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Old 12-21-2018, 06:50 PM   #1491
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

MAXIMUS

Real Name: Maximus.
Occupation: Monarch.
Identity: Maximus does not use a dual identity; his existence has only recently become public knowledge among the general populace.
Legal Status: Ruler of Attilan.
Other Aliases: Maximus the Mad.
Place of Birth: Attilan, in the Blue Area of the Moon.
Marital Status: Single.
Known Relatives: Brother (name unrevealed); Agon (father, deceased); mother (name unrevealed, deceased).
Group Affiliation: Inhumans of Attilan; ally of the Kree Colonel Yon-Rogg.
Base of Operations: Attilan, in the Blue Area of the Moon.
History: The full history of King Maximus the Mad is unknown. It is known that he has a long rivalry with his older brother, whose name and whereabouts are currently unknown. Maximus has indicated that his brother is "missing", although he has also used the word "exiled". Quite possibly Maximus used his powers to usurp his position from his brother following his parents' untimely demise (a demise he emphatically denies having a hand in, putting the blame entirely on his brother).

Despite the controversy surrounding his crowning, Maximus has proven himself a capable ruler. However, he recently came into contact with the Kree Colonel Yon-Rogg, commander of the spy ship Hala in Earth orbit and commanding officer of the spy-turned-superhero Captain Mar-Vell (see Captain Marvel; Kree; Yon-Rogg). Maximus agreed to send a team of Inhuman intelligence operatives to Earth to attack Mar-Vell as part of one of Yon-Rogg's schemes, knowing that Yon-Rogg would order their deaths (see Inhumans). (Although Yon-Rogg did in fact order Captain Marvel to kill the operatives, the Captain spared their lives.) Still later, Maximus provided DNA samples and analysis of several of his Inhuman subjects to Yon-Rogg's science officer, Minn-Erva; it is not known whether he included his own DNA (highly unlikely), but the samples are known to include his captured intelligence operatives (see Doctor Minerva).

Maximus has told Yon-Rogg that his Inhumans will assist Rogg's forces during the invasion of Earth. However, he has told his advisers to remain on the lookout both for his brother and against potential treachery from Yon-Rogg.
Height: 5' 11".
Weight: 180 lbs.
Eyes: Blue.
Hair: Black.
Uniform: Normally none; occasionally wears metallic green armor.
Strength Level: Maximus possesses the normal strength of an Inhuman man of his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Maximus possesses the psionic power to control the minds of those around him. Normally this power is minor, emanating unconsciously to cause those around him to go along with his ideas. When he concentrates, he can completely override a person's thought processes if they are within a 20 foot radius around him. If he affects multiple people at once, he can only induce one action; for example, he could cause those around him to go into a mad killing frenzy directed at a single target, but he cannot cause some of them to go into the killing frenzy and the rest to protect him.
Other Abilities: Maximus is a gifted scientist and inventor, being especially knowledgeable in physics, mechanics, and biology. He is particularly gifted at fashioning elaborate machines that defy the known laws of physics out of common household items.

