05-09-2017, 06:57 PM | #1141 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: List Of your favorite Custom Perks
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05-09-2017, 09:28 PM | #1142 | |
Join Date: Dec 2006
Location: Meifumado
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Re: List Of your favorite Custom Perks
Quote:
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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05-10-2017, 08:43 AM | #1143 | |
Join Date: Jun 2006
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Re: List Of your favorite Custom Perks
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The entire concept of skill to skill defaults is pretty broken, and generates more troublesome complexity than it's worth, compared to something like "Many less specialized tasks can be attempted with more than one skill or skill specialization. The GM should impose a situational penalty for attempting something with a plausible but less than fully appropriate one".
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05-10-2017, 12:38 PM | #1144 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: List Of your favorite Custom Perks
It very much seem likes a "some rules are better than no rules" for GMs that simply don't feel comfortable making "too many" decisions on the fly.
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07-29-2017, 08:45 AM | #1145 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: List Of your favorite Custom Perks
Personal Style. You've developed a personal style for a single artistic skill, or artistic use of a craft skill, which gives +1 to that skill, while you work in that style. You can buy instances of this perk for more than one skill, if they are all for the same style. The drawback of this perk is that your personal style may go out of fashion, at the GM's whim.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-29-2017, 03:20 PM | #1146 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: List Of your favorite Custom Perks
Mostly, that sounds like specialization. The drawback fits most skills anyway especially artistic ones.
For example, a character may think specializing in 1950s Disney style is cool, only for all 2D art to go out of style. I suppose if it only really comes up for NPCs that have a quirk to loving that style, then it fits other perks like Classic Features.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-29-2017, 03:43 PM | #1147 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: List Of your favorite Custom Perks
I made it up when I was tinkering with skills to invent techniques, and found that some skills that definitely get used for artistic work, like Sewing, are DX/Easy and thus can't have optional specialisations.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
07-29-2017, 03:49 PM | #1148 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: List Of your favorite Custom Perks
Oh. I tend to see those skills as the functional aspects of those endeavors and associated artistic versions as the aesthetic forms. Like how Carpentry gets you functional work, while Artist: woodworking says how pretty it is.
But my mind's a bit foggy today, so I hope someone will correct me if I'm miss-remembering things.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-30-2017, 09:07 PM | #1149 |
Join Date: Apr 2005
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Re: List Of your favorite Custom Perks
Keyring Master When you get one of your keys, you automatically select the correct one.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
08-07-2017, 11:34 PM | #1150 |
Join Date: Mar 2015
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Re: List Of your favorite Custom Perks
What do you guys think of this perk: it might be a bit too powerful since it's basically limiting a 5 point advantage but I don't thinks it would break a game or anything
Men/Women's Fashion Expert: You have the benefits of Fashion Sense, but only for the opposite gender, meaning the reaction bonus never applies to yourself or your own outfits, however whenever you put together someone else's outfit of the opposite gender they get a +1 reaction bonus as per normal. This is more penalizing the normal -20% penalty for only apply to one gender because a big part of Fashion's sense point value is granting yourself a reaction bonus, this functionally denies. It's up to the GM if this reaction bonus applies to a crossdressing individual. |
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house rules, perks |
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