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Old 04-30-2016, 12:36 PM   #41
starslayer
 
Join Date: Dec 2006
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Captain Butterfly Dreaming I Am A Man: Four-color heroes battle dastardly villains in downtown Conurbation! But one night, when the team goes to sleep, they dream about waking up in an underground facility as normal folks, with one of their scientist-captors muttering something about the neural-reality field glitching. From that moment on, falling asleep means transitioning between fighting crime and escaping the lab. Are their superhero lives just an experiment in thought control -- and if so, why do they continue to "dream" it even after escaping the lab? Or are their guinea-pig lives a supervillain's psychic attack, meant to undermine their confidence and abilities, all to leave Conurbation undefended?

(I'd actually run that . . .)

GURPS MacGuffin Alphabet
GURPS Reign of Steel
GURPS Underground Adventures
1. I think that was a legitimate episode of Buffy- the evil? wizards who had made it their goal to ruin Buffy used a spell on her to make her believe her entire life was a naught but psycosis, but in the world where she's just crazy her mother and father are still alive and happy and just want so badly for her to be well.

2. In mankind's fallen future the robots rule, but there are certain caves that even the zone-minds avoid, if you can brave the horrors within you can claim one of artifacts at its depth- things that even the zone-minds fear..

Brave the depths, claim the MacGuffin, get back out, then the real adventure begins- trying to figure out why the MacGuffin can scare a zone mind, and how to exploit it for the good of mankind!


Horror
Ritual Path Magic
Powers- The Weird
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Old 05-01-2016, 11:21 PM   #42
tshiggins
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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(SNIP)

Horror
Ritual Path Magic
Powers- The Weird
The fight against the Lodges proved a terrible distraction; a superb act of misdirection by the Mayombe. They embedded themselves at the heart of every major civilization, slowly drove the cities mad, fed on the psychic energies released, and used it to warp reality, itself.

Now, the last of the Voudon and the few sane mages that remain desperately defend the Havens, located in the sparsely populated regions between the howling madness of the Mayombe city-states.

Fortunately, the Mayombe fight amongst themselves as much as they fight against the resisters, and that creates opportunities. Opportunities to snip away, slowly, at the areas of Mayombe control, rescue those best able to survive the madness and the horror, and with them strengthen the Havens.

The war for the mind of humanity that shapes reality won't be short, but with the help of the Legba and the last of the mages, there's hope.

Low Tech
Robots
Magic
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Old 05-02-2016, 01:12 AM   #43
somecallmetim
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Low Tech
Robots
Magic
On the distant colony world Proserpine, human technology reached unprecedented heights. In the Great City built around and out of the original generation ship, philosopher scientists created tools and weapons able to reshape reality itself. In their hubris, they reached too far, altering the fundamental nature of reality for light days arounds their sun. The technology and ecology of the colony failed. Strange creatures crawled forth from rips in space, or evolved in pockets of highly compressed time. The human population was reduced to subsistence farming. Centuries have passed. Humanity has begun to build again. Crude stone forts give way to the arch and the flying buttress. Crossbows and steel blades give warriors an edge against the monstrous beasts and Unmen from beyond settled lands.

Unguessed by the population, the damage done by their ancestors has begun to heal. Many ancient tools awaken, some waiting to be discovered, others already in the hands of the Unmen. In a long buried ruin, power once again flows. The metallic servitors stir. They are ready to continue their assigned mission, to protect and educate their owner's descendants, a group that now includes every living human on the planet. Armed with their MANA engines and modular spell banks, the robots must bring the light of technology and magic to humanity, and use them to fight off humanity's adversaries.

Horror
Infinite Worlds
Martial Arts
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Old 05-02-2016, 11:38 AM   #44
Phantasm
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Horror
Infinite Worlds
Martial Arts
Didn't we do this already?

Infinity has discovered a world where gunpowder was never invented; however, it's also a world where advanced electronics also don't work, and as near as they can tell the only "magic" may be various internalized body-strengthening and body-lightening techniques.

However, the martial arts are necessary to ward against things that shouldn't exist and breed fear into peoples' hearts. In a world where vampires, werewolves, and things like the Slenderman exist, Infinity's agents must seek enlightenment or succumb to the darkness. Stare into the abyss, and the abyss stares back.

Infinity will learn fast that they must seek the light, or become part of the darkness.




China
Spaceships 2: Traders, Liners, and Transports
Old West
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-02-2016, 12:38 PM   #45
PTTG
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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China
Spaceships 2: Traders, Liners, and Transports
Old West
A fleet of alien spacecraft, abandoned since time immemorial, strikes the Pacific Ocean at pretty dang high velocities circa 1866; China seizes a tsunami-ravaged Japan. Both the east and west shores of the Pacific find curiously intact vessels floating ashore -- none of them armed.

Soon an agreement is hashed out - 35% of the recovered vessels are granted to the US, 35% to China, 10% to Russia, 20% to other Pacific powers.

It's 1890 and boom towns are starting up around the cosmos as humans explore the star maps and planet charts left behind on the alien computers. This period could extend dramatically as the nearly-magical alien tech causes earthly technology to stagnate.

---

Cyberpunk
After-The-End
Alpha Centauri

Last edited by PTTG; 05-03-2016 at 11:46 PM.
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Old 05-02-2016, 01:14 PM   #46
johndallman
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Location: Cambridge, UK
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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A fleet of alien spacecraft, abandoned since time immemorial, strikes the Pacific Ocean at nearly relativistic velocities circa 1866
May I suggest turning down that velocity a bit? This xkcd has an outline of damage from masses in the hundreds of tons impacting at various speeds, and about 1% of the speed of light makes the kind of mess you seem to be envisaging.
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Old 05-02-2016, 04:11 PM   #47
SRoach
 
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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China
Spaceships 2: Traders, Liners, and Transports
Old West
Margaret Weis Productions already did this one. They developed their Cortex system around it.
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Old 05-12-2016, 12:18 AM   #48
kingofthenerdz3
 
Join Date: May 2015
Default Re: You are allowed three random GURPS supplements. What's your campaign?

GURPS Cabal
GURPS Space (4e)
GURPS Powers
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Old 05-12-2016, 02:35 AM   #49
Warlockco
 
Join Date: May 2008
Location: Colorado
Default Re: You are allowed three random GURPS supplements. What's your campaign?

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China
Spaceships 2: Traders, Liners, and Transports
Old West
I was thinking this was along the lines of Firefly/Serenity
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Old 05-12-2016, 09:10 AM   #50
ericthered
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Default Re: You are allowed three random GURPS supplements. What's your campaign?

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Cyberpunk
After-The-End
Alpha Centauri
I don't have alpha centauri the sourcebook, I've just played the game. didn't really dig the setting.

This can actually be viewed as fairly generic alpha centauri: members of the cybernetic collective are exploring alien ruins and trying to see what they can use.
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