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Old 02-07-2017, 10:53 AM   #1341
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Last one for Cap

ULTIMATUM

The Underground Liberated Totally Integrated Mobile Army To Unite Mankind is a terrorist organization dedicated to uniting the entire world through the overthrow of all national governments.

No one really knows how ULTIMATUM got its start. Operations credited to the organization have been ongoing for several years, usually in Africa, the Middle East, and East Asia. (ULTIMATUM tends to leave Europe alone, as they see the European Union as a step in the right direction. At the most, their European operations involve broadcasting propaganda, not attacks.)

Despite his claims, the operative known as Flag-Smasher is not believed by various law enforcement and intelligence agencies to have founded the organization, instead being one of their top-ranked operatives (see Flag-Smasher). The true leadership of ULTIMATUM remain hidden in anonymity. Because their operatives are generally well-equipped, several agencies believe ULTIMATUM to have backing from businessmen and certain governments (Latverian backing has not been ruled out by Interpol; see Doctor Doom). The number of operatives worldwide is also unknown; it could be only a few hundred, or it could be several million.

The first definitive appearance of ULTIMATUM forces led by Flag-Smasher in an attempt to blow up several federal buildings in New York City. These efforts were stopped by a combined effort of the New York police department, Captain America, the X-Men, Fantastic Four, Spider-Man, and Daredevil (see individual entries). During this altercation, Flag-Smasher challenged Captain America to personal combat, irrationally claiming their fight was the battle to determine the future of the world. The Captain soundly trounced Flag-Smasher, and ULTIMATUM's forces were rounded up, disarmed, and arrested.

Following that, a series of bombings in Washington, D.C., attracted the attention of the FBI and CIA. CIA agent Nick Fury investigated, uncovering the bombings were conducted as part of an ULTIMATUM operation, which he helped shut down (see Fury, Nick).

ULTIMATUM's next confirmed attack was in Hong Kong, again fighting Captain America, who was there on unrelated matters. The Captain later remarked that the attempt seemed personal, given that the attack was again led by Flag-Smasher and involved nothing more substantial than an assault on his person.

ULTIMATUM remains one of the better funded and organized terrorist organizations on the world stage, and many believe it is only a matter of time before they strike again.

Game Mechanics Details:
The average ULTIMATUM operative can be built using the HYDRA template; more elite agents can be built using the AIM Soldier template.

The bulk of ULTIMATUM's forces carry easily obtainable weapons, usually pistols in 9×19mm Parabellum, .40 S&W, or .45 ACP, rifles such as the AK-101 or AK-103 (modern versions of the classic AK-47; GURPS High-Tech, pp. 114, 120), or submachine guns like the H&K MP5K (High-Tech, pp. 123, 124). Some operatives carry RPG-7s (High-Tech, p. 148) when expecting to face heavy resistance (whether from armored vehicles, thick bunker doors, or superhuman bricks).

Design Notes:
1. Secretly, ULTIMATUM is one of a number of organizations secretly run by the Red Skull; this won't be revealed until Year Two.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
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Old 02-28-2017, 07:05 PM   #1342
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

COMMON TECHNOLOGIES

Material Technologies

Adamantium
Adamantium is a ferrous alloy, the composition and manufacturing process of which is a highly classified state secret, owned by the United States government and shared with only a select few chosen close allies (most notably Canada and the United Kingdom). The largest producer of this metal is Stark Industries, who has licensed the formula with the agreement not to sell more than a limited amount on the open market (see Stark Industries).

The metal is for all practical purposes indestructible. It has to be created in vats and kept in liquid form at extremely high temperatures, and unlike most other ferrous alloys needs to be cast instead of worked. If allowed to cool to a semi-solid state it can be sharpened to a nearly mono-molecular edge, but once it cools to a solid it cannot be cut or reheated. At that point, only technology that can affect matter on a molecular level can affect it or change its shape (those who can manipulate metal through superhuman means, such as Magneto, can shape adamantium, but it still resists shaping in this manner; see Magneto). Thick plates of adamantium can withstand incredible blows, not denting even when attacked by the Hulk; one dome made of adamantium was used to contain a nuclear explosion, though the explosion was only that of a small atomic fission bomb, not that of a larger hydrogen fusion bomb (see Hulk). Many cells in the federal prison for superhumans known as the Vault, as well as in state penitentiaries in New York, California, Illinois, Texas, Arizona, Pennsylvania, and New Jersey, are made of adamantium (see Vault).

