04-19-2018, 08:44 PM | #11 | |
Join Date: Jan 2006
Location: Most definitely alone
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Re: Monsters!
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Also, since this is a concern, consider running an adventure that acknowledges it. Since you're still getting a feel for how the system 'balances' encounters, don't do a deep delve that leaves the PCs adrift in hostile territory. Instead, maybe consider a gladiatorial arena (where the PCs can fight, but the monsters will be forced back and driven off if the PCs lose consciousness). Alternatively, a scenario where a magical menagerie gets loose in a town or something could work, so that if the PCs are overwhelmed, town guards come and help, or hapless bystanders get eviscerated instead. It's basically running practice combats, but 'in game', rather than just hypothetical duels.
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Build a man a fire and he's warm for the night. Set a man on fire and he's warm for the rest of his life. |
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04-19-2018, 09:10 PM | #12 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Monsters!
Quote:
There is a pretty useful and concise answer to your questions in Exploits. Specifically under: Chapter 6. Game Mastering -> Mastering Dungeons -> Perilous Encounters -> Balancing Encounters. As a tease, these categories are addressed: Monster offense, defense, and mobility. Monster power level: fodder, worthy, and boss. |
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04-21-2018, 01:53 AM | #13 |
Join Date: Mar 2015
Location: UK
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Re: Monsters!
Hi Tom, thanks very much...just had a read. Again, I think it’s pretty loose as far as guidelines go but a helpful read nevertheless. I think they could have at least given some broad rating to the power of creatures but not to worry, I’ll muddle on and butcher the player characters unwittingly lol. Thanks for the help :)
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