01-15-2018, 08:34 AM | #1 |
Banned
Join Date: May 2017
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Zombie Template
When throwing some dices as per the invention rules (p. 473 Campaigns and p. 17 Biotech) some results messed up big, so I concluded that the bioengineered virus turned up to be a high infectivity species-jumping contagious germ (is it fine for a critical failure?) which apart from granting the intended "supersoldier" upgrades turned their hosts into bestial predatory maniacs (a.k.a. zombies).
Is this template good enough? What would you change? https://www.docdroid.net/bWi7tk6/ave...y-infected.pdf |
01-15-2018, 08:53 AM | #2 |
Join Date: Mar 2008
Location: LFK
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Re: Zombie Template
First reaction: Way too smart. Your average zombie is smarter than your average human. The disadvantages help alleviate that, but there's a reason why Basic says the GM may limit Bestial to PCs of IQ 10 or less, or even 6 or less.
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01-15-2018, 09:07 AM | #3 | |
Banned
Join Date: May 2017
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Re: Zombie Template
Quote:
"Bestial is not necessarily tied to low IQ, but roleplaying a character who is both Bestial and remarkably intelligent would be a major challenge requiring a lot of thought and effort. The GM may therefore choose to restrict Bestial to characters with IQ scores under 10 (or even under 6!), or simply reserve it for NPCs." In addition, I considered to lower the IQ (at first I brought the template down to IQ-6), but since the starting goal was to raise the average IQ (in order to make better soldiers) and apart from Berserk I can only opt to six minor disadvantages and three major ones, and every IQ-1 would probably count for a major disadvantage, I was not able to do it, so I proceeded to check into the best fitting disadvantages according to "Zombies" and some lectures of brain segmentation, coming out with Cannot Speak, Hidebound, Low Empathy and No Sense of Humor. The deductions from the previous paragraph makes the infected better than average people in overall, but worsen their creativity and social regions of the brain (posterior superior temporal sulcus and the adjacent temporo-parietal junction, the amygdala, the temporal poles, the medial prefrontal cortex and the adjacent anterior cingulate cortex, etc.). |
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01-15-2018, 09:21 AM | #4 |
Join Date: Feb 2016
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Re: Zombie Template
Yes, I do not buy that the average zombie would be smarter than the average human. You should also replace the Acute Senses with increased Per because it is otherwise an inefficient template. Templates, like abilities, should follow ABC.
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01-15-2018, 09:29 AM | #5 |
Banned
Join Date: May 2017
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Re: Zombie Template
Thank you and done. I set it up with Acute Senses because that is what Biotech allowed me to improve, but since Per+1 equals to Acute Senses+1 in each of those three, and it allows me to raise Tracking easier, I am going for the increased perception. As said they turn to be "upgraded humans" just that they are maniacs with uncontrollable murderous and feeding instincts too, otherwise they could not best an average predator like a wolf or a tiger, so since they are much slower they have to rely on their higher IQ.
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01-15-2018, 09:30 AM | #6 |
Banned
Join Date: May 2017
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Re: Zombie Template
You can compare to the I am Legend film if you like :)
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01-15-2018, 09:34 AM | #7 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Zombie Template
Ok, so are you embracing "this is a movie zombie", or are you trying to embrace "super soldier with zombie-like features"? It seems that you're stuck somewhere between the two and the template suffers for it.
Having both Numb and sensory upgrades is weird. Why did they improve all senses except for touch? No sense of humor feels out of place once you have uncontrollable appetite, low empathy, and Bestial. Cannot speak and Disturbing voice are an odd combination.
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01-15-2018, 09:36 AM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Zombie Template
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01-15-2018, 09:48 AM | #9 | |
Banned
Join Date: May 2017
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Re: Zombie Template
Quote:
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01-15-2018, 09:48 AM | #10 |
Banned
Join Date: May 2017
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Re: Zombie Template
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