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11-13-2018, 03:34 PM | #1 |
Join Date: Jul 2007
Location: West Virginia
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How does 5e D&D compare to the others?
I played AD&D and later D&D 3.5E, how does D&D 5e stack up?
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Per Ardua Per Astra! Ancora Imparo |
11-13-2018, 03:40 PM | #2 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: How does 5e D&D compare to the others?
It is playable but it allows much less customization than 3.5; Skills are either trained (proficiency bonus (from 1 to 6 depending on on level) + attribute bonus) or untrained (attribute bonus), there are some class features that allow for twice your proficiency bonus for a few skills. You can get either a feat or a attribute bonus every 4 levels rather than both like in 3.5.
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Travis Foster |
11-13-2018, 04:04 PM | #3 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: How does 5e D&D compare to the others?
My tag line is "Second edition feel, third edition mechanics." That vastly oversimplifies the game, but it's a starting point.
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11-14-2018, 02:00 PM | #4 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: How does 5e D&D compare to the others?
Quote:
The Feat thing, however, is entirely in the category of Optional Rules, so it depends on the DM using them or not.
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MIB #1457 |
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11-14-2018, 02:07 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How does 5e D&D compare to the others?
The default is to get bumps at 4, 8, 12, 16, and 19. Fighters get additional bumps at 6 and 14, rogues get an additional bump at 10. I suspect these additional bumps are expected to be used on feats, as on most builds only the first two bumps are especially important.
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11-14-2018, 02:12 PM | #6 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: How does 5e D&D compare to the others?
Quote:
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MIB #1457 |
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11-14-2018, 02:14 PM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How does 5e D&D compare to the others?
Frequently balancing, such as it is, is done with the assumption of all options turned on.
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11-14-2018, 03:49 PM | #8 | |
Join Date: Jul 2006
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Re: How does 5e D&D compare to the others?
Quote:
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11-13-2018, 04:20 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: How does 5e D&D compare to the others?
There's a lot less bonus stacking so the power curve is a lot flatter, spellcasting is a lot less quadratic, and they've heavily nerfed buff and debuff builds (almost all maintained spells Concentration spells -- which you can maintain no more than one of), but it still retains a D&D feel.
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11-13-2018, 07:56 PM | #10 |
Join Date: May 2010
Location: Alsea, OR
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Re: How does 5e D&D compare to the others?
The math works out to
Attribute Mod: caps for PC's at +7 (24 attribute - Barbarians only) Proficiency Mod: either +0 if non-proficient, or +2 to +6 (by level) if proficient Magical modifier: Max +3. Rogues in their specialty: add proficiency again. So, the best weapon attack from a level 20 (the maximum) PC is +13 with no magic, or +16 without. All attribute modifiers for race are positives. Very few things get ANY numerical bonuses other than the above. Instead, if there's something that makes it easier, it's got "advantage", if it's got something that makes it harder, "disadvantage"... if both, then straight roll. Advantage, roll 2x and keep higher; disadvantage, roll twice and keep lower. Play's different than 3.5 in many ways, not the least of which is faster combats due to fewer calculations. GMs wishing to do so may also drop damage rolls entirely, and use base damage. Criticals are non-optional and use Nat 20 (nat 19 for a particular subclass), but only on death saves, normal saves, and attacks. 2 different resolutions are allowed: Roll the damage die and add Add base damage again. Most use the roll and add, even if using base damage only. (Which is average, rounded up.) No fumbles, but a nat 1 fails a save or attack. All saves are attribute driven; proficiency is by class. Multi-classing is massively nerfed from 3.x. Sufficiently so that pure builds have, every time I've had a player multi-class, proven superior. Att gains are in place of additional feats, and are a class feature, not a character level feature Plus, all full casters, and several half-casters, have cantrips which are "at will," and most are attacks. It doesn't feel at all like AD&D to me; if it had, I wouldn't have run 5 years of it. It didn't feel like 3.X, either, and the same conditional. It feels closest to BECMI/Cyclopaedia in terms of ability growth, but streamlined heavily. |
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