Adamantium was developed at the start of the Cold War in the 1950s by Dr. Myron MacLain, a metallurgist and chemist working. At the time, Dr. MacLain was working on designing armor for tanks, war planes, and light armored vehicles in case of a war with the Soviet Union. Dr. MacLain later lamented that what he developed was too expensive for major mass production.

The mutant adventurer Wolverine has had adamantium bonded to his skeleton through unknown means (see Wolverine).

Advanced Ballistic Fabrics
Even before Kevlar was made affordable to the general public, both Stark Industries and Advanced Idea Mechanics were working on the next generation of bullet-resistant fabrics (see AIM).

In the early '00s, engineers at Stark Industries developed and patented a fabric which attempted to mimic some of the properties of vibranium, absorbing and redirecting the kinetic energy of bullets away from the point of impact. Under the trade name ArmorWeave, this fabric has come to be used as the standard military and big-city police SWAT armor by the United States and her allies.

At the same time, AIM developed a very similar fabric they market as NuSkinWeave. AIM has sold suits of NuSkinWeave on the gray market and to government agencies; the gray market sales are generally to costume shops that cater to both sides of the super-set, such as Spotlight Costumes in Hell's Kitchen, New York City (see Gladiator). Nearly every superhuman adventurer and criminal possesses an outfit made of NuSkinWeave as their primary uniform.

Dynamic Molecules
Fabric made from what are called "dynamic molecules" is actually made of a kind of memory polymer designed to look and feel like fabrics such as cotton, nylon, and Lycra. Clothing made from dynamic molecules stretches and lets damaging powers – such as the Human Torch's flame aura – pass through it unharmed (see Human Torch). This has made it popular as both regular clothing and adventuring uniforms among many supers on both sides of the law.

Even from a young age, Reed Richards's genius was apparent. While in high school, one of his classmates was a mutant who could change into a reptilian form, but this unnamed mutant would need to disrobe completely in order to change (see Mister Fantastic). Many times, this classmate's clothing would be destroyed. Richards developed the first dynamic molecule clothing, then realizing the growing need for mutants and other super-powered people to have clothing that shifts with them licensed it to a number of clothing manufacturers. (Richards apparently doesn't mind criminals purchasing clothing and uniforms composed of dynamic molecules, as he says even the criminals shouldn't need to worry about losing their clothes.)

Recent collaboration between Richards and Tony Stark has produced a synthesis of dynamic molecules and ArmorWeave (see Iron Man).

Uru and Orichalcum
Uru, also known as Asgardian steel, is a metal produced by the metalsmiths of Asgard and the Dwarves of Nidavallir (see Asgard; Asgardians). Like all matter in the Nine Realms (save Earth/Midgard), it is thrice as dense and hence thrice as heavy as a comparable amount of Earth-made steel. This gives items made of uru increased resistance to damage.

Orichalcum is a similar metal forged by Hephaestus and the Cyclopes on Mount Olympus.

Vibranium
Vibranium is a metallic element of apparently extraterrestrial origin found only in the nation of Wakanda in Africa (see Wakanda). The Great Vibranium Mound's origin is currently unknown.

Chemically, Vibranium acts in a manner similar to nickel, platinum, and palladium. However, it is vibranium's more physical properties that make it so valuable. Vibranium armor and shields absorb and redirect kinetic energy directed at it, making bullets fired lose their momentum.

Weapon Technologies

Armor-Piercing Hollow-Point (APHP) Ammunition
A dual-purpose round used mainly by law-enforcement and intelligence agencies, APHP rounds are available in most common pistol and rifle calibers. Pioneered by the Belgian company VBR, who marketed it in a proprietary round, 7.92×24mm AP-HPF (Armor-Piercing – Hollow-Point Fragmenting), the overall design was copied by a number of other ammunition manufacturers in a variety of rounds.

APHP rounds are designed with a small tungsten core encased in a softer metal sabot (generally lead but sometimes brass). Against "hard" targets, such as most forms of vehicle and body armor, APHP rounds act as armor-piercing rounds, with a sub-caliber inner steel penetrator. Against "soft", fleshy targets, the rounds act as a more conventional hollow-point round, expanding on impact to create a larger wound channel.

At present, the largest known users of the rounds are the United States, Canadian, and British governments, and big city police departments such as those in New York City; Chicago, Illinois; Los Angeles, California; and London, England. Because of their armor-piercing capability, they are not sold in civilian markets.

