05-05-2017, 07:29 PM | #291 | |
Join Date: Nov 2007
Location: Sydney
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Re: The Future of the DFRPG
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I looked at how much I've spent getting prepped for DF, its coming close to $500USD!, which when compared to the amount spent on the ten plus hardcover books for GURPS 4E I own or the 4E PDFs I, also, own is a pretty hefty amount. yet only about $100 of that $1000 is on DFRPG and some of that was just on the postage. so what else makes up the other $900?
It would be nice to have spent some of that money with SJ Games. So what would be some areas for potential? I don't think getting into mini or terrain would be a productive or necessary step. There is a possibility of licensing or contracting to let someone who does produce minis to produce some of the DF monsters. Deadlands and other RPGs seem to have licensed to Flat Plastic Miniatures. It would be neat if I could pick up DF Monsters on plastic rather than white chipboard. Not that I have any problems picking up more variety of chipboard DF Monsters. A pack of chipboard monsters would even be a competitor to the Pathfinder equivalent. Bases too, I wouldn't mind more hex bases. Gloomhaven is now using hex bases. I could imagine Gloomhaven customers plundering the DFRPG bases and leaving none for DFRPG customers. I'd love to see bases optimised for horizontal creatures and monsters, 2x2 and 2x3 and so on. Also a dungeon/cavern floors upgrade onto chipboard with new room configurations would interest me. |
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05-06-2017, 05:15 PM | #292 |
Join Date: Aug 2004
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Re: The Future of the DFRPG
In terms of following up the Dungeon Fantasy box set, I think adventures are the way to go. Something that groups that have played through the material in the box can simply add to their game immediately. These can be dungeon crawls or sandboxes or whatever gets written and published. At least 64 pages or so, mostly to avoid the staple binding and allow them to be seen on the shelf.
In terms of setting, I don't think you need much more than the implied Dungeon Fantasy background. There's already a perfectly serviceable fantasy world in GURPS Banestorm and coming up with another setting might be more work than it's worth. Besides, I have no doubt that many gamers have adapted D&D modules (and other dungeon fantasy-style adventures) for play with that setting (I know I have). It's thoroughly possible that enough adventures in the implied setting will create a de facto setting, sort of like D&D's Mystara or Known World, that can be developed. I wouldn't worry much about developing dedicated crunch books to follow up the box set. Players can either pick up the DF PDF line, or go full GURPS with the Basic Set and other supplements. However, I do think that each adventure should contain some bit of player-facing material. One of the challenges of selling adventures is that they are largely a GM-only sort of product and a solution to that is dropping something that players can use into the mix. Maybe there's an NPC of a new minor race and hey, there's a template so you can play one too. Or the adventure is a quest for a new magic item and here's what it does when the players get their hands on it. The other big hurdle of selling adventures is to fit them within whatever people are already doing with their game. Part of the point of Dungeon Fantasy (in a box or PDF) is to enable a specific kind of campaign and adventure, so this is a lower bar than GURPS typically had to deal with. |
06-19-2018, 06:55 PM | #294 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Future of the DFRPG
Heh. We're 80% funded 10 hours in, which ain't bad at all.
Hall of Judgment: A DFRPG Supplement by Gaming Ballistic
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06-19-2018, 08:23 PM | #295 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: The Future of the DFRPG
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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06-19-2018, 09:50 PM | #296 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Future of the DFRPG
You guys are awesome.
11.5 hours and we've funded already. Some notes from my prior work: Thus far, we've raised more in the first day than each of my first three Kickstarters. It took 18 days for Dungeon Grappling to raise more than $3,000, and that was for 5e, The Pathfinder RPG, and Swords and Wizardry, which together comfortably occupy 80-90% of the RPG market. It took almost the entire campaign - 24 days - to hit over $3,000 for the adventure Hall of Judgment is based on: Lost Hall of Tyr Dragon Heresy, a 288-page full RPG based on 5e . . . well, it did do $4400 by day 2. I wonder if we'll beat THAT too? Well, we're in it now. There's still more coming, as alluded to in the prior update, in terms of potential reward levels and nifty stuff. Mostly, though, the big stretch goal revolves around the question of*how many print copies will be ordered? The print quality upgrades are strictly volume-based, within reason (I like nice books and I cannot lie, so I often cheat when it comes to that). But the money thus far means I can start talking to Glynn Seal about even more maps, likely four more (a zoom in around the Hall itself, two monster lairs, and a creepy ruin). But really what this means? It's time to get to work. I've got a Fantastic Dungeon to make for y'all. Thanks again!
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06-19-2018, 11:46 PM | #297 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Future of the DFRPG
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From there? It rather depends on creators creatin. |
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06-20-2018, 01:37 AM | #298 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: The Future of the DFRPG
Nobody doubts that some people (including me) will spend more money on DFRPG. The question SJG faces is "Will enough people do that?"
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06-20-2018, 08:17 AM | #299 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: The Future of the DFRPG
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If they have to promote it with actual expenditures (as opposed to using social media or the DI), or store books in their warehouse, or do fulfillment, or provide editorial or art resources . . . then it's a return-on-investment thing. Right now, the ROI is darn close to infinity for them. that's always nice.
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06-22-2018, 12:25 PM | #300 | |
Join Date: Feb 2017
Location: Oregon
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Re: The Future of the DFRPG
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