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Old 05-29-2016, 03:01 AM   #1
Drop Bear
 
Join Date: May 2012
Default [3e] Help Auditing these characters

How Do, bean a wile since I've built GURPS characters, I think it's all coming back to me. I've made up a few mostly for practice for when I try to launch a game late next month. So when I post them can folks let me know if I'm getting my 3rd ed math right?

the first one

Karl from High Court, AKA Karl Cheapside, AKA 2nd Story Gavin, AKA Sid of Broke Bottom

Str: 10, 0pts
Dex: 14, 45pts
IQ: 12, 20pts
Ht: 10, 0pts

Advantages
Attractive 5pts
Danger sense 15pts
Semi-Literate 5pts

Disadvantages
Code of Honor (Thieves) -5
Sense of Duty -5
Struggling wealth -10

Quirks
Light Drinker & Doesn't do Drugs
Cautious
Courteous
Peacemaker
Doesn't mind an honest days work

Combat Skills
Brawling 14 (1), Knife 15 (2), Knife Throwing 14 (1), Short Sword 12 (1).

Other Skills
Climbing 14 (2), Carousing 10 (2), Fast-Talk 11 (1), Merchant 11 (1), Holdout 14 (2), Pick Pocket 14 (4), Lock Picking 14 (2), Slight of Hand 14 (2), Streetwise 12 (2), Traps TL/3 12 (2), Stealth 14 (2), Area Knowledge (Campaign town) 12 (1), Gambling 11 (1), 1st aid 12 (1), Carpentry 12 (1), Mechanics (Gadgets) TL/3 11 (1) Cyphering 12 (1).

Languages
Angle (native) 12 (0), Frank 11 (1), Sax 11 (1)

Attributes: 65pts
Advantages: 25pts
Disadvantages: -20pts
Quirks: -5pts
Skills: 35pts
Total: 100Pts
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Old 05-29-2016, 03:12 AM   #2
Phantasm
 
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Default Re: Help Auditing these characters

Who is his Sense of Duty to?

Semi-Literate... ah, right, 3e (shoulda put that in the topic). Is this a setting that's Illiterate as a setting feature?

What are the relative values ("IQ+1", "DX-1", etc) of his skills?

"Sax" as a language... I'm assuming the Saxon language?
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Old 05-29-2016, 04:32 AM   #3
Curmudgeon
 
Join Date: Sep 2011
Default Re: Help Auditing these characters

Quote:
Originally Posted by Drop Bear
How do, been a while since I've built GURPS characters, I think it's all coming back to me. I've made up a few mostly for practice for when I try to launch a game late next month. So when I post them, can folks let me know if I'm getting my 3rd ed math right?

the first one

Karl from High Court, AKA Karl Cheapside, AKA 2nd Story Gavin, AKA Sid of Broke Bottom

ST: 10, 0 pts
DX: 14, 45 pts
IQ: 12, 20 pts
HT: 10, 0 pts

Advantages
Attractive 5 pts
Danger Sense 15 pts
Semi-Literate 5 pts

Disadvantages
Code of Honor (Thieves) -5
Sense of Duty -5
Wealth: Struggling -10

Quirks
-1 Light Drinker & Doesn't do Drugs
-1 Cautious
-1 Courteous
-1 Peacemaker
-1 Doesn't mind an honest days work

Combat Skills
1 Brawling 14-
2 Knife 15-
1 Knife Throwing 14-
1 Short Sword 12-.

Other Skills
2 Climbing 14-
2 Carousing 10-
1 Fast-Talk 11-
1 Merchant 11-
2 Holdout 14-
4 Pick Pocket 14-
2 Lock Picking 14-
2 Sleight of Hand 14-
2 Streetwise 12-
2 Traps TL/3 12-
2 Stealth 14-
1 Area Knowledge (Campaign town) 12-
1 Gambling 11-
1 First Aid 12-
1 Carpentry 12-
1 Mechanics (Gadgets) TL/3 11-
1 Cyphering 12-.

Languages
0 Angle (native) 12-
1 Frankish 11-
2 Sax 11-

Attributes: 65 pts
Advantages: 25 pts
Disadvantages: -20 pts
Quirks: -5 pts
Skills: 35 pts
Total: 100 pts
Overall, the addition is fine, but there are a few errors in skill level:

1 Shortsword (P/A) [DX-1] 13-
2 Holdout (M/A) [IQ] 12-
2 Lockpicking/TL3 (M/A) [IQ] 12-
2 Sleight of Hand (P/H) [DX-1] 13-
& First Aid should be listed as First Aid/TL3.

Assuming you're going for a historical setting, Angles spoke Saxon. It wasn't a separate language from Saxon, unless you mean the character speaks Old English (native) as well as Frankish and Old Saxon, English being Saxon spoken around the island of Great Britain and Old Saxon being spoken further east on the continent (with the related Old Frisian being spoken in the area in between in the north-west part of the continent [approximately, the Benelux countries]).
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Old 05-29-2016, 05:13 AM   #4
Drop Bear
 
Join Date: May 2012
Default Re: Help Auditing these characters

The setting is a fantasy one where the home kingdom is roughly equivalent to middle ages England, Sax is the language of Saxlund (Saxland) a major more than vaguely Germanic kingdom analog, Frank is the language of Frankland, Frankan, Ile De Frank and a few other vaguely French and Occitanian kingdoms on the continent. Frank is a major trade language and used by the Nobility as a language of Court & Culture, also their is a lot of Sax blood among the High Houses and many traders from the pseudo-germanic region are Saxlunders, if you wan to get pretentious you can call the Sax language Saxlundian, but it's spoken as a native language in more kingdoms than Saxlund in it's home region.

the Sense of Duty is to his friends, network of contacts and his Current Crew when he is working on a heist.


