07-16-2016, 05:01 PM | #1 |
Join Date: Mar 2010
Location: USA
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New combat helper program
Hi all!
In my free time (which isn't all that much), I've been poking at making a combat helper program. It's in its very VERY early stages, but I was wondering how much interest the community would have in this sort of program? Additionally, I was wondering what sort of steps I would have to take to keep from stepping on Steve Jackson's toes (legally speaking). When (if) this gets completed, I intend for it to do, at a minimum: - Keep track of initiative order, and show whose turn it is - Handle NPC and player HP levels and status effects (like shock) - Prompt players and GMs to make rolls (for example, roll to prevent dying when HP too low), and automatically apply modifiers - Auto-handle jumping checks - Auto-handle random hit locations, armor values and attacks on various limbs Basically, it would handle a lot of calculation stuff to streamline combat sections, and allow the GM to focus more on the game than on the numbers. This project was spawned by my absent-mindedness and desire to not have to pick up a rule book every time my players do something completely unexpected during combat turns. Also, with Steve Jackson's permission, I'd like to have this program be: - Free. As in, if you own GURPS and want to use this, go for it. - Free. As in, if you know C# or F#, and want to add some features, go for it. - Open Source (see above) Would the community and SJ games find this sort of program useful and interesting? |
Tags |
programming, resource, software tools |
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