10-11-2017, 11:41 AM | #1 |
Join Date: Aug 2004
Location: U.K.
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Modifying Campaign Starting Funds
Could someone remind me how to change a campaign's starting cash level on a character? I'm creating some Discworld characters, and for some reason they're coming up with standard GURPS money totals.
Thanks...
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
10-11-2017, 01:23 PM | #2 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Modifying Campaign Starting Funds
Just fiddling, I came up with this, dunno if it has issues:
Attributes | Table View. Double-click Starting Wealth. Click Full Edit Window. The "basevalue" has a bunch of numbers that represent values at tech levels starting at TL0: 25, 50, 75, 100, 200, etc. These are one-tenth the by-the-book starting wealth values. Alter these. The character should be updated automatically. |
10-12-2017, 10:48 AM | #3 |
Join Date: Aug 2004
Location: U.K.
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Re: Modifying Campaign Starting Funds
Well, I had to do a bit of nudging to force recalculation in some cases, but basically I've got things right now - thanks.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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