08-14-2009, 04:33 PM | #81 | |
Join Date: Feb 2005
|
Re: Powerstones
Quote:
-Polaris |
|
08-14-2009, 04:41 PM | #82 | |
Join Date: Aug 2004
Location: Buffalo, New York
|
Re: Powerstones
Quote:
A Mage with IQ 12 and magery 3, costs a total of 40 points plus 35 points, or 75 points total. Toss in Luck, and it cost the player a total of 105 character points. Absent the Tyche potion at $1300 per shot, lasting 2d6 hours - and absent the luck, a mage with only 1 character point in the spell, will have the charge powerstone at a skill of 12. As a GM, I've seen instances where a player couldn't roll under a 12 or less to save their life, this despite having the luck advantage and using MY houserules - where you get THREE "rerolls" before the luck advantage needs to recharge. So it does happen. Without a functional BLESS using YOUR method, the risks for rolling a crit failure are bad enough, but rolling a 12+ without LUCK or without BLESS is just playing fire. The odds are, that once out of very 4 atempts to use that spell will result in quirking your stone. I don't mind you making assertions and I really don't have a problem "debating" the rules one way or another. I've been wrong more times than I care to count - but, I've also been right more times than I care to count as well ;) If all you count upon is the standard rules as written for "Luck", the odds of blowing at least one set of re-rolls with a skill of 12, is equal to 1-odds of rolling a 12 or less on 3d6 raised to the 3rd power. That works out to 1.7% of the time. Without Luck however, the odds of quirking your stone work out to be roughly 1 in four. If you want to spend 30 points getting the Luck advantage when instead, you could have had 30 points in spells, that's your choice. Few mage characters will be built in that fashion - which makes it atypical...
__________________
Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 |
|
08-14-2009, 04:48 PM | #83 |
Join Date: Feb 2005
|
Re: Powerstones
When would the use of Tyche be a good idea?
When the decrease in the odds of breakage costs an expected costs that exceeds the cost of the elixer itself. That's going to happen about a stone size of 20 or so approx. -Polaris |
08-14-2009, 04:52 PM | #84 |
Join Date: Feb 2005
|
Re: Powerstones
Hal,
No one would build a wizard that way (that specializes in magic anyway). You want a "Base Magic Skill" of 15+ regardless in order to get the fatigue reduction which means any REASONABLE dedicated wizard is not going to have IQ12 and Magery III. Such a low powered wizard has no business enchanting anything! A more realistic wizard (even on 150+75) will have a basic magic skill of 15, usually of the variety of IQ 14 and Magery III for a total positive cost of 115. That's out of a total budget for your typical starting hero (let along DF characters!) of 225 which allows plenty for spells and if necessary luck as well. I also proved that you don't NEED luck. Sorry there is it. Your example is a very poor and atypical one. -Polaris Last edited by Polaris; 08-14-2009 at 04:54 PM. Reason: fixed math |
08-14-2009, 05:00 PM | #85 | |
Join Date: Aug 2004
Location: Buffalo, New York
|
Re: Powerstones
Quote:
__________________
Newest Alaconius Lecture now up: https://www.worldanvil.com/w/scourge-of-shards-schpdx Go to bottom of page to see lectures 1-11 |
|
08-14-2009, 05:21 PM | #86 | |
Join Date: May 2008
Location: CA
|
Re: Powerstones
Quote:
|
|
08-14-2009, 05:27 PM | #87 | |
Join Date: Feb 2005
|
Re: Powerstones
Quote:
It's useful to have both because you can't recharge a manastone and that can be important. -Polaris |
|
08-14-2009, 05:31 PM | #88 |
Join Date: May 2008
Location: CA
|
Re: Powerstones
Yeah, but suggesting using a Tyche elixer to recharge a powerstone as being an economical idea when you have manastones available doesn't seem particularly... right. There's no reason to spend money recharging a powerstone if you can just buy an equivalent manastone for less.
|
08-14-2009, 05:31 PM | #89 | |
Join Date: Feb 2005
|
Re: Powerstones
Quote:
Your typical 100pt (for 1st - 3rd edition GURPS) and your typical 150 pts 4E GURPS wizard have been based on IQ14+Magery III almost forever....since the mid 1980s at the very least. In fact when making a generic 150pt wizard (or 100pts in prior editions), the very first thing you do is pencil in 14 IQ and Magery III [unless the GM allows higher levels of Magery in which case you can skimp a bit on the IQ]. That's because you want a fatigue cost reduction of 1 for almost all your spells while only spending the "minimum" (1pt) for each spell. There is even a term for this: Base Spell Skill IIRC. Thus your typical adventuring 150pt wizard spends 115 pts on IQ 14 and Magery III and then plows most of his remaining 110 pts into spells. This is the most effecient way to build a wizard in general and this has been known almost forever. -Polaris |
|
08-14-2009, 05:34 PM | #90 | |
Join Date: Feb 2005
|
Re: Powerstones
Quote:
You can't recharge a Manastone anyway. You'd have to remake one from scap in the field which takes a lot more fatigue and takes a lot longer. Thus there is a niche for both for the adventuring wizard. -Polaris |
|
Tags |
no nuisance rolls, powerstones |
|
|