808 points
Attributes: ST 12 [0*]; DX 12 [0*]; IQ 15 [80*]; HT 12 [0*].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 12 [4*]; Will 18 [15]; Per 15 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: Tilan (Native) (Native Language) [0].
Cultural Familiarities: Attilan (Native) [0].
Advantages: Administrative Rank 7 [35]; Appearance (Handsome) [8†]; Artificer 4 [40]; Charisma 2 [10]; Charisma 4 (Psionic, -10%) [18]; Gadgeteer (Quick Gadgeteer) (Savant, -10%) [45]; Gizmos 3 [15]; High Manual Dexterity 3 [15]; Inhuman [100]; Mind Control (Accessibility: One Activity Only, -20%; Area Effect (7 yds), +150%; Emanation, -20%; Psionic, -10%) [100]; Natural Scientist 4 [40]; Single-Minded [5]; Status 6 [10‡]; Versatile [5]; Wealth (Multimillionaire 1) [75].
Disadvantages: Code of Honor (Gentleman's) [-10]; Megalomania [-10]; Selfish (12) [-5]; Sense of Duty (Inhumans) [-10]; Workaholic [-5].
Quirks: Hyperfocused When Gadgeteering [-1]; Infatuated With [FNORD] [-1].
Skills: Acting (A) IQ-1 [1] – 14; Administration (A) IQ+0 [2] – 15; Beam Weapons/TL8 (Pistol) (E) DX+0 [1] – 12; Beam Weapons/TL8 (Rifle) (E) DX+0 [1] – 12; Body Language (Human) (A) Per+0 [2] – 15; Climbing (A) DX+0 [2] – 12; Detect Lies (H) Per+0 [4] – 15; Diplomacy (H) IQ+0 [4] – 15; Economics (H) IQ-2 [1] – 13; Fast-Talk (A) IQ+0 [2] – 15; Free Fall (A) DX+0 [2] – 12; Guns/TL8 (Pistol) (E) DX+0 [1] – 12; Guns/TL8 (Rifle) (E) DX+0 [1] – 12; Holdout (A) IQ-1 [1] – 14; Intimidation (A) Will-1 [1] – 17; Inventor! (WC) IQ+5 [84] – 20; Judo (H) DX+0 [4] – 12; Jumping (E) DX+0 [1] – 12; Karate (H) DX+0 [4] – 12; Leadership (A) IQ+5 [1] – 20§; Politics (A) IQ+0 [2] – 15; Propaganda/TL8 (A) IQ+1 [4] – 16; Public Speaking (A) IQ+5 [1] – 20§; Running (A) HT+0 [2] – 12; Savoir-Faire (High Society) (E) IQ+0 [1] – 15; Science! (WC) IQ+5 [84] – 20; Scrounging (E) Per+2 [4] – 17; Throwing (A) DX+0 [2] – 12; Weird Science (VH) IQ+0 [8] – 15; Wrestling (A) DX+0 [2] – 12.
Starting Spending Money: $4,000,000 (20% of Starting Wealth).

* Includes +2 to ST, DX, and HP, +1 to IQ, and -2 to HP, all from Inhuman racial package.
† Upgraded from Appearance (Attractive) from the Inhuman racial pacakge.
‡ Includes +2 from Administrative Rank and +2 from Wealth (Multimillionaire 1).
§ Includes +6 from Charisma.

Role-Playing Notes:
Maximus is a megalomaniac who can be compared to many of the "sparks" from the webcomic Girl Genius, especially those who spend more time in the "madness place" than out. When he starts inventing, nothing can get him out of it; if brought a sandwich while inventing, the sandwich will be used as a component in whatever it is he's working on. Even when not inventing, he holds himself as superior to all of his subjects.

Design Notes:
1. Obviously, Maximus's brother is Black Bolt, the rightful ruler of the Inhumans. However, Black Bolt won't appear until Year Two.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-06-2019, 09:38 AM   #1492
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

MOONSTONE

Real Name: Dr. Karla Sofen.
Occupation: Psychologist, psychiatrist, professional criminal.
Identity: Secret.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Divorced.
Known Relatives: Ex-husband (name unrevealed).
Group Affiliation: Consultant for NASA.
Base of Operations: Orlando, Florida.
History: Little is known of Dr. Karla Sofen's past. It is known that she interned under Dr. Henry Faustus, whose influence probably warped her own moral compass (see Doctor Faustus). For several years Sofen has consulted for NASA, secretly using the skills she learned from Faustus to perform psychological experiments on astronauts under the pretense of clearing them for flight. (Because Dr. Richards hand-picked his crew months prior to the flight, Sofen never consulted on the "Fantastic Voyage" project which resulted in the formation of the Fantastic Four; see Fantastic Four; Mister Fantastic.) One of these psychological experiments helped her to acquire a stone brought back from the Blue Area of the Moon by the Apollo 13 crew decades ago (see Blue Area of the Moon). (This "stone" was actually a small zero-point energy power cell of Kree manufacture; see Kree.) Somehow, the stone merged with her, granting her incredible power.