Power Generation

ARC Reactor
The Asynchronous Rotation Catalyst Reactor, better known as the ARC Reactor or simply the ARC, was invented by Howard Stark, Jr, in the mid-1970s, and the prototype still powers the Stark Industries Los Angeles plant. The ARC generates electricity by tapping into and condensing the cosmic background radiation of the universe.

Tony Stark, the current CEO of Stark Industries, has recently refined the ARC to a fist-sized unit, which he uses to power the Iron Man armor. Mr. Stark hasn't yet released the smaller unit for public use, though a sizable number of larger ARCs have been built since Tony took the reins. The smaller units have been licensed to NASA for long-range probes.

Anti-Super-Power Technologies

Power-Dampening Shackles
No one knows who invented the first set of power dampeners, but it was Stark Industries that patented it. The first units were produced in the early 1970s for the NYPD. Since then, the technology has been purchased by a number of law enforcement agencies, including the FBI and SHIELD (see SHIELD).

A set of power-dampening shackles is designed to bind the wrists, though there are models that bind the wrists and ankles, and even more rarely bind the neck as well as the limbs. A number of "shackles" are simply collars. These shackles are designed to temporarily suppress super-powers from a wide variety of sources, though those whose powers are mystical in nature are generally immune to the shackles.

At present, nearly twenty thousand units are in use across the United States, with nearly the same amount being exported to allied nations. The largest number are possessed by SHIELD and federal prison known as the Vault, though many prisons have them for their superhuman wings.

Because of their nature, power-dampening shackles are used primarily during the arrest, court appearances, and transportation of superhumans to and from prison. Most prisons with superhuman inmates also have null-power field generators (see below) in the prisons proper.

Null-Power Fields
Related to and invented at the same time as the power-dampening shackles, null-power field generators are designed to provide large areas where the powers of mutants and other superhumans are turned off. These generators are generally built into the cell blocks and common areas of the prisons.

Squelch
Squelch is a drug that can be administered in many forms – generally delivered in a pill or via injection – that is designed to suppress super-powers which are akin to biological processes that are generaly immune to power-dampening shackles or null-power fields.. Each dose of Squelch takes a few minutes to take effect, and lasts anywhere from six to ten hours; most prisons and medical institutions that use Squelch deliver consecutive doses every six hours.

(continued next post)
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 02-28-2017 at 07:42 PM.
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Old 02-28-2017, 07:08 PM   #1343
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Common Technologies (cont.)

Game Mechanical Details:

Ballistic Fabric Armor Pieces:
Bodysuit: Covers the torso, arms, and legs. DR 12/4*, 6.7 lbs., $1,000.

Bodyshirt: Covers the torso and arms. DR 12/4*, 4 lbs., $600.

Trousers: Covers the legs and groin. DR 12/4*, 2.9 lbs., $420.

Half-Mask: Covers the eyes, nose, and cheeks; lets the hair flow freely. DR 6/2*; 0.3 lbs.; $50.

Cowl: Covers the skull, and all areas covered by the half-mask; may have an opening for letting hair flow Batgirl-style. DR 9/3*, 0.64 lbs.; $100.


Armor Modifiers:

Adamantium†: Metal armor only; renders the armor effectively indestructible, grants twenty times the effective DR and grants Hardened 4 (negating Armor Divisor (10)). +999 CF, -1 LC, to a minimum LC 1.

Dynamic Molecules‡: Cloth/fabric armor types only. Enables various body-alteration powers to operate without damaging the armor. +0.5 CF.

Olympian Orichalcum†: Metal armor only; armor made of Olympian orichalcum is three times as heavy and possesses three times the DR of regular armor of the same design. Olympian orichalcum armor automatically resizes to fit its wearer. +29 CF

Uru†: Also known as Asgardian iron. Metal armor only; armor made of uru is three times as heavy and possesses three times the DR of regular armor of the same design. Uru armor can be enchanted at half the energy cost. +2 CF.

Vibranium†‡: Any armor; fabric armor consists of a lightweight weave interwoven into the fabric. Grants twelve times the effective DR and converts any cutting, piercing, and impaling damage that makes it through DR to crushing damage. +99 CF

† Adamantium, Olympian Orichalcum, Uru, and Vibranium are mutually exclusive.
‡ Dynamic Molecules and Vibranium weave can be combined.