Illiteracy is the Norm, but Semi-Literacy is common (and becoming more so but generations away from being the norm) among the Gentry, Nobility, Captains and better Crafts & Trades persons as well as anyone looking to be upwardly mobile, full Literacy is the province of Professionals, Scholars, Poets, Priests, Monks, and Administrators.


Edit: I have whole language trees on scratch paper showing where what feeds in to each other, to try to explain without my badly scrawled visual aids makes my head hurt and would likely induce migraines in others.

also thanks Curmudgeon, I was going on memory for some skills towards the end, just because I felt like I was back in the Zone where I could do characters without books or even sometimes 2B pencil & paper.

Last edited by Drop Bear; 05-29-2016 at 05:56 AM.
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Old 05-29-2016, 05:21 AM   #5
sjard
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Default Re: Help Auditing these characters

Quote:
Originally Posted by Phantasm View Post
ah, right, 3e (shoulda put that in the topic).
Topic edited to add [3e].
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Old 05-29-2016, 06:39 AM   #6
Drop Bear
 
Join Date: May 2012
Default Re: [3e] Help Auditing these characters

Next up

Rafe the Beaker AKA Rafe the Bloodletter, AKA "Stone", AKA "Him" (as in "do you really want to deal with Him?", "Us Kids have got someone looking after us, it's Him over there")

Str: 13, 30pts
Dex: 13, 30pts
IQ: 10, 0pts
HT: 12, 20pts

Advantages
Combat Reflexes 15pts
Toughness DR1 10pts
Charisma +1 5pts

Disadvantages
Code of Honor (Thieves) -5pts
Code of Honor (Sportsman Fighters) -5pts
Sense of Duty (Immediate Circle, Other Sportsman Fighters, Children and Small Animals in General) -5pts
Struggling Wealth -10pts
Compulsive Generosity -5pts
Enemy (small group of above average enemies, 6 or less) -5pts

Quirks
Will put on a Show but won't throw a fight -1pt
Protective of Children and Small Animals-1pt
Eats Healthy -1pt
Trains Hard -1pt
Likes to put A-Holes in their Place (Hard) -1pt

Martial Arts Style
Pancratium (Analog)

Combat Skills
Boxing 14 (4),Wrestling 13 (2), Karate 12 (2), Knife 14 (2), Short Sword 12 (1), Buckler 14 (2)

Maneuvers
Arm lock 15 (1), Feint (Boxing) 16 (2), Hit Location (Boxing) 13 (2)

Other Skills
Pick Pockets 12 (1), Holdout 10 (2), Stealth 12 (1), Streetwise 10 (2), Performance 10 (2), 1staid TL/3 10 (1), Carousing 12 (1), Gambling 10 (2)

Languages
Angle (native) 10 (0)

Attributes: 80pts
Advantages: 30pts
Disadvantages: -35pts
Quirks: -5pts
Skills: 25pts
Maneuvers: 5pts
Total: 100Pts

Edit: forgot the enemy group

Last edited by Drop Bear; 05-29-2016 at 05:24 PM.
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Old 05-30-2016, 12:24 AM   #7
Curmudgeon
 
Join Date: Sep 2011
Default Re: [3e] Help Auditing these characters

Quote:
Originally Posted by Drop Bear
Rafe the Beaker AKA Rafe the Bloodletter, AKA "Stone", AKA "Him" (as in "do you really want to deal with Him?", "Us Kids have got someone looking after us, it's Him over there")

30 ST: 13
30 DX: 13
0 IQ: 10
20 HT: 12

Advantages
15 Combat Reflexes
10 Toughness 1: DR 1
5 Charisma +1

Disadvantages
- 5 Code of Honor (Thieves)
- 5 Code of Honor (Sportsman Fighters)
- 5 Sense of Duty (Immediate Circle, Other Sportsman Fighters, Children and Small Animals in General)
-10 Wealth: Struggling
- 5 Compulsive Generosity
- 5 Enemy (small group of above average enemies, 6-)

Quirks
-1 Will put on a Show but won't throw a fight
-1 Protective of Children and Small Animals
-1 Eats Healthy
-1 Trains Hard
-1 Likes to put A-Holes in their Place (Hard)

Martial Arts Style
Pancratium (Analog)

Combat Skills
4 Boxing (P/A) [DX+1] 14-
2 Wrestling (P/A) [DX] 13-
2 Karate (P/H) [DX-1] 12-
2 Knife (P/E) [DX+1] 14-
1 Shortsword (P/A) [DX-1] 12-
2 Buckler (P/E) [DX+1] 14-

Maneuvers
1 Arm Lock (Wrestling) (A) (Wrestling +2) 15-
2 Feint (Boxing) (H) (Boxing +2) 16-
2 Hit Location (Boxing) (H) (Boxing -1) 13-

Other Skills
1 Pickpocket (P/H) [DX-2] 12-
2 Holdout (M/A) [IQ] 10-
1 Stealth (P/A) [DX-1] 12-
2 Streetwise (M/A) [IQ] 10-
2 Performance (M/A) [IQ] 10-
1 First Aid TL/3 (M/E) [IQ] 10-
1 Carousing (P/A) [HT-1] 12-
2 Gambling (M/A) [IQ] 10-

Languages
0 Angle (native) [IQ] 10-

Attributes: 80 pts
Advantages: 30 pts
Disadvantages: -35 pts
Quirks: -5 pts
Skills: 25 pts
Maneuvers: 5 pts
Total: 100 pts
The addition is fine but there are two errors in skill levels:
1 Pickpocket (P/H) [DX-2] 11-
1 Carousing (P/AHT) [HT-1] 11-
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