Sofen was introduced to Dr. Phillip Lawson, secretly Kree intelligence agent Captain Mar-Vell, by astronaut Carol Danvers during his orientation tour of the facility (see Captain Marvel; Danvers, Carol). Days later, in her Moonstone identity, Sofen attempted to steal a second stone brought back from the Blue Area of the Moon, only to be confronted by Mar-Vell; it was their first battle which solidified Captain Marvel's reputation as a superhero.

Moonstone has fought Captain Marvel several times while attempting to increase her power, flirting with him constantly. Recently, with Mar-Vell's – and Lawson's – disappearance from Earth, word has begun circulating around Canaveral about a possible alien invasion, spurred by Danvers's abduction and escape from a Kree spy vessel in orbit. Despite her amoral outlook, Sofen considered what actions she would take should an invasion occur, coming to the conclusion that she would help defend Earth (she justified it with the thought that it was unlikely that she would be able to continue her 'experiments' under alien rule).
Height: 5' 9".
Weight: 135 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: White bodysuit with a yellow oval on the chest which extends to a yellow oval gem over her navel, yellow gloves, yellow boots, white half-mask.
Strength Level: Moonstone possesses superhuman strength enabling her to lift (press) roughly 10 tons.
Known Superhuman Powers: In addition to her superhuman strength, Moonstone possesses superhuman durability and stamina, along with a personal force field enabling her to withstand most conventional weaponry, up to .50 caliber machine guns.

In addition to her enhanced physique, Moonstone is able to fly at supersonic speeds. Her force field enables her to survive the rigors of space; the force field also allows her to breathe normally in space or under water for short periods of time.

Moonstone is also able to project energy from her hands or eyes at will for a variety of effects, most commonly as lasers, microwave "heat rays", and concussive force beams. By creating a strobe effect in front of her, Moonstone is able to blind her opponents or induce a suggestible state similar to hypnosis.

By manipulating her body and any material she is in contact with, Moonstone is able to phase through walls, floors, and ceilings for as long as she is able to concentrate.

