02-06-2014, 03:30 PM | #11 |
Join Date: Sep 2007
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Re: Steam Bomb
Let's say the bomb holds ten liters of water. That's 25,959 kJ of energy to vaporize.
But the mage only has to heat enemy brains from 37 to 44 C to be nearly certain of death. That's about 1400g * 7 C * 4.186 J/g C = 41 kJ per person, or 633 casualties for the same effort as one bomb. "I can kill you with my brain" is much more threatening than "I can make a pressure cooker explode with my brain". Better yet, a S&W .40 bullet carries as much as 680 J, depending on the load. Not a "kilo" to be seen. The mage is probably better off popping 38,175 people with the equivalent of an S&W .40 round than he is heating up that pressure cooker. The steam bomb is an inefficient way to hurt the enemy army. Magic and physics don't mix well. Mages that can heat a cup of tea with a wave of their hand command surprisingly lethal amounts of energy. You probably don't really want to have magical effects be just another branch of modern physics. |
02-06-2014, 03:38 PM | #12 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Steam Bomb
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The usual constraint on this, whether magical or otherwise, has to do with the difficulty of actually applying the energy where you want it to go. Lots of energy-inefficient methods of killing are still used because it happens to be easier to deliver the energy that way. |
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02-06-2014, 03:43 PM | #13 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Steam Bomb
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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02-06-2014, 04:25 PM | #14 |
Join Date: Jul 2007
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Re: Steam Bomb
The problems I have with BP and TNT is lack of access. I don't have them IMC at the moment. Certainly, they'd be superior explosives. If I could get them rapid firing weapons like the .40 you describe, BP or similar explosives, they'd be better. I'm not sure how to rig that with the available materials. The explosive effect is nice, but I'm not sure shrapnel and concussion would be the biggest impact, but rather the steam.
Certainly it would be more intimidating to field brain friers, but I'm having trouble keeping them alive at the ranges effective for a guy with IQ 10 and Magery 0. More capable mages are terrors in combat, but there aren't enough of them. The available materials for battle mages are being used. I've got a decent pool of helpers and the guys who get work because they can power a continual light wand. If there's a better way to take advantage of this material in the field, I'm open to it. If it's a matter of needing to vaporize more water, I can look for a solution to that problem. I'm not worried about magic Energy costs, as the spell defines it to 20-60 degrees per minute for the entire sphere at a cost of 2-6 energy. Given that peacetime resources could be used to produce uniform weapons, and you'd only need to push them to critical, it seems like a decent deal. How much water would I really need at what temp to generate a scalding cloud fourty feet across? That's good enough to disrupt a tightly packed infantry formation. |
02-06-2014, 05:00 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Steam Bomb
Depends on the shape of the steam cloud, but on the order of half a ton at boiling temperature.
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02-06-2014, 05:19 PM | #16 |
Join Date: Jul 2007
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Re: Steam Bomb
Ran some numbers for heating a sphere to 200C and letting it go. My maths might be off. It's been a while since I did this.
8.3144 * 473 / 101325 = 0.0388 18 / 0.0388 = 463.91 1000000 / 463.91 = 2155.59 Water to steam volume ratio at 200 degrees C, one atmosphere = 1 to 2155 1 KG of water (0.001 m^3) generates 2 cubic meters of steam spherically 200 KG of water (rough max throw of my model RL trebuchet) will generate a sphere of steam about 4.6 meters radius. On the ground this is about 6 ish meters radius(rough). A 12 meter circle of bad is pretty close to my concept target of 14 meters. |
02-06-2014, 05:20 PM | #17 | |
Join Date: Mar 2013
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Re: Steam Bomb
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02-06-2014, 06:49 PM | #18 |
Join Date: Aug 2007
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Re: Steam Bomb
You know, Gurps Magic has an index of spells and there's a spell called "Boil Water" in it. It even has Heat as a direct prereq (along with a short chain of basic Water spells).
That spell does take 10 seconds to cast but changes the water to pressurized steam instantly when it takes effect. The danger of this is noted in the rules text. Don't be sidetracked by "Create Steam". That doesn't produce pressurized steam. No, you don't want to go to the trouble of inventing a "Fast Heat" spell. It would have to cost an enormous amount of energy to be balanced.
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Fred Brackin |
02-06-2014, 10:26 PM | #19 | |
Join Date: Jul 2007
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Re: Steam Bomb
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However, if I know the failure thresholds, a "Test Integrity" spell might be even better. Spell functions similarly to Test Load, but gauges the amount of additional stress before failure. The bombs are heated to the point they can be launched, but will fail on impact. The training program would be quicker, with just Measurement as the prereq. As a bonus, the artillery crew has someone with Measurement. You'd need some means of monitoring temperature to get in the ballpark or there would be too many accidents. Even if that was expensive, in mundane terms, it would be worth it to cut the required training time down and get Measurement distributed into an artillery corps. Heck, if the specs are tight enough, and they could be with magical manufacture, you might be able to simply use Measurement if you know the proper temperature window. It might be that the Measurement method would be a "second generation" of the weapons, after those tolerances, shapes and hazards are better understood. Then again, they might invent BP by that point and training to Fireproof would become the need. Last edited by Gedrin; 02-06-2014 at 10:40 PM. |
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02-07-2014, 03:41 AM | #20 |
Join Date: Oct 2004
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Re: Steam Bomb
Sorry for sidetracking, but it is somewhat related, especially to the Boil Water spell. Fantasy Tech 1 has steam cannons on page 9. Has anybody an idea how many Boil Water spells of what size would be needed for them ?
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