Weapon Modifiers:

Adamantium†: Metal weapons only; renders the weapon effectively indestructible. Adds +1/die damage to all weapons; for weapons with cutting, impaling, and all piercing damage types, adds Armor Divisor (10). +999 CF; apply CF to CPS for ammunition.

Olympian Orichalcum†: Metal weapons only; weapons made of Olympian orichalcum are three times as dense and hence thrice as heavy as a regular weapon. In addition, the weapon is automatically considered Very Fine. The weapon's ST score will need to be recalculated as per GURPS Low-Tech Companion 2: Weapons and Warriors. +5 CF for games set at TL 7+, or +21 CF for games set at TL 0-6.

Uru†: Also known as Asgardian iron. Metal weapons only; weapons made of uru are three times as dense and hence thrice as heavy as a regular weapon. Uru weapons can be enchanted at half the energy cost. The weapon's ST score will need to be recalculated as per GURPS Low-Tech Companion2: Weapons and Warriors. +2 CF.

Vibranium†: Any cutting, impaling, or piercing weapon gains an Armor Divisor (5); negates the benefits of Vibranium armor. +99 CF; apply CF to CPS for ammunition.

† Adamantium, Olympian Orichalcum, Uru, and Vibranium are mutually exclusive.

APHP Ammo: Against targets that possess DR, add an Armor Divisor (2). If the caliber is below 20mm (0.80"), reduce damage type one step – pi++ becomes pi+, pi+ becomes pi, pi becomes pi-, no effect on pi-. (In a more realistic game, multiply damage by 0.7; on top of the above effects.) Against soft targets lacking DR, treat them as having DR 1 and increase damage type one step – pi- becomes pi, pi becomes pi+, pi+ becomes pi++, no effect on pi++. +1 CF to CPS.


ARC Reactors
The typical ARC Reactor is a TL9^ zero-point energy (ZPE) reactor costing $2 million and weighing 200 tons, but can last for twenty years before needing servicing, and indefinitely with regular maintenance. It can be said to power anything requiring an external power source. LC3.

The smaller ARC Reactors are TL10^ ZPE reactors that cost $20,000 and weigh 5 pounds, providing external power for 50 years. LC2.


Power-Dampening Technology

Power-Dampening Cuffs or Collar (TL8^): Affects those with Super, Psionic, Mutant, and Mutant Psionic power modifiers, along with other powers that have technological countermeasures. $4,000, 0.1 lb, T/50 hr. LC3.

Null-Power Field (TL8^): Affects those with Super, Psionic, Mutant, and Mutant Psionic power modifiers, along with other powers that have technological countermeasures. A generator covering a 2 yard radius, usually built into a cell, costs $40,000, weighs 70 lbs, and runs off external power; emergency VL/20 hr. Increasing the size of the generator by a factor of three increases the size and cost of the field by a factor of 10, and divides the duration of the emergency power cell by a 3. LC2.

Squelch (TL8^): Affects those with the Biological, Chemical, and Passive Biological power modifiers, along with other powers that have pharmaceutical countermeasures. Each dose lasts for 20-HT hours, resisted at HT-6. $100 per dose, LC2.

Design Notes:
1. One of the guys on IRC mentioned "unstable molecules sound like they will disintegrate at inappropriate times", and recommended changing them to "dynamic molecules." Seems a better fit overall, too.


I'm not sure how to expand the Vibranium entry to cover everything.

So please, PLEASE! pick apart!
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-05-2017 at 12:20 PM. Reason: updated the Null-Power Field stats
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Old 02-28-2017, 08:55 PM   #1344
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
So please, PLEASE! pick apart!
Not a lot of time. I read through, and at a glance, it seems good. Like the name change to dynamic molecules.

I have some concern about vaguely remembered aspects of Uru (such as it being stupidly dense, or maybe that is just Mjolnir), and I'm not seeing adamantine, the Metal of the Gods. Hercules has a mace made from it, an alternate version of James Howlett has a skeleton made from it, and there are only a few other references to it I am seeing, so maybe it is pretty obscure... or maybe that's what Olympian Orichalcum is representing?

You might want to add a note that governments do employ enchantments on certain prisons. At least, I seem to recall at least one of the major Marvel superhuman prisons had wards (or the like) to help hold prisoners with powers of a mystic nature, the kind that normally circumvent power nullifiers and the like.