2,023 points
Attributes: ST 22/112 [20*]; DX 13 [60]; IQ 13 [60]; HT 13 [30].
Secondary Characteristics: Dmg 2d/4d (12d/14d); BL 97 lbs. (2,509 lbs./1.25 tons); HP 22 [0]; Will 15 [10]; Per 13 [0]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Basic Air Move 15 [4]; Basic Space Move 15 [4]; Dodge 9.
Languages: English (Native) (Native Language) [0]; Russian (Accented) [4]; Spanish (Native) [6].
Cultural Familiarities: Western (Native) [0].
Advantages: Affliction (Blinding Flash) 9 (HT-8; Disadvantage: Blindness, +50%; Reduced Range (Χ1/10), -30%; Sense-Based (Vision, Target's), -20%; Elemental: Light, -10%; Super, -10%) [225]; Appearance (Beautiful) [12]; Burning Attack (Laser) 8d (Armor Divisor (2), +50%; Increased 1/2D Range (Χ5), +10%; Increased Range (Χ5), +20%; Underwater, +20%; Variable, +5%; Elemental: Light, -10%; Super, -10%; Alternative Attack, Χ1/5) [15]; Charisma 2 [10]; Crushing Attack (Concussive Beam) 8d (Cone: 1 yd, +60%; Damage Modifier: Double Knockback, +20%; Increased 1/2D Range (Χ5), +10%; Increased Range (Χ5), +20%; Underwater, +20%; Variable, +5%; Super, -10%; Alternative Attack, Χ1/5) [18]; Cultural Adaptability [10]; Damage Resistance 65 (Force Field, +20%; Hardened 1, +20%; Low Signature, +10%; Switchable, +10%; Super, -10%) [488]; Doesn't Breathe (Oxygen Storage, Χ100, -30%; Super, -10%) [12]; Eidetic Memory [5]; Enhanced Move (Air) 5 (Move 480/960 mph/Mach 1.26; Super, -10%) [90]; Enhanced Move (Space) 5 (Move 480/960 mph/Mach 1.26; Super, -10%) [90]; Extra Attack (Multi-Strike, +20%; Single Skill: Innate Attack (Beam), -20%) [25]; Fatigue Attack (Heat Ray) 2d (Cone: 1 yd, +60%; Damage Modifier: Heat Hazard, +20%; Increased 1/2D Range (Χ5), +10%; Increased Range (Χ5), +20%; Variable, +5%; Super, -10%; Alternative Attack, Χ1/5) [8]; Flight (Space Flight, +50%; Super, -10%) [56]; High Pain Threshold [10]; Insubstantiality (Can Carry Objects (Medium Encumbrance, +50%; Requires Concentrate, -15%; Super, -10%) [100]; Light Talent 2 [10]; Memetics 4 [40]; Mind Control (Conditioning, +50%; Sense-Based (Vision, Target's), -20%; Elemental: Light, -10%; Super, -10%; Alternative Ability, Χ1/5) [11]; Mind Control (Independent, +70%; Suggestion, -40%; Sense-Based (Vision, Target's), -20%; Elemental: Light, -10%; Super, -10%; Alternative Ability, Χ1/5) [9]; NASA Rank 1 [5]; Pressure Support (Super, -10%) [5]; Sealed (Super, -10%) [14]; Social Chameleon [5]; Super ST +10/+100 (Super, -10%) [390]; Vacuum Support (Super, -10%) [5]; Very Fit [15]; Voice [10]; Wealth (Wealthy) [20].
Perks: Courtesy NASA Rank +2 [2]; Illumination [1]; Sartorial Integrity [1]; Sexy Pose [1]; Skintight Uniform [1]; Supersuit [1].
Disadvantages: Overconfidence (12) [-5]; Secret (Imprisonment) [-20].
Quirks: Atheist [-1]; Fakes Being Congenial [-1]; Incorrigible Flirt [-1]; Seeks to Increase Own Power [-1]; Vanity [-1].
Skills: Acting (A) IQ+2 [8] – 15; Aerobatics (H) DX+1 [8] – 14; Brawling (E) DX+2 [4] – 15; Computer Operation/TL8 (E) IQ+0 [1] – 13; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 14; Fast-Talk (A) IQ+5 [1] – 18†‡; First Aid/TL8 (Human) (E) IQ+1 [2] – 14; Flight (A) HT+0 [2] – 13; Innate Attack (Beam) (E) DX+5 [16] – 18; Innate Attack (Gaze) (E) DX+5 [8] – 18§; Intelligence Analysis/TL8 (H) IQ+1 [8] – 14; Lip Reading (A) Per+1 [4] – 14; Literature (H) IQ-1 [2] – 12; Observation (A) Per+1 [4] – 14; Pharmacy/TL8 (Synthetic) (H) IQ+1 [4] – 14; Psychologist! (WC) IQ+1 [36] – 14#; Research/TL8 (A) IQ+1 [4] – 14; Savoir-Faire (Military) (E) IQ+1 [2] – 14; Sex Appeal (Human) (A) HT+6 [2] – 19‡₯; Speed-Reading (A) IQ+1 [4] – 14; Swimming (E) HT+0 [1] – 13; Throwing (A) DX+0 [2] – 13; Wrestling (A) DX+1 [4] – 14.
Starting Spending Money: $20,000 (20% of Starting Wealth).

* Includes +10/+100 from Super ST.
† Includes +4 from Memetics.
‡ Includes +2 from Voice.
§ Defaulted from Innate Attack (Beam).
# Conditional +4 from Memetics.
₯ Includes +4 from Appearance.

Role-Playing Notes:
Moonstone is patient, manipulative, and sociopathic, as amoral as anyone can be. Her flirting with Captain Marvel – and any other adversary she may go up against, male or female – is a purely psychological tactic meant to keep her opponent off-balance.


First one of the new year. Hopefully I can keep up a good pace this year.

