02-27-2019, 07:17 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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The Pharmacological Trip
What to include in this foul diseased article?
How do Physicker, Naturalist, Woodsman and Scholar interact in finding the proper bugs and plants? If you've got all of these and are in the deep woods, but lack your Physicker kit, what is your die modifier to alleviate the common cold? Speaking of tripping out, which spells get a bonus from out of body drugging? How is hygiene handled in Dranning? What exactly lurks in the sewers? I bet it's something unspeakably wretched like say hobgoblins. What other that tetanus will you catch from their filthy blades? Does Cleansing cure cancer when it's just your own cells? How about viruses that hide inside the target's DNA? How about supernatural diseases?
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-HJC |
03-03-2019, 01:02 AM | #2 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: The Pharmacological Trip
Quote:
Not quite answering your question, but Below items would be for Wizards OR Heroes while on powerful Hallucinogens. I would say Astral Projection*. I might have certain powerful hallucinogens under the right conditions pop you into the Astral Plane even if you don't have the spell to do it. However, you'll still be trippin' there, so it might not be so useful.
*NFC = at No Fatigue Cost.
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