11-15-2018, 06:12 AM | #41 |
Join Date: Mar 2018
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Re: Munchkiny starting characters
No I rarely did the shrewd attacks as the -5 penalty and Indy Jones DX not so great. Even on a knocked-down figure that's adjDX 11.
Running did help, and esp tactics. I was playing super conservative, to get through all the battles without (much) damage. Mainly Indy & Jones would whip down threats to give the crossbows more time to work. When things got crowded, then the javelins tended to use your aggressive defense tactic. There was usually a mopping-up phase where the javelins could do some attacking without risk to anyone. |
11-15-2018, 08:04 AM | #42 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: Munchkiny starting characters
I have never understood the style of play that devolves into a set of actions that are just each player trying to prove they can outsmart other players.
I'm not saying it cannot be fun, obviously it is, for many, I'm just saying I've never been able to understand how I would enjoy a role playing game built upon such a premise. |
11-15-2018, 08:40 AM | #43 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Munchkiny starting characters
I've covered all the loopholes I can think of (including two "club" talents). Anything else?
http://www.hcobb.com/tft/house_rules.html#Combat
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-HJC |
11-15-2018, 10:21 AM | #44 | |
Join Date: May 2015
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Re: Munchkiny starting characters
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This should probably be it's own thread. I think I really like your HTH initiation replacement, though I'd have to playtest it. Does your Stop Hit option refer to damage before or after armor? I don't think your Fine Silver Weapons and Armor line is a change, unless you mean the wording of the "because" part? The "Drain ST on creations" loophole plug is clever. I think Giants probably do/should recover ST faster than humans, as a general rule, unless you want that flavor for them. I think fatigue (and damage) recovery should be proportional to ST, so a ST 50 dragon would recover 5 ST per 15 minutes' rest, and heal 5 damage per 2 days' recuperation. I'm not sure why you want Immunity to Drop Weapon upgraded to Immunity to Break Weapon? Or why you don't want a ST cost for Iron Flesh items. The main missing thing I perceive, which you may just not have mentioned, is what you're doing to limit industrial Greater Wish farming. Also I see nothing about the various issues with XP, such as costs for races with different base attribute totals, or how non-36+-point NPCs tend to learn talents without enough XP that they could gain several attribute points instead. Oh and there should probably be pro-rated effects of injury for figures of ST 8 or less, so e.g. it's possible to knock them down without knocking them unconscious or killing them, etc. |
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11-15-2018, 10:41 AM | #45 | ||
Join Date: Aug 2004
Location: Pacheco, California
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Re: Munchkiny starting characters
After. It is scored hits.
Quote:
Just matching Stone Flesh above. Quote:
I keep having this vision of a game where scale is a stat. I.e. a Giant has ST 10 and Scale 3.0 so you divide all normal scale attacks against them by three. That would be a very different game.
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-HJC |
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11-15-2018, 12:34 PM | #46 | |
Join Date: May 2015
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Re: Munchkiny starting characters
Quote:
OH! Your link was to the Combat part of your house rules - I didn't realize there was a bunch more above that. It still seems to me that you'd get wish farmers with those contest rules and "only" 500 XP per GW, because unless you patch the other change to the Demon rule wording, Demons can be overpowered since all they do is try to kill the wizard if the contest of wills fails, but presumably the Demon is still inside a pentagram, and about to be shot full of crossbow bolts, the summoner is surrounded by guards, etc. |
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11-15-2018, 12:41 PM | #47 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Munchkiny starting characters
Quote:
Spoiler: He never found this information. Contest of IQ gives at most 30 wishes on average before the wizard dies. Pentagram and crossbows are zero protection against this result. This is for an IQ 21 wizard, given DX 15 and ST 8 that's 44 attribute points. And he's just knocked down to 39 attribute points. Using my much more generous XP numbers that's only 25,000k XP. Applying all 30 wishes gives only 15,000 XP. This is a deficit of 10,000 XP to the farmers.
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-HJC Last edited by hcobb; 11-15-2018 at 12:53 PM. |
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11-15-2018, 01:42 PM | #48 | |||
Join Date: May 2015
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Re: Munchkiny starting characters
Quote:
(i.e. If ever there were a spell which should be researchable, and would have been, it's one listed in a basic spell description but not actually listed on the Magic Item Creation Table.) As for what the Break Weapon (non-immunity version) enchantment does, when we played, there wasn't one (only immunity), but I think I would do it like this: Cast on a weapon or staff, it lets you break another weapon by hitting it with the enchanted weapon (-4 to hit, weapon expert/master to-hit penalties doubled). If the weapon is fine or otherwise break-resistant, roll as per the weapon description to see if it really breaks (e.g. see Fine Weapons). Quote:
Quote:
Such as, I was thinking one approach could be to rule that in order to do the battle of wills, the wizard needs to step into the pentagram and stand in front of the demon, and there's no indication whether the contest is won until the demon either bestows a wish or makes an attack. Even so, a wizard might do it wearing enchanted armor, diamond flesh, blur, etc. What I would tend to do, is also make the demons more individual, interesting, and grudge-bearing, and have more agency beyond waiting to be summoned, and to have the effects and outcomes of summoning them be a lot more interesting. Last edited by Skarg; 11-15-2018 at 01:49 PM. |
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11-15-2018, 03:10 PM | #49 |
Join Date: Mar 2018
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Re: Munchkiny starting characters
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