Not really sure how an outside medical consultant for an organization would be handled mechanically. I used NASA Rank 1 for her authority to say "s/he cannot handle it, do not send hir up", and Courtesy NASA Rank +2 to represent the rest of her influence at NASA.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 03-21-2020 at 08:34 AM. Reason: Adjusted Advantages
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Old 01-06-2019, 03:16 PM   #1493
naloth
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
[
Advantages: Affliction (Hypnotic Dazzle) 9 (Will-8; Disadvantage: Gullibility, +10%; Malediction: -1/yd, +100%; Persistent, +40%; Sense-Based (Vision, Target's), -20%; Elemental: Light, -10%; Super, -10%) [189];
It wouldn't change the cost much, but Malediction (making it will and -1 per yd) seems odd. Perhaps just going Sense-Based (Vision) +150%, then adding reduced Range instead? Also, what would Persistent do, since this already has a duration of 1/min per MOS? I'd also up the self control number for Gullibility or change this to something else, since she's strobing someone will put them on guard.

Quote:
Damage Resistance 65 (Force Field, +20%; Hardened 1, +20%; Link, +10%; No Signature, +20%; Reflexive, +40%; Switchable, +10%; Super, -10%) [683]
Reflexive is awfully expensive here for an ability she can just leave on. There doesn't seem to be a downside to leaving her DR on?

Quote:
Doesn't Breathe (Link, +10%; Oxygen Storage, Χ100, -30%; Switchable, +10%; Super, -10%) [16]
Is this intended to mean she can't breathe while she's using her force field? That would better be represented at Maximum Duration (after which she has to shut it down and replenish her reserves for a brief time) then paying for a link to an advantage. Normally, Doesn't Breathe is effectively switchable anyway (you just stop breathing and use your stores as necessary).

I might also up her appearance or Charisma since it seems like an awful lot of characters fawn over her even when she's not flirting.

Perhaps my memory is wrong, but isn't she more powerful (able to go insubstantial, stronger, etc) or is that something she evolved to later on?

Quote:
Moonstone is patient, manipulative, and sociopathic, as amoral as anyone can be. Her flirting with Captain Marvel – and any other adversary she may go up against, male or female – is a purely psychological tactic meant to keep her opponent off-balance.
Yup, good description. I'd even go higher on her psychology wildcard. She's supposedly notable in her field, perhaps even a "go to" expert.
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Old 01-06-2019, 04:04 PM   #1494
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by naloth View Post
It wouldn't change the cost much, but Malediction (making it will and -1 per yd) seems odd. Perhaps just going Sense-Based (Vision) +150%, then adding reduced Range instead? Also, what would Persistent do, since this already has a duration of 1/min per MOS? I'd also up the self control number for Gullibility or change this to something else, since she's strobing someone will put them on guard.
I'm still futzing with this, honestly. It's meant to be the kind to lull someone into a hypnotic state, and Gullibility seemed to be the closest match. I'm open to suggestions for streamlining it.

And looking it over, I completely left off her blinding flash. *blargle*

Quote:
Originally Posted by naloth
Reflexive is awfully expensive here for an ability she can just leave on. There doesn't seem to be a downside to leaving her DR on?

Is this intended to mean she can't breathe while she's using her force field? That would better be represented at Maximum Duration (after which she has to shut it down and replenish her reserves for a brief time) then paying for a link to an advantage. Normally, Doesn't Breathe is effectively switchable anyway (you just stop breathing and use your stores as necessary).
Her force field is meant to give DR + ability to breathe/survive in space, hence the Doesn't Breathe (Oxygen Storage), permitting short trips into space (or the upper atmosphere) without needing to carry breathing gear.

Maybe bumping Link to +20% on the DR could work, but I'm half-remembering a time when she got hit by someone far below her weight class she wasn't aware of and took damage.

Quote:
Originally Posted by naloth
I might also up her appearance or Charisma since it seems like an awful lot of characters fawn over her even when she's not flirting.
Beautiful + Charisma 2 isn't enough to be fawned over? o.O :) I hesitate to bump folks to Very Beautiful at times.

