07-03-2012, 02:51 PM | #41 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Speculation] GURPS 4.5e
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But 'straight-forward and easy-to-grasp' it's not. It might have a place in a 4.5e or 5th edition weapons design supplement or something that revels in complexity, but I have a hard time believing it's a point of real salability. dhc
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07-03-2012, 03:05 PM | #42 | ||
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: [Speculation] GURPS 4.5e
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In order to attract these people (and if there's no effort put into attracting new players, GURPS will wither on the vine), a setting of some sort needs to be present in the rulebook. IW is the most generic setting they've got. Quote:
What is "A Deadly Spring", and how generic is it?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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07-03-2012, 03:25 PM | #43 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Speculation] GURPS 4.5e
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Last edited by sir_pudding; 07-03-2012 at 03:49 PM. Reason: Me am can speak English gud! |
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07-03-2012, 03:29 PM | #44 | ||
Join Date: Apr 2011
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Re: [Speculation] GURPS 4.5e
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I haven't seen Technical Grappling, but from hints I've seen on the forums, it sounds like the changes will be a big improvement to the system, and it's natural for such changes to get folded in. Quote:
While it was meant as a joke, it does illustrate a good point about the Basic Set. We're not just limited by page count, but by the intent of the book. The book is designed to be the core rules. Stuff like this, or David Pulver's Beam Weapon Creation rules, they're awesome for supplements intended to get into the weeds and be perfect for an expert or specialist. Adding very hard-core, peripheral rules like this can be distracting and diverts attention from the most important core rules. You'll notice that most of the suggestions are to add stuff in. Really, for everything that's added, you need to figure out what should be removed to make room for it. Infinite Worlds is an obvious target, but some rules really do belong in a supplement, even if they are really good ones. Last edited by wellspring; 07-03-2012 at 03:30 PM. Reason: Added link to pyramid |
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07-03-2012, 03:43 PM | #45 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: [Speculation] GURPS 4.5e
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Where are you getting that I want to put DF in this? I want traps, a common roleplaying game element, more fleshed out in the Basic Set. DF2 happens to have a good stat block for them, and deals with them more fully. Bruno's explanation is spot-on. (I also said I wanted computers too, which are not fantasy at all.) |
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07-03-2012, 03:48 PM | #46 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Speculation] GURPS 4.5e
IW does function as a showcase for the versatility of GURPS. But I think that's already achieved by the IW sample characters. If the IW setting chapter is skipped, it might be possible to double or even triple the number of sample charcters, all from or appropriate to IW, and still come out with a net reduction in page count.
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07-03-2012, 03:48 PM | #47 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: [Speculation] GURPS 4.5e
With that in mind, something like the chase rules from Action would be very broadly applicable.
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07-03-2012, 03:50 PM | #48 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Speculation] GURPS 4.5e
You don't seem to understand. A small section of DF2 has some useful trap rules. The suggestion is to rip out IW setting content and replaceit with content that is useful across multiple genres, with generic traps rules being one example.
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07-03-2012, 03:51 PM | #49 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Speculation] GURPS 4.5e
Agreed. I'd tack them onto the special combat situations chapter.
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07-03-2012, 03:57 PM | #50 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: [Speculation] GURPS 4.5e
Ah. Are traps really that generic, though? Maybe they should be in a supplement, like the explosives rules should be.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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4.5e, new skill, speculation |
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