10-15-2019, 04:47 PM | #21 |
Join Date: Jan 2015
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Re: [Powers] Chivalry
I have a weak spot for chivalry, so I really love the idea!
Being unhorsed is prevented by Riding and Acrobatics rolls, the former is already covered by the talent so I'd leave it at that. The latter could be covered by incorporating into the talent, like this. If I may suggest, I'd add something like "Providence" in the form of Destiny granting points to spend on impulse buys. A valiant knight that jumped in front of an innocent to guard them from harm might be fatally struck... or it seemed so until he raises no worse for the wear and quickly dispatches the evildoers (on boring terms, he used sacrificial dodge and failed the roll, but spend destiny point on Flesh Wound). Edit: Another useful ability that came to mind if Damage Resistance (Limited, Ranged, -20%; Force Field, +20%; No Signature, +20%) or Enhanced Dodge (Limited, Ranged, -20%; No Signature, +20%). I don't have a cool name for it, but the idea is that a true knight is unbothered by pesky projectiles. Last edited by Sorenant; 10-15-2019 at 04:53 PM. |
10-15-2019, 06:48 PM | #22 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Powers] Chivalry
Destiny (See Grail but not bring it home).
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
10-15-2019, 07:01 PM | #23 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Powers] Chivalry
Instead of (or alongside) Great Captain, consider Natural Leader and its associated traits from Team Up! in Pyramid 65.
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10-16-2019, 02:31 AM | #24 | ||||
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Powers] Chivalry
Quote:
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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