12-10-2017, 10:08 PM | #11 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Design Discussion: Alternate Energy Systems
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12-10-2017, 11:11 PM | #12 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Design Discussion: Alternate Energy Systems
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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12-10-2017, 11:12 PM | #13 |
Join Date: Mar 2008
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Re: Design Discussion: Alternate Energy Systems
In GURPS Powers: Divine Favor the ability to ask the gods for favors is the expensive part. You can get Learned Prayers for commonly used things as Alternate Abilities. Things like Heal, Turn Undead etc.
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12-11-2017, 09:53 AM | #14 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Design Discussion: Alternate Energy Systems
That's actually a good point. Those rules do include rules for recovering from mental disadvantages CP by CP, which could be easily adopted to corruption by simply changing the skills involved. I'd probably change the time frame of recovery from months to weeks, just because of the time frames at which my games typically take place.
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12-11-2017, 10:07 AM | #15 | |
Join Date: Aug 2007
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Re: Design Discussion: Alternate Energy Systems
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For simple Basic set FP rules a player has 10-20 FP and can use 2/3rds of that without affecting his basic combat abilities. then he can recover that FP within 30 -120 minutes depending on exact numbers and things like Fit. He could run through this cycle 5-10 times per day with fortunate pacing of encounters. I'm not familiar with which long-term fatigue system you're using but I'd expect that a PC could still see power use equal to FP every day. For a Threshold system if you used the suggested base of 30 Threshold and 8 REC there is some compensation in that you can use 30pts worth of special powers within a very short period of time but it will take 4 days to get it all back. That might be special powers 3x as powerful at base but 4-40 x as rarely used. You choose Threshold as GM when that's the balance you want rather than choosing it as a PC v. FP systems unless you've got very specific plans for what you're going to do with that base 3x. Thresh and FP generally don't compete with each other for the same niche. At least Threshold does reset to good as new over that 4 day (or whatever) period. When you get to Sanity or corruption -base systems they're designed the way they are to limit special power use on a _campaign_ level of time. So, different systems for different purposes in different settings and genres. I don't think any of them were really designed to give balanced multiple choices within a single game.
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Fred Brackin |
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12-11-2017, 03:06 PM | #16 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Design Discussion: Alternate Energy Systems
I'm not familiar with that system. I'll see about acquiring asap.
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