Finally, there is an interesting bit of technology that I only recall seeing in the 2099 setting... but it isn't that ultra tech (compared to the rest) and it is just... cool. An "inhibitor spike" shows up in X-Men 2099 #30. Looks almost like it sounds; it was a techy looking spike or stake fired from what I recall being a shotgun. It shuts down powers, looks like it is armor piercing (in GURPS terms), and incapacitating because the target now has a stake lodged into his body. Probably not appropriate for the setting, but I've always liked it and thought it didn't look super-hightech compared to so many other things in the MU. It just seems... practical for policing and self-defense purposes in the MU.
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Old 02-28-2017, 09:19 PM   #1345
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Otaku View Post
Not a lot of time. I read through, and at a glance, it seems good. Like the name change to dynamic molecules.

I have some concern about vaguely remembered aspects of Uru (such as it being stupidly dense, or maybe that is just Mjolnir), and I'm not seeing adamantine, the Metal of the Gods. Hercules has a mace made from it, an alternate version of James Howlett has a skeleton made from it, and there are only a few other references to it I am seeing, so maybe it is pretty obscure... or maybe that's what Olympian Orichalcum is representing?
Yeah, Olympian Orichalcum - since the term seems to have originated with Plato in classical Greece - is what modern Marvel writers call "adamantine". It seems to be easily confused with "adamantium" (particularly the altiversal Wolverine's skeleton), so going with the more classical term keeps things clearer when determining which metal you're talking about.

As for uru being stupidly dense in the comics, as far back as the mid-1980s they'd said that all matter on the Asgardian planes (as well as on Olympus and I believe Heliopolis as well) was three times as dense as normal Earth matter. I've kept that thrice-as-dense aspect.

Quote:
Originally Posted by Otaku
You might want to add a note that governments do employ enchantments on certain prisons. At least, I seem to recall at least one of the major Marvel superhuman prisons had wards (or the like) to help hold prisoners with powers of a mystic nature, the kind that normally circumvent power nullifiers and the like.
Hmm... that certainly seems plausible. It wouldn't be "technology" as such, but I think I might toss something like that into my entry for the Vault, once I manage to get it written.

Quote:
Originally Posted by Otaku
Finally, there is an interesting bit of technology that I only recall seeing in the 2099 setting... but it isn't that ultra tech (compared to the rest) and it is just... cool. An "inhibitor spike" shows up in X-Men 2099 #30. Looks almost like it sounds; it was a techy looking spike or stake fired from what I recall being a shotgun. It shuts down powers, looks like it is armor piercing (in GURPS terms), and incapacitating because the target now has a stake lodged into his body. Probably not appropriate for the setting, but I've always liked it and thought it didn't look super-hightech compared to so many other things in the MU. It just seems... practical for policing and self-defense purposes in the MU.
I stopped following X-Men 2099 not long after Serpentina died in like the single digits, so I didn't get too deep into it. A weaponized power damper seems like it'd fit, somehow; I'll ponder it some more.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 03-01-2017, 04:56 AM   #1346
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

The Uru in standard Asgard 616 (Nidavellir, actually) is far more than just thrice-dense steel (they have that too, and most weapons are 3xρ steel). Being made of Uru allows extra enchanting, and Uru seems to act like a natural storage battery for many types of energy. It looks like unpolished gray cast iron or stone. There are examples of less-enchanted Uru items being broken by conventional human means, so Uru's definitely closer to just 3xρ steel than "indestructible" if not enchanted like Mjolnir.

No Anti-Metal? (Savage Land "Vibranium") That's some fun stuff.

Wakandan Vibranium's qualities with regard to sound dampening aren't mentioned (a big plot point with Klaw). I'm guessing it doesn't?

Does Orichalcum armor change shape because it's only made by Hephaestus and thus enchanted, or is the enchantment innate to the material itself? Do Orichalcum weapons resize to the wielder (but still remain super dense)? I'm guessing Hephaestus also provides the enchantments to make the Orichalcum "deceptively light" enough for even weaklings to carry?

I realize this is a reboot, but specifically pointing out changes from standard Marvel helps those of us with intimate knowledge of one but not the other.

