08-24-2019, 11:28 PM | #31 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Low Tech Favorite Weapon
99% of situations don't require a weapon to resolve, so it doesn't make much sense to carry a cumbersome object around that won't see much use. Best to carry something that is more versatile. I've personally used a machete for clearing undergrowth, trimming a spear shaft, starting a fire, cooking food, scraping hot-plates, tightening a screw, dispatching game, chopping down a sapling, splitting bamboo, opening coconuts, and so on. So I'd choose a machete; it is a multi-functional tool that can double as a weapon on the rare occasion it is needed.
Going to war is a different matter. In that situation there is a 100% chance of needing a weapon. I'd choose a pollhammer or halberd (with a machete as a backup).
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 08-26-2019 at 07:21 PM. |
08-24-2019, 11:45 PM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Low Tech Favorite Weapon
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It appears that you've put 2 points each into four techniques based on Staff. That raises each of them to +1 relative to its default level from Staff. But if, instead, you put 8 points into Staff, raising it from 12 to 20, you would get +2 to the basic skill AND ALL ITS TECHNIQUES (which is better than +1) and also +1 to its parry. So that design seems seriously inefficient. In fact, it's generally not a good idea to buy up more than one technique from the skill-based default; buying up two techniques costs the same as buying up the underlying skill, which would raise all the techniques AND the tasks that are fundamental to the skill and can't be raised with a technique.
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Bill Stoddard I don't think we're in Oz any more. |
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08-25-2019, 02:32 AM | #33 | |
Join Date: Oct 2013
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Re: Low Tech Favorite Weapon
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Also agreed with buying one rank in techniques. Techniques are better when you commit to them. |
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08-25-2019, 08:18 AM | #34 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Low Tech Favorite Weapon
My favorite low tech weapon is spear, with long knife a close second. They are fundamental elements of a lens to make any kind of low TL character self-sufficient in a fight.
Basics: Knife DX+2 [4] Fast Draw:Knife DX [1] Feint [2] Equipment: (Long Knife, Wt=1.5, $120) Spear DX+1 [4] Grip Mastery: Spear [1] Equipment: (Spear, Wt=4, $40) Shield DX+2 [4] Equipment: (Lt Shield. Wt=2, $25) Brawling DX+1 [2] Wrestling DX [2] Options: Throw (Spear) DX +2 [4] Equipment: (The spear, above, or add a cheap javelin, Wt. 2, $12, Acc 2) Throw (Knife) DX+2 [4] Equipment: (Cheap Throwing Dagger x4, Wt=1, $32, Acc 0) Sling DX [4] Equipment: (Sling +20 bullets, Wt=1.5, $30) The basic package means for [20cp], $185, and 7.5lb you're ready to be useful when a fight breaks out. If you take the whole package, you get a broadly competent Low-tech combatant for 32 points, $247, and 10lb. ($259, 12 lb. with the added javelin). Put this lens on a non-fighter build like a thief, or a merchant, or healer and you can consider yourself tough. Other angles are: -drop Sling, and use the package as the secondary fighting competencies of an archery specialist or ranger. -drop Spear Throwing and use it as the secondary competencies of a Staff specialist. -drop something to DX+1 and take a Fine Long Knife $480 as Sig Gear [1] (TL3) plus a Weapon Bond [1]. Last edited by Donny Brook; 08-26-2019 at 08:18 PM. |
08-25-2019, 11:04 AM | #35 | ||||
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Low Tech Favorite Weapon
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So, e.g. with 20 points in a known style and 40 more in other combat skills for a total of 60, you could get up to 2 combat perks from the known style and 3 other combat perks of any kind. Quote:
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Does it all look legal and aesthetic to everyone, now?
