01-08-2016, 07:11 AM | #1 | |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Morph and negative ability scores
Suppose I'm a ST8, IQ 8 Human (so a personal ST-2 and IQ-2 on top of the Human template). I have Morph.
I Morph into a "Saw Scaled Viper" I'm using http://www.panoptesv.com/RPGs/animal...ae/Vipers.html, but it's just to illustrate a point. Quote:
My human now has negative ST and 0 IQ. What does that mean? Have I just killed myself? |
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01-08-2016, 08:36 AM | #2 | |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: Morph and negative ability scores
I partially found an answer to my question I think:
http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.1.5 I also found that B14 says: Quote:
Would this add to the cost for the purpose of Morph-ing into it? I guess it would add 60 points? Last edited by RogerWilco; 01-08-2016 at 09:13 AM. |
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01-08-2016, 08:44 AM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Morph and negative ability scores
You'd have ST1 and IQ2. Morph replaces your racial template entirely. Whether your normal IQ is 8 or 16, a snake has IQ2. You are allowed to buy IQ up to your normal score when Morphing, but, this will affect the cost of the template you're Morphing into.
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01-08-2016, 09:12 AM | #4 | |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: Morph and negative ability scores
Quote:
I think a person with IQ 8 turning into the viper above has IQ 0 and a person with IQ 16 turning into the same has IQ 8, assuming they don't have racial modifiers to IQ. |
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01-08-2016, 09:26 AM | #5 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Morph and negative ability scores
By raw, yes, you switch racial template and then aply personnal modifiers. A houserule suggested by Kromm is to apply a scaling factor, so an iq 8 (10-2) human become an iq 2 snake instead of iq 0 : 2 * (8/10)= 1,6 rounded to 2.(or rounded down to 1, which may make more sense).
But it is an houserule. On the other hand, you can ignore the IQ racial penalty, if you have morph with a large enough pool. http://forums.sjgames.com/showpost.p...9&postcount=17 Celjabba Last edited by Celjabba; 01-09-2016 at 06:07 AM. |
01-08-2016, 09:39 AM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Morph and negative ability scores
yeah the templates swap ten add personal mods.
So your IQ 10-2=8 human becomes IQ 2-2=0 snake but the 1 IQ minimum means you need the extra to cover with your pool for IQ 1 up to your IQ 8.
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01-08-2016, 09:44 AM | #7 |
Join Date: Dec 2015
Location: Orion Arm of the Milky Way
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Re: Morph and negative ability scores
What defines the 1 IQ minimum? Is it the line on B14 I quoted? Is there more information somewhere?
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01-08-2016, 07:20 PM | #8 | |
Join Date: Oct 2008
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Re: Morph and negative ability scores
Quote:
has what happens if it is 0. |
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01-08-2016, 10:04 PM | #9 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Morph and negative ability scores
Yeah, you don't want to change into a form that gives you IQ 0, or you'll never change back.
But it's unusual for a shapeshifter to change mentality anyway, so I'd say ditch that, which conveniently raises the value of the template by 120 points, to just -3. ST is still an issue though. 0 HP is not a good time either. |
01-09-2016, 05:52 AM | #10 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Morph and negative ability scores
I prefer to ignore the linearity problem and adjust via percentiles.
An IQ 8 human is 80% species normal. IQ 1.6 rounds to 2, so I would just ignore it. And so forth for ST 9.
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