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Old 11-03-2017, 01:07 PM   #1
Kromm
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Default And a knight.

Since my martial artist and bard are both light on armor, they'll need a tank.

Bash Crashky
246-point Half-Ogre Knight
Bash is the former enforcer of a band of highwaymen led by notorious charmer Hod Roberts. Though not a brilliant right hand, Bash was so terrifying at the fighting aspect of the bandit business that the mooks didn't dare challenge him, sufficiently easy to manipulate that Roberts enjoyed his unconditional loyalty and protection, yet neither cunning nor charismatic enough to challenge Roberts' leadership. Bash was, however, luckier than Roberts – he was off hiding loot when the King's Men crushed the brigands.

Attributing that turn of fate to the new moon, Bash took the sack of silver Roberts had him stashing and used it to buy a custom-made sword to replace the big stick he'd been using, as well as a suit of armor. Thus equipped, he started accompanying delving parties, trading strength and fighting skill for a share of the treasure. He doesn't understand why this is more acceptable than his old job, as it involves exactly the same activities: violence and plundering. Oh, well.

Bash isn't as unsubtle as his career path makes him sound. Though not the sharpest knife in the drawer, he has excellent tactical intelligence (Born War-Leader) and isn't easily cowed (Combat Reflexes and Fearlessness grant +3 to his low Will for Fright Checks). While he's a scary-looking half-ogre, he has the bloody rages mostly under control – mostly. His Night Vision and grasp of the need for stealth make him as useful on dungeon crawls as on night raids.

ST 18 [80]; DX 14 [80]; IQ 9 [-20]; HT 14 [40].
Damage 1d+2/3d; BL 65 lbs.; HP 18 [0]; Will 9 [0]; Per 9 [0]; FP 14 [0].
Basic Speed 7.00 [0]; Basic Move 7 [0]; Move 5.
Dodge 10*; Parry 16*† (Greatsword), 11* (Long Knife); Block N/A.

Advantages
Armor Mastery [5]
Born War-Leader 2 [10]
Combat Reflexes [15]
Enhanced Parry 1 (Two-Handed Sword) [5]
Fearlessness 1 [2]
High Pain Threshold [10]
Luck [15]
Night Vision 3 [3]
Tough Skin 1 [3]
Weapon Bond (Greatsword) [1]

Disadvantages and Quirks
Appearance (Ugly) [-8]
Bad Temper (15) [-5]
Bloodlust (15) [-5]
Code of Honor (Outlaw's) [-5]
Greed (12) [-15]
Sense of Duty (Adventuring Companions) [-5]
Social Stigma (Savage) [-10]

Adopts the smartest, smoothest-talking companion as "chief," like it or not. [-1]
Doesn't grasp why killing monsters and taking their stuff is fine while banditry is not. [-1]
Happy to be used as a pack mule – but expects extra treasure for it. [-1]
No more fond of town than town is of half-ogres. [-1]
Superstitious, especially about "lucky" and "unlucky" omens. [-1]

Skills
Armory (Melee Weapons)-10 [4]
Brawling-15 [2]
Carousing-14 [1]
Connoisseur (Weapons)-11‡ [2]
Fast-Draw (Two-Handed Sword)-15* [1]
Forced Entry-14 [1]
Intimidation-8 [1]
Knife-14 [1]
Leadership-11‡ [2]
Stealth-13 [1]
Strategy-10‡ [2]
Streetwise-8 [1]
Sumo Wrestling-14 [2]
Tactics-10‡ [2]
Thrown Weapon (Axe/Mace)-16 [4]
Two-Handed Sword-21/22§ [28]
* Includes +1 for Combat Reflexes.
† Includes +1 for Enhanced Parry.
‡ Includes +2 for Born War-Leader.
§ Use higher skill for starting greatsword (+1 for Weapon Bond).
Equipment
$3,000, 127.78 lbs. (Light encumbrance)
Canteen, Full. 1 quart water. $10, 3 lbs.
Clothing. $0, 2 lbs.
Coins. 1 silver, 3 copper. $23, 0.08 lb.
Greatsword. 3d+3 cut (reach 1, 2) or 1d+5 imp (reach 2). $900, 7 lbs.
Light Cloth Armor, Suit. +1 DR as inner layer. $150, 18 lbs.
Long Knife. 3d-1 cut (reach C, 1) or 1d+2 imp (reach C, 1). $120, 1.5 lbs.
Personal Basics. $5, 1 lb.
Pouch. Holds rations. $10, 0.2 lb.
Rations, 6 meals. $12, 3 lbs.
Scale Armor, Suit. DR 4/3 (total DR 7/6). $1,650, 84 lbs.
Throwing Axes ×2. 3d+2 cut, Acc 2, Range 18/27, Shots T(1), Bulk -3. $120, 8 lbs.
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Old 11-03-2017, 01:58 PM   #2
Stone Dog
 
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Default Re: And a knight.

These are a lot of fun, thank you for making them.
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Old 11-03-2017, 02:00 PM   #3
Kromm
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Default Re: And a knight.

Quote:
Originally Posted by Stone Dog View Post

These are a lot of fun, thank you for making them.
The fun part for me is the backstory at the top of the character sheet. I like the idea that even delvers from The Nameless Kingdom of Hack 'n' Slash don't have to be generic . . . they can have a past and a story.
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Old 11-03-2017, 02:13 PM   #4
Stone Dog
 
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Default Re: And a knight.

The backstory goodness reminds me how I would love a genuine lifepath system for GURPS. It wouldn't fit in the DFRPG, but I'd still love one.
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Old 11-03-2017, 02:17 PM   #5
Kromm
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Default Re: And a knight.

Quote:
Originally Posted by Stone Dog View Post

The backstory goodness reminds me how I would love a genuine lifepath system for GURPS. It wouldn't fit in the DFRPG, but I'd still love one.
Well, the Heroic Background Generator in Pyramid #3/104: Dungeon Fantasy is certainly a start.
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Old 11-03-2017, 02:28 PM   #6
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Default Re: And a knight.

Quote:
Originally Posted by Kromm View Post
Well, the Heroic Background Generator in Pyramid #3/104: Dungeon Fantasy is certainly a start.
I actually had a plan to roll up several backstories and build characters to post online. I've just not found the time to get around to doing it... maybe this weekend...
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Old 11-03-2017, 05:53 PM   #7
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: And a knight.

Quote:
Originally Posted by Kromm View Post
The fun part for me is the backstory at the top of the character sheet. I like the idea that even delvers from The Nameless Kingdom of Hack 'n' Slash don't have to be generic . . . they can have a past and a story.
I love this particular backstory and his quirk about luck. Sounds like a lot of fun to play!

You list his total DR as 7/6. I come out with 6/5: 1 (tough skin) + 1 (light cloth) + 4 (scale suit) = 6 (5 vs. crushing). Am I missing something?
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Old 11-03-2017, 06:59 PM   #8
sir_pudding
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Default Re: And a knight.

Quote:
Originally Posted by Dalin View Post
You list his total DR as 7/6. I come out with 6/5: 1 (tough skin) + 1 (light cloth) + 4 (scale suit) = 6 (5 vs. crushing). Am I missing something?
Armor Mastery
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Old 11-03-2017, 07:45 PM   #9
Dalin
 
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Default Re: And a knight.

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Originally Posted by sir_pudding View Post
Armor Mastery
That would do it.
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Old 11-03-2017, 09:45 PM   #10
BrianEye
 
Join Date: Apr 2017
Default Re: And a knight.

Nice! I’m certainly enjoying these new pregens / samples and related commentary. Thank you very much!
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