damage that would annihilate most PCs (11d thrust!).
Kelly Pedersen is offline   Reply With Quote
Old 01-15-2018, 11:05 AM   #10
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Creature/Animal creation

Quote:
Originally Posted by Tigrah2k View Post
That is cool! I kind of wish it included size modifier options, but otherwise it rocks!
Note that you can use the weight option to scale up and down as much as you want. You can make 10 lb wolves and 20,000 lb wolves.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.