06-04-2018, 03:32 PM | #791 | |
Banned
Join Date: Mar 2018
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Re: Heal spell used once per day?
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Is there another solution we could find which essentially achieves the same limiting effect you desire, while working within the established mechanics of TFT? JK Last edited by Jim Kane; 06-06-2018 at 12:13 AM. Reason: Typos |
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06-04-2018, 03:58 PM | #792 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Heal spell used once per day?
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My main point was that this allows you to heal as fast as you get fST and that is very powerful and very fast. It certainly is not "3 damage healed per day". Rick |
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06-04-2018, 04:22 PM | #793 |
Banned
Join Date: Mar 2018
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Re: The Fantasy Trip
Yes you have Rick, as have a great many others; and I hope SJ reads every single one of them.
My best suggestion is merely that we try our best to find a solution which aviods the Vancian "____ per day" thing as a root-mechanic at all costs, and works within the established TFT established-mechanics to achieve the same desired limiting effect. JK Last edited by Jim Kane; 06-04-2018 at 04:26 PM. Reason: Typo |
06-04-2018, 04:31 PM | #794 | |
Join Date: Feb 2018
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Re: The Fantasy Trip
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06-04-2018, 05:52 PM | #795 |
Join Date: Dec 2017
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Re: The Fantasy Trip
That is true, although the language is sufficiently vague that I consider it the lightest of house rulings to allow one attempted treatment per injury rather than per 'scene'
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06-04-2018, 06:38 PM | #796 | ||||
Join Date: May 2015
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Re: The Fantasy Trip
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To me, THIS is the one obvious thing that these games offer over all others. I'd say the marketing should include compelling pictures and descriptions that communicate that there's something special that new players probably haven't quite experienced before. That TFT combat is something distinctly interesting and fun, that is unpredictable and has things happen because of the situation and player choices rather than being something to get over with as quickly as possible and that's mainly about how uberpowerful your character is and how many hitpoints it has left. Quote:
If he spends the day resting in a wagon while the party travels, he can rest up an additional 64 ST, meaning he can heal more like 24 points of injury per day, all by himself. Every additional IQ 9 person with the Aid spell who can also rest all day can help him to heal another 24 points of injury per day. All adventurers would do well to consider learning Aid themselves, so they can offer to Aid their healing wizard to heal themselves. A party who all have Aid can get themselves injured to death's door about twice per day and still be good as new by the next day. Quote:
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Because it makes so little sense to read it as "per combat". Abe gets hit 5 times throughout a day, and gets healed by a physicker once after every wound. Bob gets hits 5 times in the same way as Abe, but all in one combat. Then the physicker can heal only him once? Carl the Clever, seeing this, gets hurt once in combat, and decides to start Defending and Disengaging and hiding out, and Dave the Devious swaps into his place, having also realized that the party will survive ten times as long if they only get hurt once per combat. |
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06-04-2018, 08:24 PM | #797 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: The Fantasy Trip
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Physicker reads: "PHYSICKER (2). Healer's abilities. A Physicker can heal up to 2 hits on any humanoid figure (wounds only - not exhaustion) after any combat or accident. ... <describes how healing is done> ... However, if he is later takes another 5 hits from another mishap he can be cured 2 more by any physicker. It takes 5 minutes to heal 5 hits." If you are hit once, then you can be bandaged up for two points of healing. But when you are wounded, can you wait 20 minutes before treatment begins and still restore those two points? Or should treatment start immediately. I would think it would have to start at once. *** Now you are in a fight and are hit, and hit again (perhaps aggravating the first wound), and then hit again (you're fighting hard, adrenaline pumping hard, active motion increasing blood loss). Then are hit again for a one point wound, and a couple rounds later, a fifth time. All told you have taken 13 points of damage. After this mauling, a low tech physicker can restore 10 hits??? So you have been hit 5 times, so a physicker should give you back 10 hits? Do you keep track that one of those wounds was only a 1 point, so you can only heal one from that wound? Does this healing take 5 minutes? Or does it take 25 minutes? If it takes 25 minutes, is not effectively the last wound being untreated for 20 minutes before work starts on it? *** Saying that you can treat wounds once per combat makes sense to me. I do think that the rules could have been written more clearly. Warm regards, Rick. |
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06-04-2018, 08:40 PM | #798 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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Most RPG systems these days ARE very complex -- the fact that you can find a few relatively unknown outliers doesn't actually change that. |
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06-04-2018, 08:42 PM | #799 | |
Join Date: Nov 2010
Location: Arizona
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Re: The Fantasy Trip
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06-04-2018, 11:53 PM | #800 | ||||
Join Date: May 2015
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Re: The Fantasy Trip
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The problem with a time limit is that generally (at least at more modern tech levels), late treatment is generally still much better than NO treatment. So it's not just that your time limit to treat a wound is over (in which case there would be no point in getting treated). Rather, it's more like the wound may get worse, but in that case treatment becomes even more important, not less. Quote:
If you have 5 wounds which total 13 points, that means between two and four of those wounds are 1-point or 2-point wounds, which is about as weak an injury you can have without it being no injury at all, and each of them could be healed entirely if it were the only wound you got. Worst case is the damages were 1, 1, 1, 1, 9, in which case you had four scratches and one serious wound which is treatable to 7. So yes, absolutely. Quote:
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We played it that yes, it took 5 minutes per wound treatment. Later I think we pro-rated it if/when that mattered, so if it's less than the healer can heal, it takes less time per trivial wound. We really liked that it made minor wounds minor or even completely healable, but major wounds still serious and lasting. But the real thing that forced the issue was that it's exactly what would happen if there is time to heal between each injury. You wrote that as if healing 10 hits and taking 25 minutes were weird, but that's exactly what happens even if you limit healing per combat, IF someone only takes one wound between each healing, no matter how you interpret it. |
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Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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