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Old 05-25-2018, 10:05 AM   #1
Steven Marsh
 
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Default [New Release] Pyramid #3/115: Technomancer

The world can be a magical place . . . sometimes too much! Pyramid #3/115: Technomancer brings the delights of the GURPS Technomancer setting to GURPS Fourth Edition . . . with plenty of goodness even if you're not a fan of that setting yet!

Add magic to your GURPS Action campaign. Unleash the power of new technologically minded spells. Destroy the darkness with loads of new options for a GURPS Monster Hunters campaign. Having this much fun isn't rocket science! (Or maybe it is, if rocket science sprang from the magical arts?)

Download this issue individually from Warehouse 23, or subscribe today for this issue and many more months of unexpected magic!
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Old 05-25-2018, 10:40 AM   #2
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Default Re: [New Release] Pyramid #3/115: Technomancer

My review here.
Basically a nice meaty book with stuff useful in a variety of settings.
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Old 05-25-2018, 08:19 PM   #3
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Default Re: [New Release] Pyramid #3/115: Technomancer

Since Kromm called your question out on his blog I will chime in with my view.
I would like to see more like this.
We have issues for product lines already and this could call attention to some of the great settings or even historicals from Third Edition.
Its not like they cant still be purchased.
I'd like to see more chime in and offer some of my requests in a thread where this subject may get more attention.
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Old 05-26-2018, 05:01 PM   #4
David L Pulver
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Default Re: [New Release] Pyramid #3/115: Technomancer

Quote:
Originally Posted by Refplace View Post
My review here.
Basically a nice meaty book with stuff useful in a variety of settings.

I tried to put in a bunch of spells and enchantments that might have some general viability beyond Technomancer itself.
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Old 05-26-2018, 06:45 PM   #5
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Default Re: [New Release] Pyramid #3/115: Technomancer

Quote:
Originally Posted by David L Pulver View Post
I tried to put in a bunch of spells and enchantments that might have some general viability beyond Technomancer itself.
I noticed and appreciated that.
The Light spells and Body of Light metatrait are likely to come into use for me.
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Old 05-29-2018, 06:06 PM   #6
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Default Re: [New Release] Pyramid #3/115: Technomancer

Dropping just to say:

"Do people want us to update Third Edition settings in Pyramid?"

Oh yes!
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Old 05-30-2018, 03:27 AM   #7
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Default Re: [New Release] Pyramid #3/115: Technomancer

Will to Live started its life as a Pyramid article proposal - it just grew beyond the size limit. I'm all in favour of more issues of this sort, especially if (as this time) they have significant material that's useful outside the setting too.

My blog review of this issue here.
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Old 06-21-2018, 04:00 PM   #8
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Default Re: [New Release] Pyramid #3/115: Technomancer

Quote:
Originally Posted by David L Pulver View Post
I tried to put in a bunch of spells and enchantments that might have some general viability beyond Technomancer itself.
One thing I would like to know is does magery based Ritual Magic (which is not the Voodoo system as that didn't use magery or mana) exist on Merlin-1?

Also are their any modifications to Magery that are ill-suited to the setting?
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