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Old 04-19-2018, 08:44 PM   #11
Mister Negative
 
Join Date: Jan 2006
Location: Most definitely alone
Default Re: Monsters!

Quote:
Originally Posted by Revturkey View Post
Hi all, thanks very much for your replies...seems like the consensus is to ignore point considerations and go with a case by case basis. Bit more complicated than I was hoping for...relying more on experience with the system etc. Fair enough. At least practicing is fun :) need to get some games under my belt and learn how it all balances then. Thanks.

Also, since this is a concern, consider running an adventure that acknowledges it.

Since you're still getting a feel for how the system 'balances' encounters, don't do a deep delve that leaves the PCs adrift in hostile territory. Instead, maybe consider a gladiatorial arena (where the PCs can fight, but the monsters will be forced back and driven off if the PCs lose consciousness).

Alternatively, a scenario where a magical menagerie gets loose in a town or something could work, so that if the PCs are overwhelmed, town guards come and help, or hapless bystanders get eviscerated instead.

It's basically running practice combats, but 'in game', rather than just hypothetical duels.
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Old 04-19-2018, 09:10 PM   #12
Tom H.
 
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Join Date: Feb 2009
Location: Central Texas, north of Austin
Default Re: Monsters!

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Originally Posted by Revturkey View Post
I know from other games that this isn’t an exact science but any idea how I can gauge what to use without utterly overwhelming a party or making the challenge meaningless etc?
Hey Revturkey, keep reading.

There is a pretty useful and concise answer to your questions in Exploits.
Specifically under:
Chapter 6. Game Mastering -> Mastering Dungeons -> Perilous Encounters -> Balancing Encounters.

As a tease, these categories are addressed:
Monster offense, defense, and mobility.
Monster power level: fodder, worthy, and boss.
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Old 04-21-2018, 01:53 AM   #13
Revturkey
 
Join Date: Mar 2015
Location: UK
Default Re: Monsters!

Hi Tom, thanks very much...just had a read. Again, I think it’s pretty loose as far as guidelines go but a helpful read nevertheless. I think they could have at least given some broad rating to the power of creatures but not to worry, I’ll muddle on and butcher the player characters unwittingly lol. Thanks for the help :)
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