Last edited by Culture20; 03-01-2017 at 06:50 AM.
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Old 03-01-2017, 12:47 PM   #1347
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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The Uru in standard Asgard 616 (Nidavellir, actually) is far more than just thrice-dense steel (they have that too, and most weapons are 3xρ steel). Being made of Uru allows extra enchanting, and Uru seems to act like a natural storage battery for many types of energy. It looks like unpolished gray cast iron or stone. There are examples of less-enchanted Uru items being broken by conventional human means, so Uru's definitely closer to just 3xρ steel than "indestructible" if not enchanted like Mjolnir.
I'm not entirely sure about how uru and enchanting should interact, to be honest. The eight extradimensional realms in the Nine Realms being the main places in the Reboot!Marvel Multiverse so far that have heavy enchanting lends itself to, most of the named uru weapons will likely have enchantments. Whether that means it's more easily enchanted... I haven't decided. Thoughts either way?

Quote:
Originally Posted by Culture20
No Anti-Metal? (Savage Land "Vibranium") That's some fun stuff.

Wakandan Vibranium's qualities with regard to sound dampening aren't mentioned (a big plot point with Klaw). I'm guessing it doesn't?
I'm really not fully sure of all of the properties of Vibranium myself; I didn't really finish the wording for it. To be honest, I'm still not sure how things will work in regards to sound dampening, really powerful dispersion of vibrations in directed waves (ala the "shield+hammer shockwave" from the Avengers movies), and other stuff like that. I'm open to suggestions.

As for the Savage Land Vibranium, if it exists it may or may not be a plot point in Year One (I'm still sifting through my ideas for Ka-Zar's brother, the Plunderer). I'm not entirely sure how to work it in or stat it up.

Quote:
Originally Posted by Culture20
Does Orichalcum armor change shape because it's only made by Hephaestus and thus enchanted, or is the enchantment innate to the material itself? Do Orichalcum weapons resize to the wielder (but still remain super dense)? I'm guessing Hephaestus also provides the enchantments to make the Orichalcum "deceptively light" enough for even weaklings to carry?
It's mostly because of Helphaestus; I'm not sure about weapons resizing, but those are less likely to need resizing than armor. (Herc's club, for instance, is intentionally oversized, so not likely to be given a resizing enchantment.)

Quote:
Originally Posted by Culture20
I realize this is a reboot, but specifically pointing out changes from standard Marvel helps those of us with intimate knowledge of one but not the other.
Always helpful. In fact, one of the reasons I'm asking for feedback on these pieces of tech is because I know I missed various features from the standard Marvel stuff. Consider if a "geek fact-checking request". :)
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 03-01-2017, 04:43 PM   #1348
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
Always helpful. In fact, one of the reasons I'm asking for feedback on these pieces of tech is because I know I missed various features from the standard Marvel stuff. Consider if a "geek fact-checking request". :)
Ah! Then I'll start citing issue numbers. ;)
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Old 03-01-2017, 07:50 PM   #1349
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
Yeah, Olympian Orichalcum - since the term seems to have originated with Plato in classical Greece - is what modern Marvel writers call "adamantine". It seems to be easily confused with "adamantium" (particularly the altiversal Wolverine's skeleton), so going with the more classical term keeps things clearer when determining which metal you're talking about.
I can't track it down for sure, (because I've only heard of it due to its recent resurfacing due to the alternate reality James Howlett), but it may have additional properties. All I can find right now is a badly worded Marvel Wikia entry, not even worth the effort to post a link, but then again I haven't boughten or directly read Marvel in a while. I've thought about it from time to time but then they do a publicity stunt style comic event and I am reminded why I hadn't gone back sooner. XD
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Old 03-01-2017, 08:29 PM   #1350
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
Null-Power Field (TL8^): Affects those with Super, Psionic, Mutant, and Mutant Psionic power modifiers, along with other powers that have technological countermeasures. A generator covering a 2 yard radius, usually built into a cell, costs $40,000, weighs 70 lbs, and runs off external power; emergency VL/20 hr. LC2.
How well do Null-Power Field generators (NPFs) scale? Is it practical to mount one on an armored car and use it for crowd control?

Quote:
Originally Posted by Phantasm View Post
Squelch (TL8): Affects those with the Biological, Chemical, and Passive Biological power modifiers, along with other powers that have pharmaceutical countermeasures. Each dose lasts for 20-HT hours, resisted at HT-6. $100 per dose, LC2.
Squelch screams "miracle drug" to me. It is capable of negating all biological powers without causing long term damage. I don't think that result is realistic for TL8 pharmacology. As such, I'd make Squelch TL8^.
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avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men


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