03-11-2018, 04:55 PM | #11 | |
Join Date: Aug 2005
Location: Denmark
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Re: Alternate attributes
Quote:
With your rules: IQ cost 20 pts and only grants bonus to IQ-skills. but many classical "smart people skill" are based on Perception (such as many social skills and nature skills). If you want to be good at both IQ and Per skills, you need to spend 30 pts per level. (Or 25 if you buy down Reaction to get Perception at 5 pts per level). DX boost all Physical skills. Really, if you want to be a physical character (combat or stealthy or acrobatic) all you need is DX. But it also boost both Move and Reaction. It cost 20 pts, but if you are only after it as a skill-booster, then you can buy down Move and Reaction at 5 pts per level and get DX! for only 10 pts per level. So in you games. If you want a "smart person" you often need to pay 20-30 pts per "level". Where a Physical person need only pay 10-20 pts. per level. This might not be a problem in your games at all. But it would be in a more Action or Dungeon Fantasy like game. |
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03-11-2018, 06:13 PM | #12 | |
Join Date: Feb 2016
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Re: Alternate attributes
Quote:
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03-11-2018, 06:25 PM | #13 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Alternate attributes
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03-11-2018, 06:34 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Alternate attributes
My thoughts on Attributes
https://refplace.blogspot.com/2018/0...-of-gurps.html
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03-11-2018, 07:21 PM | #15 |
Join Date: Feb 2016
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Re: Alternate attributes
I do not terribly mind the idea of alternate attributes as long as they have some use. The problem with having more than four attributes is that you start running into useless attributes unless the system is very well designed. Shadowrun 4e avoided this by making every attribute essential, even Strength is important despite it being a TL10^ setting because you can punch with the same damage as a sniper rifle, but I fail to see what makes the new attributes worthwhile using GURPS rules.
Last edited by AlexanderHowl; 03-11-2018 at 08:18 PM. |
03-11-2018, 07:40 PM | #16 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Alternate attributes
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03-11-2018, 08:18 PM | #17 |
Join Date: Feb 2016
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Re: Alternate attributes
That is odd. That was an edit to another thread. I will fix it.
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