02-05-2013, 08:24 PM | #81 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
Toltrin, you are a seriously disturbed individual indeed...which means you would probably fit quite well in one of my games. *laughing*
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
03-29-2013, 04:12 PM | #82 |
Join Date: Jun 2006
Location: On the road again...
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
91. The signal to charge in and kill everyone and everything in sight should never be "Wait!" :D
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-01-2013, 07:54 AM | #83 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
92. No longer allowed to fill every spell slot with Glitterdust.
92A. No longer allowed to record my daily spell selection without GM approval. 92B. If the GM cannot keep a straight face at my spell selection, I must also get party approval.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-01-2013, 11:13 AM | #84 |
Join Date: Sep 2008
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
93. The goal of the Friday Night Gaming Group is *NOT* to reduce the session to the GM arguing with himself. In character. With distinctive voices.
Violators will be required to provided the Friday Night Gaming Group with a delicious treat next time we gather. (Note to self: Given the highly competitive and skilled bakers and cooks gathered, this may be counterproducitve. At least until I DM again.) |
04-02-2013, 12:38 PM | #85 |
Join Date: May 2012
Location: montgomery al
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
94. The Thief can NOT testify in court for her own defense. She will plea guilty and then shut up!
95. Not allow to terrorize towns people to protect them from BBEG.
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Older and slower than you. |
04-02-2013, 04:49 PM | #86 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
96. I am not allowed to keep fighting after being hit in melle combat, I should try to feign death and hope the enemy goes after my friends.
96.1 Specially after the second spear that pierces your brain. 96.2 I am not allowed to try to calculate what area of my brain was hit and gain corresponding disadvantages such as hallucinations and amnesia as a result of the brain trauma. 96.3 I should stop using the new dices I bought in LA, they keep trying to kill my gadgeteer. 97. I cant learn spells on my own unless I spend months researching and focused on it, but I can learn a spell in a day with a teacher. 97.1 I shouldnt try to develop spells on my own, the world needs me to badly |
04-05-2013, 08:49 AM | #87 |
Join Date: Mar 2006
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
I have to ask what the story is behind these two.
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Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." |
05-05-2013, 11:55 PM | #88 |
Join Date: Dec 2011
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
98: When creating my own magic system consisting of a heavily modified mash up of Syntactic Magic and Threshold Magic I should spend a great deal of time testing it and defining limitations of the system. This is especially true when the guy playing the mage is maniacal in and out of character.
99: I should stop asking the player with the rogue who has multiple stress-induced disadvantages to make excessive rolls just to get a laugh at when the disadvantages reveal themselves. Case in point, a mild case of rope burn probably shouldn't trigger phantom voices. 100: In the event the aforementioned rogues phantom voices are triggered when trying to hide from a search party on a ship trying to find him after he tried to steal from the guards and the captain on several occasions, the voices should not break out into singing "Hello? Is it me you're looking for?" 101: When giving the party the mission of finding their way to a frontier fort after being shipwrecked in an unknown area of a newly discovered continent with medieval-era technology I should give them more than a map and send them on their way (even if they had poor rolls to find stuff in the wreckage). Especially true when half the party is dyslexic and the other half doesn't know that. |
05-08-2013, 06:27 AM | #89 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
102: I am not allowed to drip blood on mysterious magical artefacts that fell from the sky within hours of finding them.
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05-09-2013, 10:37 AM | #90 |
Join Date: Jun 2006
Location: On the road again...
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Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG
103. When a cat-race is announced for an MMO expansion, I am not to name my new character after my home feline. "S#!thead" is never an acceptable character name. ;)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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