08-19-2015, 08:36 PM | #1 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Post-Apocalypse Firearms
SJgames I'm trying to put together a list of weapons and gear to use in my Post-Apocalypse Game and am wondering about gun crafting in particular. Any advice or suggestions?
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08-19-2015, 09:04 PM | #2 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Post-Apocalypse Firearms
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Have you then check High Tech, High Tech Pulp Guns and Adventure guns?
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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08-19-2015, 09:12 PM | #3 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Post-Apocalypse Firearms
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I am aware that modern guns are built to last so I'm not against them being present but just which ones would be used and how ammunition would be obtained are some of my questions. Also what's going to be crafted by the survivors to make do in the absence of abundant ammunition. |
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08-19-2015, 09:20 PM | #4 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Post-Apocalypse Firearms
You've also got to ask yourself a few questions (or just decide they don;t matter as they'd get in the way of ACTION!):
How long has it been since the the apocalypse posted? If it's been 20+ years those old guns don't have too many bullets lying around anymore (no don;t ask where I pulled 20 years from, I think it was from old research), as the metal will corrode and the powder will go bad. Unless you have some manufacturing capacity hanging around to make new bullets (which can totally be the case, a single or a few, strongholds as 'points of light' in the darkness). But even then, you don't just have big stores of bullets cached around or stores that sell bullets anymore... What tech level is society at? It's fine if most of the wastes have dropped to say 2-4 with a few hold outs with guns and vehicles. It makes your techie PC with his gun and few tech items the party wizard (or whatever role). But if too much of society is below advanced gun tech... maintaining those guns will be very difficult. Of course older blackpowder guns are easier to manufacture and produce shot for, so maybe it's the Four Musketeers Come to Frogtown? As for gun crafting... that takes some techniques and machinery that won't exist in a TL3 Blacksmith's forge. Of course if serious realism is not what you are looking for... then ignore this. Have the PCs find an abandoned machinist shop and the ability to give it power and let them go crazy. |
08-19-2015, 09:32 PM | #5 | ||
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Post-Apocalypse Firearms
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08-19-2015, 09:56 PM | #6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Post-Apocalypse Firearms
Ehhhhhhhhh.... some are. Some really aren't. Some have tolerances so tight you take them outside and they'll jam on you (I kid, the FNP90 is a sweet, accurate, little assault weapon, but she wasn't made for the rough and tumble, she needs to be well cared for, and an Ice Age ain't 'well cared for').
Some are made to last through all the wars, like the Colt M1911 (it's called the 1911 because that's when it's base model was designed) and it's still used today. Some are still around from the first assembly! Honestly there are 3 things that will ruin your arsenal: 1 - Moisture. If the firearm isn't cleaned frequently it will corrode. Unless you have it soaking in oil (like literally soaking under the surface). Your bullets are the same. (Okay, in a really dry environment... you could get away with not storing fireamrs in oil or frequently cleaning and oiling them in storage) 2 - Time. The springs will eventually lose tension. With bullets the powder and primer will eventually decay (though if stored in a cool, dry location... I've heard it can last 'forever'). 3 - Usage. Parts wear. Without part replacement ability, eventually all guns will stop working. So your biggest hurdle will be Replacement Parts on the firearms. |
08-19-2015, 10:08 PM | #7 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Post-Apocalypse Firearms
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Also Evil I understand that I'm new here so I don't fault you for not knowing how savvy I am, but I live in alaska and own several guns and know full well why the M1911 is called the M1911. |
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08-19-2015, 10:20 PM | #8 |
Join Date: May 2007
Location: Right Here
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Re: Post-Apocalypse Firearms
A cut down, sawn off, double barrel shotgun is a must. Can't run around the wasteland without it.
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I am not most people. If I were, there would be a lot more of me. |
08-19-2015, 11:17 PM | #9 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Post-Apocalypse Firearms
Actually the game may be taking place in Alaska so going for a more tribe feel may be a good idea, What are your thoughts about making it TL2 or less?
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08-20-2015, 12:38 AM | #10 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Post-Apocalypse Firearms
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I daresay, though, that the OP managed to somehow get every end-of-the-world scenario save "alien invasion" in there . . . . or maybe the aliens are the ones that smacked the asteroid into place to attempt to wipe us (and the zombies) out, then set up a base where the savage humans couldn't find it because the humans were dealing with their own issues. o/`
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 08-20-2015 at 12:49 AM. |
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