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Old 05-23-2018, 10:17 AM   #1
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Viking magic

In GURPS Vikings, the rules for which type of spell caster gets which types of spells are long, but maddeningly vague. "Bear in mind the needs of their community" is not sufficient guidance for players choosing spells. Before I go all out doing it myself, has anyone ever produced a list of something more concrete that I can look at?

I'm not talking about using alternative magic systems like rune magic or path/book magic or anything like that, just the standard spells. I recognize that when GURPS Vikings says "most of the spells in the Basic Set are appropriate to a GURPS Vikings campaign," it's referring to the third edition Basic Set, which had a rather different list of spells. I'm perfectly happy to use GURPS Magic reproduce that list and get others mentioned, but I'm still just looking at the standard magic system for GURPS.

Any easy outs for me?
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