Quote:
Originally Posted by naloth
Perhaps my memory is wrong, but isn't she more powerful (able to go insubstantial, stronger, etc) or is that something she evolved to later on?
I think a lot of that is stuff she evolved later on. Her stats in the OHOTMUDE I'm going off of represents her in the '80s; I have to check her Marvel wiki entry to see where she is now. But given that this is still her "Year One" incarnation, going with the OHOTMUDE rather than later depictions seems more reasonable. For her strength, everyone with super strength has gotten stronger over time, it seems. I currently have her at Class 10, which is Spider-Man and Captain Mar-Vell level; over time, I could see her reaching the Class 50 level (e.g. Rogue after she permanently absorbed Carol Danvers's powers).

Quote:
Originally Posted by naloth
Yup, good description. I'd even go higher on her psychology wildcard. She's supposedly notable in her field, perhaps even a "go to" expert.
Note that her Psychologist! benefits on many of its skills from her Memetics talent, bumping it to the 18-20 range for the skills Memetics covers. I know it's not exactly RAW or RAI, based on Kromm-quotes and the FAQs, but I've never seen issues with letting Talents add to Wildcards on case-by-case basises (bases? basiis?)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-06-2019, 04:51 PM   #1495
naloth
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
I'm still futzing with this, honestly. It's meant to be the kind to lull someone into a hypnotic state, and Gullibility seemed to be the closest match. I'm open to suggestions for streamlining it.

And looking it over, I completely left off her blinding flash. *blargle*
Perhaps the suggestion example from Powers with extra light effects?

Quote:
Her force field is meant to give DR + ability to breathe/survive in space, hence the Doesn't Breathe (Oxygen Storage), permitting short trips into space (or the upper atmosphere) without needing to carry breathing gear.
You wouldn't normally need to link the two, and could in fact get a limitation if Doesn't Breathe only works under certain conditions.

Ditto for Vacuum or Pressure Support. Those just work where applicable. It would be bad if they turn off when needed. It's not an enhancement to be able to use them at the same time as DR.

Quote:
Maybe bumping Link to +20% on the DR could work, but I'm half-remembering a time when she got hit by someone far below her weight class she wasn't aware of and took damage.
Link isn't necessary. Reflexive is certainly useful, but she can leave her DR on whenever she's in costume or expecting trouble. It just seems like overkill to make it click on automagically whenever needed. (Also, it does prevent her from being surprised if you want to allow that as above.)

Quote:
Beautiful + Charisma 2 isn't enough to be fawned over? o.O :) I hesitate to bump folks to Very Beautiful at times.
She's just one of the few that seem to *always* get fawned over.

Quote:
I think a lot of that is stuff she evolved later on. Her stats in the OHOTMUDE I'm going off of represents her in the '80s; I have to check her Marvel wiki entry to see where she is now. But given that this is still her "Year One" incarnation, going with the OHOTMUDE rather than later depictions seems more reasonable. For her strength, everyone with super strength has gotten stronger over time, it seems. I currently have her at Class 10, which is Spider-Man and Captain Mar-Vell level; over time, I could see her reaching the Class 50 level (e.g. Rogue after she permanently absorbed Carol Danvers's powers).
I blame inconsistent comic writing. 10tons is a good level for her.

I do believe she started with insubstantial then developed the ability to transmute equipment insubstantial (stealing) later on. I'd have to check early appearances. I really didn't see her as much of a character until the Thunderbolts run which would be an augmented version.

Quote:
Note that her Psychologist! benefits on many of its skills from her Memetics talent, bumping it to the 18-20 range for the skills Memetics covers. I know it's not exactly RAW or RAI, based on Kromm-quotes and the FAQs, but I've never seen issues with letting Talents add to Wildcards on case-by-case basises (bases? basiis?)
I missed that, but yes, that makes perfect sense.
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Old 01-10-2019, 08:53 PM   #1496
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Updated Moonstone with the following:

Adjusted Affliction to be a blinding flash instead of a hypnotic strobe.

