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Old 07-16-2016, 05:01 PM   #1
JHDude
 
Join Date: Mar 2010
Location: USA
Default New combat helper program

Hi all!

In my free time (which isn't all that much), I've been poking at making a combat helper program. It's in its very VERY early stages, but I was wondering how much interest the community would have in this sort of program? Additionally, I was wondering what sort of steps I would have to take to keep from stepping on Steve Jackson's toes (legally speaking).

When (if) this gets completed, I intend for it to do, at a minimum:
- Keep track of initiative order, and show whose turn it is
- Handle NPC and player HP levels and status effects (like shock)
- Prompt players and GMs to make rolls (for example, roll to prevent dying when HP too low), and automatically apply modifiers
- Auto-handle jumping checks
- Auto-handle random hit locations, armor values and attacks on various limbs

Basically, it would handle a lot of calculation stuff to streamline combat sections, and allow the GM to focus more on the game than on the numbers. This project was spawned by my absent-mindedness and desire to not have to pick up a rule book every time my players do something completely unexpected during combat turns.

Also, with Steve Jackson's permission, I'd like to have this program be:
- Free. As in, if you own GURPS and want to use this, go for it.
- Free. As in, if you know C# or F#, and want to add some features, go for it.
- Open Source (see above)

Would the community and SJ games find this sort of program useful and interesting?
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