07-11-2018, 08:50 AM | #121 | ||||
Join Date: Dec 2007
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Re: The Problem With Magic
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Last edited by David Johnston2; 07-11-2018 at 12:57 PM. |
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07-11-2018, 10:27 AM | #122 | |
Join Date: Jun 2018
Location: The Wired
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Re: The Problem With Magic
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You're also making a lot of assumptions about the nature of the adventure. A face in particular is powerless in many situations, because although combat may be avoidable in that situation, a face might not be able to help avoid that combat. What can a face do against a dire wolf? A face can only help avoid certain types of combat encounters, and is very vulnerable in any combat encounter that does eventually happen. And if no combat encounters ever happen at all, maybe combat is a little too easy to avoid. Combat doesn't ever have to be unavoidable for it to sometimes happen, it just needs to be difficult enough to avoid that sometimes it happens! Again, what's so artificial about dire wolves? |
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07-11-2018, 11:48 AM | #123 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: The Problem With Magic
This sounds dangerously close to a failure of thinking in a "first world problem" kind of way. Combat is trivial to avoid? No, even mundane civilized reality is chock full of times and places where violent confrontation is unavoidable.
I'm non-confrontational and bland looking... but this year I was attacked by a dog without provocation or warning. No Face skills could have prevented that.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-11-2018, 01:03 PM | #124 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Problem With Magic
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So I reiterate, you want me to spend 4 more points than I did and add more utility than I wanted just to save space on the sheet? Because that's what is happening. Now, don't get me wrong, at some point I might trade up for a few Widlcards* (particularly Connoisseur, possibly Megadungeon or Hidden Lore), but as I'm also looking a future Jack Of All Trades build... I might not. This might end up being a "I roll at default and succeed anyway" character. * Despite my dislike of them, they are sometimes a better option. Quote:
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I consider Animal Empathy and Animal Handling to be 'Face' skills (of a variety) so.... But as this might have been ambush, you might not have had time to assess and apply your default Animal Handling (Canine) to the situation and instead fell back on your trait of "Flyndaran is easy to maul". A lot of people do this. ;) |
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07-11-2018, 01:03 PM | #125 |
Join Date: Feb 2016
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Re: The Problem With Magic
Strange, I have combat training (classical, military, and self-defense) and it has been fifteen years since I last got into a fight. Even when I was in the military, I did not fire a weapon except during training (one of the benefits of being in the Navy), and we had more to fear from careless peers than we did from any enemy. While drone combat blurs the boundaries of combat, I think that using personal weapons in combat will become rarer and rarer, as drones replace soldiers (there are aerial drones in the works that will be capable of replacing four teams of snipers each, as they will be able to engage targets from a height of 2,000 meters above the ground).
Of course, there are areas in the world where combat is a daily occurrence, but I imagine that the majority of the people in the forum do not live there. The majority of the world is relatively peaceful, with interpersonal violence being uncommon in daily life, with violent events during on a monthly or annual basis. There are situations where violence is a daily occurrence, even in the developed world, but the majority of those conflicts tend to be personal tragedies rather than epidemics of violence. |
07-11-2018, 01:05 PM | #126 |
Join Date: Jun 2018
Location: The Wired
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Re: The Problem With Magic
bbbut the GM deciding what happens to characters is a violation of muh player agency!
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07-11-2018, 05:10 PM | #127 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: The Problem With Magic
Games don't cover the hours it takes me to walk to the grocery store, buy some sodas, and walk back, because that would be very boring. (It's 8 miles total.)
Games would cover the few interesting active events in my life like the dog attack. And GM's are supposed to tailor the game to give everybody and their abilities screen time. For the most part, problems should be either solveable or at least avoidable with what the PCs have available.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-11-2018, 10:12 PM | #128 | |
Join Date: Jul 2008
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Re: The Problem With Magic
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-12-2018, 12:41 AM | #129 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Problem With Magic
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Your response to me sounded like you were defending them with a "they probably have 4-10 primaries and then a bunch of secondary skills, like most templates". I get now that that wasn't the argument you were making. |
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07-12-2018, 07:13 AM | #130 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: The Problem With Magic
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I should mention Power Ups 7 presents the concept of Ultimate Template Wildcards which "enables a character built using the associated template to perform every skilled task definitive of whatever the template represents." One of the these is Sage! Sure if you aren't careful as GM this can become problematic real fast but it is an option. |
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