Altered the hypnotic strobe effect to a pair of Mind Control advantages; the first with Conditioning for long-term effects, the second with Suggestion for a more immediate combat version. Both are Alternate Abilities of the Affliction.

Made alterations to Damage Resistance. Most notably, removed Link (which reminds me I need to go back and edit the stuff it was Linked to) and lowered No Signature to Low Signature.

[Edit]: Added Pressure Support and removed Link and Switchable from Doesn't Breathe and Vacuum Support.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 01-10-2019 at 08:57 PM.
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Old 01-11-2019, 07:53 AM   #1497
naloth
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Looks good, mostly nitpicks below.

Quote:
Originally Posted by Phantasm View Post
Updated Moonstone with the following:

<snip>Altered the hypnotic strobe effect to a pair of Mind Control advantages; the first with Conditioning for long-term effects, the second with Suggestion for a more immediate combat version. Both are Alternate Abilities of the Affliction.
When I was copying suggestion from Powers, I noticed that it has Independent. Otherwise, you need to "suggesting" until the person is done doing whatever you're trying to do. Is the latter what you're going for?

Quote:
Made alterations to Damage Resistance. Most notably, removed Link (which reminds me I need to go back and edit the stuff it was Linked to) and lowered No Signature to Low Signature.

[Edit]: Added Pressure Support and removed Link and Switchable from Doesn't Breathe and Vacuum Support.
You might consider Sealed as well, since a nerve agent that works by touch could seep through her field and affect her even when she's not breathing. I tend to overlook/forget it.
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Old 01-11-2019, 09:50 AM   #1498
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by naloth View Post
Looks good, mostly nitpicks below.

[SNIP]
Good catches! I'll update when I get home later tonight.

Edit: Updated with those suggestions.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 01-11-2019 at 07:09 PM.
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Old 01-12-2019, 12:45 PM   #1499
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

NITRO

Real Name: Robert Hunter.
Occupation: Professional criminal, former electrical engineer.
Identity: Publicly known.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Scranton, Pennsylvania.
Marital Status: Married.
Known Relatives: Mary (wife), Virginia (daughter).
Group Affiliation: Pawn of Colonel Yon-Rogg and Doctor Minerva; formerly NASA.
Base of Operations: Mobile; formerly Cape Canaveral, Florida.
History: Robert Hunter was an electrical engineer working for NASA on a few long-range interstellar probes when he was abducted by forces commanded by the Kree Colonel Yon-Rogg and taken to the Colonel's cloaked spy ship in orbit (see Kree; Yon-Rogg). Rogg ordered his science officer, Minn-Erva, to turn Hunter into a suicide bomber to use in a plot to embarrass the spy Mar-Vell, who at the time operated on Earth as a superhero (see Captain Marvel; Doctor Minerva).

Given the power to explode at will, Hunter was given post-hypnotic commands to destroy the hangar containing a probe awaiting launch. While he was successful in destroying the probe and the hangar, he surprised everyone (except maybe Minn-Erva) by reconstituting himself to explode again, releasing a cloud of toxic gas from a group of nearby canisters. Calling himself Nitro, he fought Mar-Vell to a standstill until Vell trapped part of Nitro's gaseous state in a container separate from the rest of him, preventing him from reconstituting.

Months later, Nitro was freed by a court order filed by his wife and daughter ordering his reconstitution so he could stand trial. Despite precautions taken by the authorities to contain him, Nitro used his powers to escape custody, trouncing the government's own super-team, Freedom Force, and destroying a number of SHIELD Sentinels in the process (see Freedom Force; Sentinels; SHIELD).

