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Old 08-12-2017, 04:42 PM   #1
Warden
 
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Default Increased Range

How would you go about creating an advantage that allows a character to negate the penalties for a ranged weapon attack?

Closest I found was 'Increased Range' on page 106?
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Old 08-12-2017, 04:53 PM   #2
johndallman
 
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Default Re: Increased Range

The Long-Range enhancement from pp108-9 of GURPS Powers will do the job, but you will also need the "Enhancing Existing Damage" rules from pp9-11 of Power-Ups 4: Enhancements to apply it to a weapon that you haven't bought as an ability.
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Old 08-12-2017, 05:50 PM   #3
Kelly Pedersen
 
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Default Re: Increased Range

In addition to the solution johndallman posted, which will work with a specific weapon, there's a couple of others that will apply more generally. First, you could see if your GM will allow a version of the Zen Archery skill that works with the weapons you want. Gun-Fu (p. 24) already endorses this, as "Zen Marksmanship" for light firearms and laser weapons, but you might have to argue more strenuously for Zen Rocketry, if you want to cover RPG launchers. :-)

Second, there's the Imbuements system, as presented in Power-Ups 1: Imbuements. There's not currently an Imbuement skill to reduce range penalties (the nearest one is Far Shot, which increases 1/2 D and Max ranges, but not the range penalties you suffer. Offhand, I'd build a "True Shot" imbuement as follows:

True Shot
Ranged; DX/Very Hard


Default: Specialty for related weapon at same penalty as weapon default.
Prerequisite: Imbue 3.

True Shot allows effective attacks at much further ranges, either by telekinetically controlling the projectile, or using precognition to fire at the perfect time to avoid the common causes of missed attacks. An unmodified skill roll allows you to divide penalties for range and speed by 2 before applying them to your attack roll. Note that your normal 1/2 D and Max ranges still apply, however!

Modifiers: -1 to divide penalties by 3, -2 to divide them by 5, -3 to divide by 7, or -4 to divide by 10; For -5, you may use the Long-Distance Modifiers (p. B241) instead of normal range and speed penalties (don't divide these), while for -10, you have no range penalties at all.
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Old 08-13-2017, 02:34 AM   #4
Warden
 
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Default Re: Increased Range

Thanks both!
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Old 08-13-2017, 03:15 AM   #5
Daigoro
 
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Default Re: Increased Range

Is it for a power or any weapon held?

For either, you could try Telescopic Vision, but for just a power there's Accuracy.
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Old 08-13-2017, 03:47 AM   #6
Warden
 
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Default Re: Increased Range

It's for bows and crossbows mainly
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Old 08-13-2017, 04:55 AM   #7
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Default Re: Increased Range

Then Zen Archery is probably the best solution.
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Old 08-13-2017, 06:40 AM   #8
munin
 
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Location: Vermont, USA
Default Re: Increased Range

Quote:
Originally Posted by Kelly Pedersen View Post
There's not currently an Imbuement skill to reduce range penalties (the nearest one is Far Shot
Guided Weapon needs additional Concentrate manuevers if the target is past 1/2D and Homing Weapon requires an Aim maneuver, but both imbuements eliminate range penalties.
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Old 08-13-2017, 09:11 PM   #9
malloyd
 
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Default Re: Increased Range

Quote:
Originally Posted by Warden View Post
How would you go about creating an advantage that allows a character to negate the penalties for a ranged weapon attack?

Closest I found was 'Increased Range' on page 106?
I'd probably look up the Speed/Range penalty for the weapon's 1/2D range, multiply the bonus you'd need to offset that by 4 points and call it done. Trying to build it from an Innate Attack seems like way overthinking it.
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Old 08-14-2017, 08:20 AM   #10
Emerald Cat
 
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Default Re: Increased Range

Quote:
Originally Posted by malloyd View Post
I'd probably look up the Speed/Range penalty for the weapon's 1/2D range, multiply the bonus you'd need to offset that by 4 points and call it done.
Could you please provide an example? I'm not sure how exactly this would work based on your description.
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