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 08-25-2019 at 01:23 PM. |
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08-26-2019, 09:41 AM | #36 | |
Join Date: Jun 2013
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Re: Low Tech Favorite Weapon
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Aside from that, when comparing sword to spear (which is roughly as physically convenient to carry around - use it as a walking stick), spear generally has the advantage in defense when lacking a shield (they’re roughly comparable when you have a shield), in reach, and in how much imp damage it deals, while sword has the advantage of sw cut damage (spear can only do thr cut, or sw cr, with the latter only when you lack a shield). Against supernatural foes who are more resilient against imp than cut (like the Shades in Chronicles of Everfall, or undead that aren’t particularly weak to cr), swords are typically better (axes could be better still, but swords generally have a defensive advantage over those - and swords are also easier to land a proper hit with, but GURPS doesn’t go that in-depth). More mundanely, I could see swords having an advantage over spears from horseback, at least if you don’t have the space for a proper charge, but I’m not certain. Note much of the above assumes a spearman who can readily use his spear as a staff, but I feel a Perk should be enough for that. Polearms are probably superior to either of the above, but have the problems of more limited defenses (even with a Dueling Polearm and/or using Defensive Attacks, you can’t readily use a shield or claim the +2 staff bonus) necessitating heavy armor and being far less convenient to tote around. They also often need more open space to use, which can be problematic in many situations. Finally, everything Dan said about the machete. There’s a reason I suggested it as a good sidearm.
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08-26-2019, 10:51 AM | #37 | |
Join Date: Aug 2007
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Re: Low Tech Favorite Weapon
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Even just using Spear and Staff at the same levels is 8 pts (plus the Perk). Polearm and Staff would be 16. Also, many of the Polearms in Basic can be used at multiple levels of Reach but require a Ready Maneuver to chnge Reach. Unless you have the Reach Mastery Perk but I do not believe any published Martial Art teaches that one. Then while you're buying up from Defaults and geting Perks too the Sword user can be adding the same amount of points straight to Sword Skill. 4 levels worth or more. 4 levels of Skill available for Deceptive Attack negates the Staff's +2 to Parry and has many more uses too. I am also not sold on the alledged equivalence in encumbrance of Spear to Sword. I point you towards Sir Rodney of the Wizard of Id. More pts spent on a Staff/Spear/Polearm constellation might make for more versatility but spending those same pts on sword adds versatility too.
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Fred Brackin |
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08-26-2019, 11:50 AM | #38 |
Join Date: Jun 2013
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Re: Low Tech Favorite Weapon
Weapon Adaptation (Staff defaults to Spear) means using Staff weapons (including the spear when not attacking with the pointy end) with the Spear skill, which should allow you to maintain the +2 to Parry. As you’re not changing the skill with which you’re using the weapon, Form Mastery shouldn’t be necessary.
Some of the minutia could be debated here, but I feel “can use a spear like a spear or staff at full skill” is worth a Perk, maybe two Perks (Weapon Adaptation + Form Mastery). Of course, I also feel Spear and Staff probably shouldn’t have been separate skills to start with. As for convenience, a comedy comic probably isn’t the best source, but I’ll concede a spear isn’t quite as convenient as a sword, but likely not to the extent of being actively problematic (unless it’s a particularly long spear, but the weapon I’m referring to is the basic spear). Then again, I’ve not spent much time toting around a spear - or sword for that matter - so I may be missing something.
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08-26-2019, 07:05 PM | #39 |
Join Date: Nov 2014
Location: Odense, Denmark
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Re: Low Tech Favorite Weapon
Either a Spear used with Staff skill for Defense and Spear skill for Attack, or a Flail and Shield, since most foes are more likely better at parries or blocks than dodges, it is a good hard to avoid weapon.
This is especially true if you are playing Dungeon Fantasy and you can purchase a Dwarven Morningstar and you don't even have to give up a parry. I like the Long Knife as a side arm, as it doesn't have a parry penalty and can be used both in close combat and reach 1. |
08-26-2019, 07:48 PM | #40 | |
Join Date: Aug 2007
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Re: Low Tech Favorite Weapon
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Even if you have Weapon Adaptation it only avoids the need to Default to another Skill i.e. you can use a Polearm with your full Staff Skill not borrowing whatever stats you like from the Staff line of the weapon's table.
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Fred Brackin |
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