Nitro's current whereabouts are unknown. At present he has yet to stand trial or even be officially arrested for his midseeds.
Height: 6' 3".
Weight: 235 lbs.
Eyes: Brown.
Hair: White.
Uniform: A dark purple bodysuit with lighter purple on the sleeves and sides, purple gloves, black boots, gold bracers, and an oval gold medallion on his chest.
Strength Level: Nitro possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Nitro possesses the superhuman ability to explode and reconstitute himself at will. The explosion can occur with the force of approximately his body weight in TNT, though he is able to regulate the explosive force to produce lesser explosions. Most notably, his punches explode with the relative force of ten pounds of TNT. It takes him time to reconstitute himself once he fully explodes, but he can explode himself multiple times in succession without tiring; the larger the explosion, the longer it takes to fully reform.

2,136 points
Attributes: ST 12 [20]; DX 12 [40]; IQ 12 [40]; HT 12 [20].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Alternate Form (Body of Air w/ Regen (Extreme; Super, -10%)) (Difference in Point Cost: 171; Maximum Duration: 30 seconds, -75%; Minimum Duration: 10 seconds, -0%; Reduced Time: Instant, +100%; Trigger: Self-Explosion, -10%; Super, -10%) [170]; Artificer 2 [20]; Crushing Attack (Explosive Punch) 6dΧ6 (Damage Modifier: Explosive (/3ΧYards), +50%; Melee Attack: Destructive Parry, +10%; Melee Attack: Dual, +10%; Melee Attack: Reach C, -30%; Variable, +5%; Super, -10%; Alternative Attack, Χ1/5) [49]; Crushing Attack (Self-Explosion) 6dΧ30 (Area Effect: 2 yards, +50%; Damage Modifier: Explosive (/2ΧYards), +100%; Emanation, -20%; Uncontrollable Trigger: Crushing Damage That Exceeds DR, -30%; Variable, +5%; Super, -10%) [1,755]; Damage Resistance 10 (Limited: Crushing Damage, -40%; Tough Skin, -40%) [10]; High Pain Threshold [10]; Regeneration (Extreme: 10 HP/sec) (Accessibility: Only in Alternate Form, -10%; Super, -10%) [120]; Wealth (Comfortable) [10].
Perks: Supersuit.
Disadvantages: Code of Honor (Pirate's) [-5]; Enemy (Law Enforcement; Medium-Sized Group) (12) [-40]; Overconfidence (9) [-7].
Quirks: Dual Identity [-1]; Hold Grudges [-1]; Not Until My First Cup! [-1]; Uncongenial [-1].
Skills: Boxing (A) DX+2 [8] – 14; Electrician/TL8 (A) IQ+2 [2] – 14*; Electronics Operation/TL8 (Communications) (A) IQ+0 [2] – 12; Electronics Operation/TL8 (Sensors) (A) IQ+0 [2] – 12; Electronics Repair/TL8 (Communications) (A) IQ+2 [2] – 14*; Electronics Repair/TL8 (Scientific) (A) IQ+2 [2] – 14*; Electronics Repair/TL8 (Sensors) (A) IQ+2 [2] – 14*; Engineer/TL8 (Electronics) (H) IQ+1 [2] – 13*; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 12; Wrestling (A) DX+2 [8] – 14.
Starting Spending Money: $8,000 (20% of Starting Wealth).

* Includes +2 from Artificer.

Role-Playing Notes:
While Nitro was originally essentially brainwashed into being a suicide bomber, he has come to love his power. At present he desires vengeance on Captain Marvel for his initial defeat. Barring that, he will likely hire himself out as muscle for anyone who needs something destroyed. In the back of his head, he also wants revenge on the Kree who gave him his powers for messing with his mind, though that's tempered by the thought he'd also thank them for the powers.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 03-26-2020 at 10:25 AM. Reason: Altered his powers; removed Fragile
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Old 01-12-2019, 01:49 PM   #1500
naloth
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
Design Notes:
1. Nitro's Alternate Form is meant to be triggered by both his Self-Explosion attack and his Fragile (Explosive) disadvantage. If there is a better way to explain this aspect of his powers, I'm open to suggestions.
I never finished, but I started to make a character that did something similar with linked Diffuse (Swarm), an Explosive attack, and fatigue costs. The benefit for using diffuse was that he could remain that way until his fatigue ran out. I linked them, so he couldn't become diffuse w/o exploding.
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