12-01-2012, 07:00 PM | #1 |
Join Date: Aug 2009
|
Escape Rocket in Munchkin Apocalypse
Is the Escape Rocket in Munchkin Apocalypse one-use? Reading the card, it seems as if it allows you to escape from whatever calamity prompted you to play it in the first place, but it isn't clear what happens after you use it to escape a particular battle or Seal. Is it discarded? Does it continue to be usable (which would mean you could automatically run away from everything for the rest of the game, which seems absurd)? Or is it useless, but still sitting there worth 600 GP for you to sell, or trade to another player who can then use it?
|
12-01-2012, 07:30 PM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Escape Rocket in Munchkin Apocalypse
Discard it after use. If we have time before the second printing heads out, we'll look at clarifying the language in the next printing.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
01-05-2013, 09:41 AM | #3 |
Join Date: May 2012
|
Re: Escape Rocket in Munchkin Apocalypse
I don't understand the "...or to avoid all effects when a Seal is opened..." clause too. How to handle the Continuing Effect on the Seal? This player can ignore that Continuing Effect permanently?
Thanks.
__________________
I am not a native English speaker. |
01-05-2013, 11:07 AM | #4 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Escape Rocket in Munchkin Apocalypse
Precisely. If another Seal is opened and then closed, however, the Escape Rocket doesn't come back into play.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
01-06-2013, 10:18 AM | #6 |
Join Date: May 2012
|
Re: Escape Rocket in Munchkin Apocalypse
If the Continuing Effect of a Seal affect individual action only, I know how to avoid it. How about Continuing Effect that does not target individual? e.g., the They Just...Won't...Die!! Seal, we have 4 situation:
1. The "escaped" player is not in combat. 2. The "escaped" player is in combat alone. 3. The "escaped" player is in combat with a Helper. 4. The "escaped" player is in combat as a Helper. How about the Peanut Butter Shortage Seal, if the "escaped" player is the only Kid in play? All monsters still have +3 bonus? What should we do if the "escaped" player is in combat? And the #occupydoomsday! Seal, if the "escaped" player is the highest-Level player? The second highest-Level player(s) have a -3 penalty? Thanks.
__________________
I am not a native English speaker. |
01-06-2013, 10:50 AM | #7 | ||
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
|
Re: Escape Rocket in Munchkin Apocalypse
Quote:
Quote:
Nope, because they aren't the highest-Level player.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
||
01-08-2013, 12:19 AM | #8 |
Join Date: Jan 2013
|
Re: Escape Rocket in Munchkin Apocalypse
One of the things I love about this game is that the rules are loose, lol.
We came to a consensus at our table that instead of discarding it as you mention, that while the continuing effect is being avoided, the escape rocket should remain in front of the player and only discarded with a new seal. Or, while still in play, may be sold for GP (or any disaster/curse that removes, say, your most expensive item which could be the rocket) and the continuing effect of the current seal now effects you. Does this strike you as a valid interpretation? |
01-08-2013, 04:59 AM | #9 |
Join Date: Feb 2012
Location: Sydney, Australia
|
Re: Escape Rocket in Munchkin Apocalypse
That directly conflicts with Andrew's post, though, as you mention. The card will probably be changed to say "Usable Once Only" or "Discard after use" in the next printing according to his post, which makes it a One-Shot Item. You have to discard it after playing it according to the rules.
|
01-08-2013, 05:38 PM | #10 | |
Join Date: Jan 2013
|
Re: Escape Rocket in Munchkin Apocalypse
Quote:
|
|
Tags |
apocalypse, escape rocket |
Thread Tools | |
Display Modes | |
|
|