06-19-2018, 09:03 PM | #41 | ||||||
Join Date: Nov 2004
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Re: Powercells And The Draw Power Spell
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06-19-2018, 11:35 PM | #42 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Powercells And The Draw Power Spell
I do not believe that the weights would be suspended in midair, and prevented from falling. That would be a potentially permanent magical effect from a short-term spell. And it would be as if you magically drained the electrical energy from a dry cell, and all the chemicals were still there, and unreacted, but were no longer capable of reacting with each other. Okay, I'll let S.M. Stirling pull that one through an appeal to divine intervention, but it's too high-end and too implausible for GURPS Magic.
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Bill Stoddard I don't think we're in Oz any more. |
06-19-2018, 11:38 PM | #43 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Powercells And The Draw Power Spell
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(Yes, it's designed for rapid discharge. But it sounded as if you were okay with Leyden jars, which are capacitors and also discharge extremely rapidly.)
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Bill Stoddard I don't think we're in Oz any more. |
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06-20-2018, 09:27 AM | #44 | |
Join Date: Aug 2007
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Re: Powercells And The Draw Power Spell
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The catapult arm would then be an integral part of the catapult rather than a discrete sub-system. It also never stored "energy" in a way usable by other machines normal to its' TL in the first place.
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Fred Brackin |
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06-20-2018, 09:18 PM | #45 |
Join Date: Mar 2013
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Re: Powercells And The Draw Power Spell
For catapults, trebuchets and ballistae you can probably cast Steal Power on them if they are wound/drawn/whatever but unloaded, a similar set up might be possible for generic giant springs.
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